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wazandy

A 2007 Armed Assault review. Sound familiar?

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I quote:

"..what is immediately striking on first playing this unofficial sequel is that the visual side of the game is not all there: it's less an engine, more a big pile of shiny nuts and bolts held together with string and paperclips. And, despite having been delayed for more than two years, the extent of the mess is disgraceful.

Every time the vast island map loads, for example, the objects form in front of your eyes, starting off as crude, colourless blocks before layers of texture are added. Five seconds later, just as you think the level is stable, changing your viewpoint results in exactly the same thing is happening all over again, Sahrani building itself piece by piece, as and when those pieces are needed. Not only does this lead to a fifteen second delay at the start of some missions, it completely destroys any potential sense of immersion during cutscenes when the camera pans gracefully over a sea of grey cubes.

As mentioned previously, however, this can be a stunning game when it works. It may be an unplayable slide show when the settings are above 'normal', but some of the visual effects are terrific. That said, on a3Ghz computer with 1Gb of RAM and a GeForce 6800 GT, all three of which satisfy the recommended specifications, the only way I could experience a playable frame rate was with the quality setting somewhere between 'low' and 'very low', at times making the game look as bad as the2001 original (and boy was that ugly). Scanning through the official forums it is clear that this is a common problem and, though I'm sure the code is being optimized as I speak, if playing a good-looking version of Armed Assault is out of the question then you have to question the point of such a radical upgrade."

Interesting.

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