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camus25555

Ammo classname

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i'm looking for shell/grenade/rocket/missile classname, didnt find it in ArmA2 Classnames

anyone got a list?

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Or you could check the 'sticky' topic above your post called ArmA2 Class-names ;)

8th post down for weapons etc

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The vehicle weapons aren't listed there though, so the rocket/missile ones are missing.

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You can dump them in ArmA2.rpt

Put this in an init stuff (Init.sqf f.e).

_rootclass = "CfgAmmo";
_count = count (configFile >> _rootclass);
for [{_x=0}, {_x<_count}, {_x=_x+1}] do 
{
sleep 0.001;
_entry=(configfile >> _rootclass) select _x;
_name = configName _entry;
localize format ["%1",_name];
};

Quick result:

 
access
Default
MissileCore
BombCore
LaserBombCore
RocketCore
BulletCore
ShellCore
GrenadeCore
TimeBombCore
PipeBombCore
MineCore
FlareCore
SmokeShellCore
FakeAmmo
BulletBase
FlareBase
B_9x18_Ball
B_9x18_SD
B_9x19_Ball
B_9x19_SD
B_45ACP_Ball
B_545x39_Ball
B_545x39_SD
B_556x45_Ball
B_556x45_SD
B_9x39_SP5
B_12Gauge_74Slug
B_762x39_Ball
B_762x51_Ball
B_762x51_3RndBurst
B_762x51_noTracer
B_762x54_Ball
B_762x54_noTracer
B_77x56_Ball
B_127x99_Ball
B_127x99_Ball_noTracer
B_127x107_Ball
B_127x108_Ball
B_127x108_APHE
B_145x115_AP
B_20mm_AP
B_20mm_AA
B_23mm_AA
B_23mm_HE
B_23mm_AP
B_23mm_APHE
B_25mm_HE
B_25mm_HEI
B_25mm_APDS
B_30mm_AP
B_30mmA10_AP
B_30mm_HE
B_30mm_AA
GrenadeBase
G_30mm_HE
G_40mm_HE
F_40mm_White
F_40mm_Green
F_40mm_Red
F_40mm_Yellow
ShellBase
Sh_105_HE
Sh_100_HE
Sh_120_HE
Sh_120_SABOT
Sh_122_HE
Sh_125_HE
Sh_125_SABOT
Sh_85_HE
Sh_85_AP
RocketBase
G_Camel_HE
R_Hydra_HE
R_57mm_HE
R_80mm_HE
R_S8T_AT
R_M136_AT
R_RPG18_AT
R_PG7V_AT
R_PG7VL_AT
R_PG7VR_AT
R_OG7_AT
R_PG9_AT
R_OG9_HE
R_SMAW_HEDP
R_SMAW_HEAA
R_GRAD
R_MLRS
MissileBase
M_Javelin_AT
M_Stinger_AA
M_Sidewinder_AA
M_Sidewinder_AA_F35
M_Strela_AA
M_Igla_AA
M_AT5_AT
M_AT13_AT
M_TOW_AT
M_TOW2_AT
M_AT10_AT
M_AT11_AT
M_Hellfire_AT
M_Vikhr_AT
M_Maverick_AT
M_R73_AA
M_Ch29_AT
M_AT2_AT
M_AT6_AT
M_AT9_AT
M_9M311_AA
Bo_GBU12_LGB
Bo_GBU12_LGB_F35
Bo_FAB_250
Bo_Mk82
Grenade
GrenadeHand
GrenadeHandTimedWest
GrenadeHandTimedEast
GrenadeHand_stone
SmokeShell
G_40mm_Smoke
G_40mm_SmokeRed
G_40mm_SmokeGreen
G_40mm_SmokeYellow
SmokeShellRed
SmokeShellGreen
SmokeShellYellow
SmokeShellPurple
SmokeShellBlue
SmokeShellOrange
SmokeShellVehicle
FlareCountermeasure
TimeBomb
PipeBomb
Mine
MineE
FuelExplosion
Laserbeam
HelicopterExploSmall
HelicopterExploBig
SmallSecondary
SmokeLauncherAmmo
FlareLauncherAmmo
ARTY_Sh_Base
ARTY_Flare_Small
ARTY_Flare_Medium
ARTY_Sh_Base_NET
ARTY_Sh_105_NET
ARTY_Sh_105_NET_NOFX
ARTY_Sh_105_LASNET
ARTY_Sh_122_NET
ARTY_Sh_122_NET_NOFX
ARTY_Sh_122_LASNET
ARTY_Sh_81_NET
ARTY_Sh_82_NET
ARTY_Sh_120_NET
ARTY_Sh_227_NET
ARTY_Sh_105_HE
ARTY_Sh_105_WP
ARTY_Sh_105_SADARM
ARTY_Sh_105_LASER
ARTY_Sh_105_ILLUM
ARTY_Sh_105_SMOKE
ARTY_Sh_81_HE
ARTY_Sh_81_WP
ARTY_Sh_81_ILLUM
ARTY_R_227mm_HE_Rocket
ARTY_R_227mm_HE
ARTY_Sh_122_HE
ARTY_Sh_122_WP
ARTY_Sh_122_SADARM
ARTY_Sh_122_LASER
ARTY_Sh_122_ILLUM
ARTY_Sh_122_SMOKE
ARTY_SADARM_PROJO
ARTY_SADARM_NET
ARTY_SADARM_BURST
ARTY_SmokeShellWhite
ARTY_Sh_82_HE
ARTY_Sh_82_WP
ARTY_Sh_82_ILLUM
ARTY_R_120mm_HE_Rocket
ARTY_R_120mm_HE

Edited by Benny.

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Benny. Your are the man... THAX many times for it. That was the one I was after.

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you spawn the rocket on the ground. setPos [getPos this select 0, getPos this select 0, getPos this select 1] and this should be a game logic or something?

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So how do you spawn a bomb, rocket, missile or whatever you wan that is explosive without actually exploding?

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