Nieldo 0 Posted June 27, 2009 Hey guys, its yet another "how do I..." thread :) Im making a mission where 4 blufor men have to make it to Berezino, its a sneaking and evading type mission you know the sort. Anyway I need to make a trigger to end it but its a bit more complex then Im used to. All remaining blufor men must be in Berezino in order for the game to end so I cant just use a "present/not present" trigger, it must check to see if anymore men are alive, and if they are it must wait for them to either enter the trigger area or to be killed. Thanks in advance for any help given :) Share this post Link to post Share on other sites