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SaOk

SP Missions by SaOk

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Thank you :),

I use camera.sqs with showcinemaborder false command and disabled cursor (maybe L key - not sure). Then I just take much pics with fraps and choose the best. Overview pic is 1024x512 in jpg format (512x256 should work too), loading screen is 1920x1200 copied over a bigger template with free GIMP (photoshop is good too) which is then converted to paa with textview. Loading screen can be jpg but the quality is much better with paa.

Zipper5 posted the loading screen template in this topic (4th post):

http://www.ofpec.com/forum/index.php?topic=35157.0

There is also overview template but I didnt end up using it.

Mission overview.html looks like this in notepad:

<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<!--------------------------------------------------------->
<!-- Overview file for Armed Assault                     -->
<!-- Created with ArmA Edit - Version 1.3.4000           -->
<!--                                                     -->
<!-- DO NOT edit this file manually to guarantee it can  -->
<!-- be re-opened by the Overview Wizard. Click the      -->
<!-- "Edit Overview" button on the toolbar to edit.      -->
<!--------------------------------------------------------->
</head>
<body bgcolor="#FFFFFF">

<!-- [OVERVIEW_WIZARD_20] -->

<!-- Overview Picture -->
<br><p align="center"><img src="overview.jpg" width="165" height="100"></p>

<!-- Overview Text -->
<p>
<!-- [TEXT] -->
<font size="11">Fighting between the Takistan Army and UN peacekeepers have broken out in Zargabad. US/GB reinforcements are facing heavy resistance before reaching the city from the south. Only Echo13 arrives in time (v1.1)                                     </font>
<!-- [END] -->
<br></p>

</body>
</html>

Loading screen is enabled in description.ext with this simple code:

loadScreen = "loadingscreenfilename.paa";

Edit: For overview pic, I also added simple small black border with paint which is also a good program to change pic resolution.

Edited by SaOk

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New version 1.5 of "Balota Highway" is released. From PMC, there is new 3dtext for trucks, crows and flies are now flying over random corpses, PMC group replaced one US reinforcement group, AA12 can be found in briefing and there is some other new things and important fixes.

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Thank you :),

I use camera.sqs with showcinemaborder false command and disabled cursor (maybe L key - not sure). Then I just take much pics with fraps and choose the best. Overview pic is 1024x512 in jpg format (512x256 should work too), loading screen is 1920x1200 copied over a bigger template with free GIMP (photoshop is good too) which is then converted to paa with textview. Loading screen can be jpg but the quality is much better with paa.

Zipper5 posted the loading screen template in this topic (4th post):

http://www.ofpec.com/forum/index.php?topic=35157.0

There is also overview template but I didnt end up using it.

Mission overview.html looks like this in notepad:

<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<!--------------------------------------------------------->
<!-- Overview file for Armed Assault                     -->
<!-- Created with ArmA Edit - Version 1.3.4000           -->
<!--                                                     -->
<!-- DO NOT edit this file manually to guarantee it can  -->
<!-- be re-opened by the Overview Wizard. Click the      -->
<!-- "Edit Overview" button on the toolbar to edit.      -->
<!--------------------------------------------------------->
</head>
<body bgcolor="#FFFFFF">

<!-- [OVERVIEW_WIZARD_20] -->

<!-- Overview Picture -->
<br><p align="center"><img src="overview.jpg" width="165" height="100"></p>

<!-- Overview Text -->
<p>
<!-- [TEXT] -->
<font size="11">Fighting between the Takistan Army and UN peacekeepers have broken out in Zargabad. US/GB reinforcements are facing heavy resistance before reaching the city from the south. Only Echo13 arrives in time (v1.1)                                     </font>
<!-- [END] -->
<br></p>

</body>
</html>

Loading screen is enabled in description.ext with this simple code:

loadScreen = "loadingscreenfilename.paa";

Edit: For overview pic, I also added simple small black border with paint which is also a good program to change pic resolution.

Thank you for help Saok! But the links on ofpec.com are broken, i can see load screen template. Can you write me whole command for camera.sqs? can i convert .jpeg in .paa with windows photo editor?

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Sorry about that bboy, my site has since moved to Zipper5.com rather than my Armaholic domain (which was very generously given to me by Foxhound. Thanks again, mate!), thus the links to content on that website are broken. However, you can find them on my new website via the following links:

All of them require Photoshop to open. Just replace the images already in there with ones of your own and save them as PAA. You can save them as PAA directly from Photoshop by downloading and installing Kegetys' Photoshop plugin, which you can find here as part of his ArmA Tools package (PAAplug v1.2). Good luck! :D

Edited by Zipper5

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To use camera.sqs create a trigger with condition true and on activation player exec "camera.sqs";. Add also second trigger with 3sec delay (add number 3 to all those min mid max) then again true in condition field. In on activation field write: showcinemaborder false;

If you have free fraps, you can change the bmp file to jpg in windows paint. And those templates works also in free GIMP program if you dont have photoshop. With GIMP, you need that textview tool from BIS to convert it to PAA.

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I Just played trough Battle of Zagrabad, really great mission!

My best moment: Surviving as the only one some waves of Takistanis on the statue in town, so i joined the PMC Units which came in with KA-60. i advanced with them and was covered when suddenly tanks arrived. Some of the PMC´s must have managed to kill the AA team which i couldnt find before, so finally Apaches came in and smoked the tanks.

I hope we´s see performance improvments on the larger towns, it was very hard sometimes which the FPS drops. Hope you make more missions, gj!

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Thank you. :)

Yep, sometimes the AA soldiers are shot by friendly AI groups. Also that friendly AH1Z is shot down quite easily by Mi24 if player dosent use AA weapons. With tank task, those both arent much deadly for player, but can easily reduce friendly AI much.

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New version 1.3 of "The Battle of Zargabad" is released with much new stuff and tweaks.

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New version 1.3 of "The Battle of Zargabad" is released with much new stuff and tweaks.

Links are pointing to 1.3 but download says 1.1

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Thanks for reporting, seems like there is accidentaly the old version in armaholic. I sent them mail, the filefront link already have the new 1.3 version.

Edit: now there is the right file too.

Edited by SaOk

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I would vote the mission as the 2010 best single-palyer one. Could you make a coop version? And could you transplant it to bigger map, such as Fallujah?

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Thank you :), I would want to create a coop version, but I am not very familiar with MP compatible scripting and I am not sure if all features would work in it. But I may try to make one someday.

That Fallujah looks interesting. I´ll see if I would create something similar for it too. I also like to create something for Takistan map, Unsung/Invasion 1944 Mods and of course for FDF mod when it arrives, and there is some other projects too. Hard to choose what is the next setting. :)

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That it could be. I have been thinking again something similar like "Zargabad"-mission for it with more airsupport on background fighting against hostile tanks, while player with his team would try to break trought trenches and face enemies hiding in buildings. Also some obstacles to blast away with satchels. And much friendly AI groups that player should assist in some detailed way, not just run as big mass from waypoint to next one.

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I just got the translations and there seems to be currently quite many unfitting lines for the germans in the Zargabad mission. I remove those in next version with other final tweaks/additions, but it will take some time (probably few weeks).

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@ SaOk

What a great mission, maybe the best i ever played ! :thumb:

Usually i dont play such big battles but this one is so well done i could not resist...

For me some sounds (radio in helicopter) and the advanced hints ect. would be great to use in my own missions. So if you dont want some stuff used by others (sound-files ect.) please send me a PM.

Thanks !

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Just playing 1.3, very challenging mission, very intense, I like the option of using minefields and the other small details and touches youve added, good use of voices and things that make it stand out from other missions, great job SaOk.

edit:

just had a scout round the airfield and think maybe a BAF weapons crate would be handy if you were doing an update.

Edited by ToddRivers
things

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Thank you! :)

All my scripts are free for use in anyway. I think the voicefiles are quite much free for use too, but maybe better to ask the voice-actors for sure and remember to give credit for them.

I just got 43 new great german voices for the mission from nettrucker. I will release soon that new version since it wasnt a good idea to add those earlier german voices without knowing what they say. There is currently quite many very unfitting ones included.

If here is any russians, could you help me translating 40 short russian voices (only 1mb of mp3 files)? All would be listed in advance, so the task wouldnt be very disorganized. Contact me if interested, I would of course add the helper name to credits. :)

Edit: I´ll add that BAF weapons crate too.

Edited by SaOk

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New version 1.5 of "The Battle of Zargabad" is here. This should be the final version, but let me know if you find something bad. Thanks for nettrucker of the new great voices. :)

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Hey SaOk, played the updated "The Battle of Zargabad" today, and had a slight problem.

Once the last task started (enemy counterattack) number "2" of my men took command of the whole squad and i couldnt command my men anymore. I had to shoot him in the leg (so that he was wounded, and needed the medic) to regain the command :) Dont know why that happened?

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Thats very strange, player have the highest rank in his first team and the reinforcement shouldnt have rank at all (or they are all privates). I keep my eyes open but I have no idea why that happened. The reinforcement script is basically a half year old. I continue testing it during creating my next mission. But that should be a rare bug.

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Thats very strange, player have the highest rank in his first team and the reinforcement shouldnt have rank at all (or they are all privates). I keep my eyes open but I have no idea why that happened. The reinforcement script is basically a half year old. I continue testing it during creating my next mission. But that should be a rare bug.

im sorry, i meant number 2 in my TEAM took over my TEAM not squad or whatever. If i remember right he's rank wasnt private...

Edited by subtee

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Sure nope, isnt the team and squad quite the same thing? The number 2 of player group is sergeant at the airfield, but later when/if he dies the reinforcements (for player group) replace him with unknown rank soldier. I´ll try to invest that BIS_fnc_spawnGroup-function better if it sometimes spawn higher ranks.

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The number 2 of player group is sergeant at the airfield, but later when/if he dies the reinforcements (for player group) replace him with unknown rank soldier. I´ll try to invest that BIS_fnc_spawnGroup-function better if it sometimes spawn higher ranks.

just to let you know if it helps, none of the men were replaced cos i managed to keep em all alive till the end, so it was the original number 2 dude who decided to outrank me and took command :)

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