Jump to content
Sign in to follow this  
Drojman

Halo jumping.

Recommended Posts

Sorry if there is already a thread on this, I'm having trouble trying to get a group to HALO jump from a plane. How would I tie a HALO jump to a radio command? Or even better a trigger. And lastly what is the easiest way to have the group start inside a C130 that is flying but they are not actually members of the squad? Thanks.

Share this post


Link to post
Share on other sites

Here are a lot of example mission.

[NameOfGroup,NameOfPlane] exec "jump.sqs";

jump.sqs

?!(isServer) : exit

_grp = _this select 0
_flz = _this select 1
_jmp = units _grp

_i = 0
_j = count _jmp
~(random 3)

#start
unassignvehicle (_jmp select _i)
(_jmp select _i) action ["EJECT",_flz]
_i=_i+1
~.4
?_j>_i:goto "start"
exit;

To let start a group in the flying heli or plane use this command in the initline of the leader.

{_x moveInCargo NameOfHeli} foreach units NameOfGroup;

or

{_x moveInCargo NameOfHeli} foreach units group this;

Edited by Imutep

Share this post


Link to post
Share on other sites

Thanks alot, I'll go try that now :)

Oh my bad, I forgot to ask, where would I place that HALO command?

Share this post


Link to post
Share on other sites

Put the jump.sqs script in your mission folder and the command to beam the group in the flying heli, write in the init line of the group leader.

Or you try this easy way to jump. Put this in the Activation field of the trigger where you wanna jump out.

NameHeli lock false;
Player action [ "eject", NameHeli];
Player setvelocity [0,0,0];
[Player] exec "ca\air2\halo\data\Scripts\HALO_getout.sqs";

Edited by Imutep

Share this post


Link to post
Share on other sites

This is your jump.sqs. Save it as jump.sqs in your mission folder.

?!(isServer) : exit

_grp = _this select 0
_flz = _this select 1
_jmp = units _grp

_i = 0
_j = count _jmp
~(random 3)

#start
unassignvehicle (_jmp select _i)
(_jmp select _i) action ["EJECT",_flz]
_i=_i+1
~.4
?_j>_i:goto "start"
exit;

Share this post


Link to post
Share on other sites

Hey guys, I got the HALO_getout.sqs working but my problem is this: even if an AI unit is executing the script, my screen temporarily blacks out when the script is triggered, as if I'm the one doing the HALO jump. Also it seems the AI unit just magically disappears when it executes the script. Any ideas?

Share this post


Link to post
Share on other sites

i cant get it to work for me they all get out of the helicopter & get back in & go on no paradrop.

Share this post


Link to post
Share on other sites

it works for me but I cant control the parachute when Im going down. What can I do?

Edited by wickedstigma
correction

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×