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ARMA 2 Adult content

Should Adult Content be allowed in ARMA 2?  

813 members have voted

  1. 1. Should Adult Content be allowed in ARMA 2?

    • Yes: If there were Adult Content, I would download it.
      504
    • Ok: I would not use it but it coud be available for others.
      134
    • No Opinion.
      83
    • No.
      141


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:icon_idea: th3flyboy? Our idea might fit into this thread...

EDIT: Some parallax mapping may be involved.

Edited by POTS

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wtf ?

..... the OFP/ArmA series are said to be war simulators, not whore stimulators !

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Gnat;1323512']wtf ?

..... the OFP/ArmA series are said to be war simulators' date=' not whore stimulators ![/quote']

haha..

My opinion, is why not.. would I download and play, no. From a modder perspective however I just find it sad.. go get some real tittes, they taste better then licking the screen.. and then you can put your time into making "proper" addons..

so I don't find it offensive, nor like something I would like, just a waste of time.

You are a good guy who just saved a woman from a life of prostitution and you may find yourself with a girlfreind, now you have to put her somewhere safe and protect her... when you visit you may just get some...

this sounds not like a game, but someone really needing some female interaction..

a) I doubt its a norm that you get the prosititue girl as a girlfriend..

b) I doubt you would have to protect her and keep her safe.. (where in the world is this?)

c) Would you want to run around in arma to go to a place for a "fade to black" scene or some stiff animations?

seriously guys.. what the fcuk?

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Gnat;1323512']wtf ?

..... the OFP/ArmA series are said to be war simulators' date=' not whore stimulators ![/quote']

So why are the girls you can add in the editor called hooker1 hooker 2 etc,,and madam's,,,anyway i think modders can do what they like,if you dont want to download it dont! it's as simple as that.:D

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My question: is there a repression of such adult content, little interest, or perhaps some link to some other area where this is discussed and such mods are or can be made available? Perhaps I am expecting too much of the game and this type of scenario is impossible to create by the modding community?

I don't think there's much if any repression, more a lack of interest. People play Arma because they want a realistic, tactically challenging infantry / combined arms military sim. While adding the kinds of thing you're talking about adds realism to the game world, the fact is you spend very little time "living" in the game world in Arma. This is contrast to games like Fallout 3 where you really do feel like a person in a real world doing real things. Since Arma isn't a role-playing game, people don't approach it with that kind of mindset.

I think it would also be very difficult, technically, to turn Arma into an CRPG. But before that, it would have to be decided if it was worth it.

For most of your ideas, very little seems to be needed to be represented within the game. For example, if you make a campaign about fighting slavers, do you ever need to actually see slavery in-game? The actual gameplay has no real need for a realistic world full of realistic people, since the missions take place away from that, even if the entire point of the mission is to free them or protect them.

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I don't think there's much if any repression, more a lack of interest. People play Arma because they want a realistic, tactically challenging infantry / combined arms military sim. While adding the kinds of thing you're talking about adds realism to the game world, the fact is you spend very little time "living" in the game world in Arma. This is contrast to games like Fallout 3 where you really do feel like a person in a real world doing real things. Since Arma isn't a role-playing game, people don't approach it with that kind of mindset.

I think it would also be very difficult, technically, to turn Arma into an CRPG. But before that, it would have to be decided if it was worth it.

For most of your ideas, very little seems to be needed to be represented within the game. For example, if you make a campaign about fighting slavers, do you ever need to actually see slavery in-game? The actual gameplay has no real need for a realistic world full of realistic people, since the missions take place away from that, even if the entire point of the mission is to free them or protect them.

Thanks for this reply Some Kind of Guy:

Now this is the kind of response I'm looking for. Don't forget I cannot start playing (or modding) ARMA 2 until June 26th and I have not played ARMA. I have been doing some reasearch and I found the group trying to use the engine to create an RPG world. They are called RP-MODS.COM

It seems to me that with 222km^^2 of land, assuming the buildings have interiors (I have not seen any screenshots of building interiors) that a faction might be able to set up some kind of defensable stronghold and maintain ongoing operations there ... or is this a game more like counterstrike or battlefield where you just go from one big battle to the next?

For me this is not about fap. I'm healthy, slim, and in good shape, I'm happily married with an active and satifying sex life with my wife, and I simply enjoy playing realistic RPG worlds. I have been a roleplayer for almost 40 years now and I'm pretty serious about some of the charactors I have created over the years. This all started because of a bad-karma (slaver) charactor I created in Fallout 3 using the adult mods such as wasteland player and the slaving mods and want very much to play this character in a multiplayer game. I have been looking for the ENGINE that could be used to do this and the modding community interested in doing this. ARMA 2 may or may not be the one to use and so this thread is to open that discussion and see if there are modders interested in working with me on this.

Some kind of Guy tells me he thinks it would be quite difficult to turn this game (engine) into a CRPG. I have pre-purchased it and will play it and do a little experimentation with some modding, I do sometimes play hack and slashers such as BF2 and COD but they just don't hold my interest for all that long. I'm still interested in using this thread to find some other modders who migh be interested in running with this idea.

Thanks to those who are replying seriously to this thread.

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This thread is running a very fine line, so I'd advise caution to those participating.

That being said, almost anything is possible in the game. I've done everything from WW2 aircraft to sci-fi tanks - if you have the ability, it can be done.

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This thread is running a very fine line, so I'd advise caution to those participating.

I'm sorry Franz, I have read the rules, can you please point out just where you think the thread is getting close to a limit? I'll try to avoid that in the future or edit out anything that may be offensive.

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I'm sorry Franz, I have read the rules, can you please point out just where you think the thread is getting close to a limit? I'll try to avoid that in the future or edit out anything that may be offensive.

Just the subject matter in general is rasing an eyebrow to me, At first I thought this was a thread more asking bout the descriptors on the back of the box from ESRB, then I read the post.... This is a milsim, the closest thing you'll see to what your asking is the prostitutes you can question about the enemy's location. I DO NOT support any sort of adult mods for ArmA, as that would ruin the point. The point is an infantry simulator, we don't need sex and drugs (OK maybe drugs if you researched the Mog incident in 93 at all...) and stuff like that to be implemented, even in mods, because this is a program designed as a combat sim, go back to FO 3 if you want that kind of stuff, because then it kind of fits. That kind of stuff would be just unneeded here. The closest thing i've seen in ArmA 1 mods to what your asking is a pinup on the insides of various modded vehicles, and thats the maximum I want to see.... This is Armed Assault, not Sexual Assault....

:icon_idea: th3flyboy? Our idea might fit into this thread...

EDIT: Some parallax mapping may be involved.

LOL!

POTS, that idea was just a joke based upon adding an extra 2 x's to our project's name... It wasn't serious... geez.....

Although I fully support calling you the nickname we came up with for you....

Edited by th3flyboy

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:292:

people, your fine lines made my day :cc:

I played Fallout 3 and mods and maybe know what a target could be. I assume we still have the command to prisoners, so this "slaver" stuff can actual be done in missions (clothing might not perfectly fit)

For the other parts, I like from time to time the fantasy stuff created (and I realy hope for a port of the great WH40k mod to Arma), but I'm not sure if "sexy body and clotes" realy fit into Arma. On the other side, I also think thy don't fit to Fallout, so why not have it for Arma? :bigglasses:

Wathever people like, while staying on the right side of the "fine line" ;)

QuietMan

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*FACEPALM* I was referring to the events of black hawk down where the locals would get all drugged up and be harder to kill because the pain didn't stop them...

from http://www.wizardits.com/Mog93/mog93/intro.html:

Khat: Khat is a stimulant containing cathine (d-norisoephedrine), cathidine, and cathinine found in the fresh leaves of the Celastrus edulis tree. During daytime hours the Habr Gidr militiamen chew Khat. At approximately 1500 hours the are in a frenzied state; however their efficiency drops off sharply after this time as they began to crash from their daytime high. Operations taking place in Mogadishu before 1500 hours will incur greater casualties.

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That being said, almost anything is possible in the game. I've done everything from WW2 aircraft to sci-fi tanks - if you have the ability, it can be done.

Indeed. There were at least two nude models available for OFP, and they looked frightening. I still cant get through with the thought that ArmA2 would be the right place for all the nudehype like seen in the FO3 community, some of those guys are really nutz..

PS:

ArmA II Pornography I - No images over 100kb - Pictures only NO cumments.



Vote Quimby! :turn:

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from http://www.wizardits.com/Mog93/mog93/intro.html:

Khat: Khat is a stimulant containing cathine (d-norisoephedrine), cathidine, and cathinine found in the fresh leaves of the Celastrus edulis tree. During daytime hours the Habr Gidr militiamen chew Khat. At approximately 1500 hours the are in a frenzied state; however their efficiency drops off sharply after this time as they began to crash from their daytime high. Operations taking place in Mogadishu before 1500 hours will incur greater casualties.

*FACEPALM* Boy I'm dense...

Indeed. There were at least two nude models available for OFP, and they looked frightening. I still cant get through with the thought that ArmA2 would be the right place for all the nudehype like seen in the FO3 community, some of those guys are really nutz..

PS:

ArmA II Pornography I - No images over 100kb - Pictures only NO cumments.



Vote Quimby! :turn:

LOL!

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*Facepalm*

Because last time I facepalmed I had poop in my hands. :yay:

jk lol

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It seems to me that with 222km^^2 of land, assuming the buildings have interiors (I have not seen any screenshots of building interiors) that a faction might be able to set up some kind of defensable stronghold and maintain ongoing operations there ... or is this a game more like counterstrike or battlefield where you just go from one big battle to the next?

There are buildings with interiors, but the AI handles them very badly. Since you're looking at a mulitplayer thing maybe that won't matter to you, but I think AI considerations are important as it's very unlikely you'll get a very large playerbase. They're also very sparsely decorated, though I haven't seen the Arma2 ones yet. I doubt there'd be a significant change from Arma1 though, since additional clutter would make moving indoors more difficult.

You can also place many kinds of objects in the mission editor, possibly enough to be able to make your own 'village' outside of the existing ones. There'll also be existing military positions, complete with fences, watch towers and barracks and so on.

I do sometimes play hack and slashers such as BF2 and COD but they just don't hold my interest for all that long.

It's not a game like BF2 or COD; but it has more in common with them than something like Fallout 3.

Arma is designed to provide a realistic depiction of tactical engagements between infantry. It also has various vehicles and close support aircraft to enhance that experience. Running around shooting everyone like you do in BF2/COD will get you killed very quickly in Arma.

Are you familiar with combat flight simulators? That's probably the closest genre. Arma is to BF2 what Falcon 4 is to Tom Clancy's HAWX. The game is very much mission-based, where players have some particularly objective and the world is only populated to the extent required to make that mission seem believable. Upon completion, the mission ends and you go back to the GUI. Each mission is therefore a new world so to speak. The replayability comes from the dynamic AI which doesn't require the mission designer to script in detail, and the fantastic mission editor which makes it really easy to put together all kinds of scenarios.

That said, some multiplayer missions such as Evolution or Domination are very complex and can run for days on end, so from a technical perspective it probably is possible to create a persistent online world. I think Arma2 also has some kind of multiplayer savegame functionality, though I don't know how it works and whether it would allow a world to be persisted through server reboots (and crashes). Anyone able to comment?

The scripting engine in Arma2 is second to none, which is the only reason why I'm not telling you outright that you're wasting your time even considering doing this using the Arma2 engine. Objects can be created and destroyed, AI behaviours overridden, or even completely disabled and NPCs can be manipulated via scripting. That's not to say it'd easy, but it would be easier than building your own game engine from scratch. :)

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This Thread has got to be the best one thus far, certainly is GOLD.

I have a hard enough time getting my guys to focus on staying alive as it is.

How are we to complete are objectives if every man and his dog is at a Chernarus knock shop "1 in position give me 10mins" or "2 taking command with leather strap"

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Slavery, drugs, Mafia etc. yes. Sex, nudity etc. no. At least fo' me

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hello all

Well this thread has made me think long and hard.

Seriously though, I dont think one needs explicit imagery to convey a thing/idea/concept.

The first mission of the campaign deals with mass murder and rape/abuse.

One doesn't have to see it in all its gory detail.

So, in answer, yes these things can be implemented.

Nudity? certainly with some modelling/skinning/scripting knowledge.

Would you want to bother? IMHO, no, the work involved would outweigh it's popularity/use.

There was only ever one mission I remember from arma that had a female reporter as a "damsel in distress" and no-one really cared one way or the other whether we would be rescuing her or blowing an ammo dump.

Now, as to truly representing the horrors of war, from civilian to combat issues, i certainly would welcome these, though i'm at a loss how they would be effectively enabled as most effects are long term issues.

And if they were enabled with enough force to have an effect on the player, i doubt we'd want to play a game that could result in PTS.

Realistcally, moral choices could be used as could gore / wounding to a lesser degree.

Perhaps a thing for the ACE modders is to look at fear/shock effects and implement a Post process effect for adrenalin rushes etc?

I know after I fight I get the shakes something rotten, no aiming for me...

Finally, sex/nudity/drugs/nastyness/love/bunnies/flowers, yeah, implement them all, but use them in context of a narrative not just for shock and awe value.

rgds

LoK

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hello all

Well this thread has made me think long and hard.

Seriously though, I dont think one needs explicit imagery to convey a thing/idea/concept.

The first mission of the campaign deals with mass murder and rape/abuse.

One doesn't have to see it in all its gory detail.

So, in answer, yes these things can be implemented.

Nudity? certainly with some modelling/skinning/scripting knowledge.

Would you want to bother? IMHO, no, the work involved would outweigh it's popularity/use.

There was only ever one mission I remember from arma that had a female reporter as a "damsel in distress" and no-one really cared one way or the other whether we would be rescuing her or blowing an ammo dump.

Now, as to truly representing the horrors of war, from civilian to combat issues, i certainly would welcome these, though i'm at a loss how they would be effectively enabled as most effects are long term issues.

And if they were enabled with enough force to have an effect on the player, i doubt we'd want to play a game that could result in PTS.

Realistcally, moral choices could be used as could gore / wounding to a lesser degree.

Perhaps a thing for the ACE modders is to look at fear/shock effects and implement a Post process effect for adrenalin rushes etc?

I know after I fight I get the shakes something rotten, no aiming for me...

Finally, sex/nudity/drugs/nastyness/love/bunnies/flowers, yeah, implement them all, but use them in context of a narrative not just for shock and awe value.

rgds

LoK

This would be acceptable up to a point, say in a campaign where a character falls in love, etc. etc. Other than that, I don't see any need at all.

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whats sad is that i would trade any sexual reference in arma, or any videogame for that matter, for just one functional Ch-53, with slingload capabilities. :cool:

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whats sad is that i would trade any sexual reference in arma, or any videogame for that matter, for just one functional ch-53, with slingload capabilities. :cool:

hell ya!

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Well this thread has made me think long and hard.

:yeahthat::rofl:

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