BeerHunter 0 Posted October 3, 2009 Wonder why Dr Murrays excellent guide to actually playing and editing ArmA2 isn't mentioned. It includes the class names , some scripting information and many examples of scripting implementation. It was written for ArmA1 but it's all relevant to ArmA2 as well and a good place to start. Dslyecxi's ArmA2 guide is an excellent tactical manual for advanced players and its primary focus is on individual/squad tactics rather than what all the various menu commands mean/do and where they are. Share this post Link to post Share on other sites
LoLL 10 Posted October 3, 2009 Is ArmA 2 Scripting a little different? i tried to use removeAllWeapons this for once. It didn't work :P Share this post Link to post Share on other sites
Colossus 2 Posted October 3, 2009 It seems like you need to type in the name after "removeAllWeapons", like so: removeAllWeapons player Player could be "this" or whatever you type in the Name Share this post Link to post Share on other sites
frederf 0 Posted October 11, 2009 "removeAllWeapons this" still works. What might be happening is that "this" may not be referring to the object you think. If you have "this" in a trigger then "this" refers to the trigger and not the unit that activated the trigger. In which case you're trying to remove all weapons from the trigger :p Share this post Link to post Share on other sites
an_enlarged_stomach 1 Posted October 12, 2009 does arma 2 have AI that react faster and use cover in urban&house combat better? Basically, are they now CQC usable? Also, do small things have some sort of physics to it, like crysis did with bananas, boxes, etc Share this post Link to post Share on other sites