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ArmA 2 Buglist - Content related bugs only

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M203 Iron sight for the rifle shots well low or bullet strike well above the post.

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The mouse latency problem... this needs an urgent fix!

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Cargo units in LAV-25 having false place proxies. In the BTR-90 the gunner cannot see anything - only interior, but not through optics. Infantry is moving through vehicles, houses and walls and they aren´t uses the jump animation for fences and doesn´t opens the doors and gates.

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If I press Next or Previous buttons in the Controls screen too fast the game will crash.

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Launched grenades and smoke grenades will not break or go through a glass window, they just bounce off even if glass is broken.

Shooting one window in a building will break ALL the glass in that building.

Mountain heights are displayed over the top of the mountain name, very hard to read without scrolling all the way in.

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Probably already been posted but:

-In multiplayer people on your team will have red names like an enemy if they're inside an enemy vehicle. This leads to confusion and team killing.

-If you're driving a vehicle and your gunner kills a team mate the TK is credited to you. This is a huge problem, I've been kicked off servers because of idiot gunners TKing people.

Also please fix the net code, I'm sick of seeing players and AI warping around even when I have a low ping.

Edited by randir14

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Its not really a bug, but i think its important. Vehicle crews are leaving the vehicles immediately (in same momment) after the final hit which is damage the vehicle heavy. I seen some times the hit on the vehicle and in same frame the crew members started the evacuation. I think, it were more realistic to give them 2-5 seconds bevore they are jumping from the vehicle.

Bug: vehicles moving on units and other vehicles and ignores they presence.

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Helicopters and AA Weapons:

- AA Weapons (Stinger) doesn´t plays the typical sound when targetting the Aircraft

- wrecked aircrafts (in my test Mi24v) crashed on ground are burried in the ground and jumping high after anyone shooting the wrecks

- mi24v hit by stinger is still damaged on the tail rotor and it is never autorotating. But helicopters with damaged tail rotor must go autorotate immediately after damage

- stinger hits the aircraft (helicopter) in 20 of 20 tests. I think the 100% efficiency is unrealistic. Stingers have efficiency of 60-75% but not 100%

Javelin:

- the javelin missing some functions like a top attack etc. ( see here: http://www.armedassault.info/index.php?game=0&cat=news&id=2134 )

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addScore command doesn't work (EDIT:) on clients, only on servers (dedicated or hosted)

Edited by d3nn16

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I have noticed that the Mp-5 has an M-4 muzzle flash. I don't know if this has been fixed or not though.

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There is a bug where when you stand on any side of any soldier with headgear of any type, the half of the headgear on the side of the soldier that you are standing on seems to vanish. It is a rather idiotic glitch, and it should be one of the first to be patched.

---------- Post added at 06:46 PM ---------- Previous post was at 06:44 PM ----------

Helicopters and AA Weapons:

- AA Weapons (Stinger) doesn´t plays the typical sound when targetting the Aircraft

- wrecked aircrafts (in my test Mi24v) crashed on ground are burried in the ground and jumping high after anyone shooting the wrecks

- mi24v hit by stinger is still damaged on the tail rotor and it is never autorotating. But helicopters with damaged tail rotor must go autorotate immediately after damage

- stinger hits the aircraft (helicopter) in 20 of 20 tests. I think the 100% efficiency is unrealistic. Stingers have efficiency of 60-75% but not 100%

Javelin:

- the javelin missing some functions like a top attack etc. ( see here: http://www.armedassault.info/index.php?game=0&cat=news&id=2134 )

I'd say 60-75% is cutting it too short, perhaps 80-95 would be far better because Stingers are good AA weapons even in real life.

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the airstrip near balotta has a tree right at the end of the runway that always causes planes to crash into it in the editor so planes cant take off properly. Its funny but after awhile annoying.

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Seen this just yesterday playing, was in a UH-60 on Domination map.

th_UH60bug.jpg

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Chernarus map:

- on the southern end of the Airfield ( exactly coordinates are: 046057) is the object #145260. It is a wood bench which puts in the housewall

Weapon:

- The SMAW is not realistic. The real SMAW AT Weapon has a magazine with 5 shoot 9x51mm phosphor munition for test shoots on target which helps the specialists to test bevore shoots the grenade on their target. YOU can see it here:

Edited by Chaos

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RHIB 's Mk19 grenade launcher firing oldschool muzzle flash, as in ArmA. Bug was corrected for the others nade launcher. Apparently, BIS forgot this one.

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There is a bug where when you stand on any side of any soldier with headgear of any type, the half of the headgear on the side of the soldier that you are standing on seems to vanish. It is a rather idiotic glitch, and it should be one of the first to be patched.

Also if you have your own face in game and use sunglasses simply become a sniper with gillie suit and then free move your head furthest left and right (over shoulder type view), you will get a weird glitch with the shades showing up very strange indeed either side its a bad glitch. (this might be covered, looong thread).

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RPG's & SMAW's do no damage to helicopters even with direct hits.

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I don't know if this has been noted yet but I will put it here anyway...

M16A2 M203 : it seems there is a bug with the ironsight or the bullet's ballistic trajectory, the bullet hits very high comparatively to the ironsight.

The problem doesn't exist with the regular M16A2.

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I had a strange experience ingame last night, It was a server that allowed you to put one weapon to backpack and fill up again, so naturally I did, got myself a DMR, a shotgun and a pistol lol.

whenever I was swapping between DMR/Shotty sometimes it would draw my pistol instead, then I couldnt walk, but I could shoot my pistol.. with sound of a shotgun.

Only a small bug and it was easily got round by just selecting a different weapon again.

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In Chernarus, Elektrozavodsk, the power station's two electricity supply is floating in the air and over the fence a bit.

Will post a picture later when i figure out how.

---------- Post added at 09:02 PM ---------- Previous post was at 08:34 PM ----------

UPDATE, the radio tower of Skalisty island is yes, floating, and someone please tell me how to do screnshots? Thanks.

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RPG's & SMAW's do no damage to helicopters even with direct hits.

I disabled an Mi-24 with a SMAW (at fairly long range). It crashed and sploded quite nicely into a large forested hill. Didn't get the kill though "because it didn't die instantly" even though the pilot/ gunner didn't bail out... :mad:

Edit:

In Chernarus, Elektrozavodsk, the power station's two electricity supply is floating in the air and over the fence a bit.

Will post a picture later when i figure out how.

---------- Post added at 09:02 PM ---------- Previous post was at 08:34 PM ----------

UPDATE, the radio tower of Skalisty island is yes, floating, and someone please tell me how to do screnshots? Thanks.

Print screen and paste into MS Paint.;)

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1. Belt fed ammo on the MH side mounted MG's feed backwards when you fire (the rounds are coming out of the chamber, not going in).

2. When commanding a vehicle, if you select the crew of a subordinate vehicle and order him to a location on the map, your own vehicle will receive the same command as well (most annoying!)

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Regarding the VSS Vintorez in the first post... The sight is NOT misaligned. The round used by the VSS has a steep arcing trajectory (Compared to other popular rifle rounds) and at short distances the round will still be arcing 'up'. (Above the 'centerpoint' of the scope.)

As this weapon was designed as a Marksman weapon of sorts, the sight is 'zeroed' at a distance further than the one you were shooting at. Try using this weapon at 50m, then 100m and finally 300m. You will see what I am talking about. Deadly weapon, if you know how to use it. Its not exactly a pick up and go rifle though... Especially when used by people who prefer western optics.

Also, you should really update the beggining post with what you said about performance, crashing, and those types of issues. So that people will stop posting what should be in the other troubleshooting threads instead.

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- the ammo belt with ammo can still be seen when the (DSHK) MG is shooted empty.

- the AI steered choppers cannot hold their height (since OFP!) when they are turning in the fly or getting slower. Helos are climbing over 100 meters heigher - that is NOT realistic and can be deadly when the pilots should to fly very deep

- AI columns are not able to hold speed and distance between vehicles. In the result of this, columns are moving very, very dumb on the streets

- the commands ´disableAI "move"´ and "unit stop true" doesn´t works for flying helicopters which are seeing enemy. But in RL the pilots are often stopping the helicopters and shooting the missiles on the hard-targets and going down for cover while the missile is on their way. In ARMA this tactics is not possible with the AI.

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