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dkraver

Ap mines

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In Gunslingers editorupgrade there's a AP mine with nice texture (small round mine), dunno if the texture is in the game generally but you cant select it with out it. So here is what im was thinking.

Cant anyone take the texture from that AP mine and make it work like a the normal anti tank mine just where its possible for a soldier to activate it, and make it a little less powerfull. Maybe just take original mine and change swap textures and change file info??

At the moment you need to put triggers around the mine to make it explode and the mine dont like hills , so when you put it on a slope it starts rolling, think its maybe because its build on a vehicle but not sure.

Also make it possible to carry just like the normal mine, and maybe add it to a engineer.

It sure would be easier instead of having to make script to make AP mines. There is also another round mine just a little bigger working like the smaller one so if its possible there would be two new mines to the game smile.gifsmile.gif

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The AT mine simulation is hardcoded, so you can't change it to AP mine. Otherwise someone had done that on OFP's release date tounge.gif

BTW, AP mines are banned by the Geneva Convention as far as I recall, maybe that's why they weren't put in the game ...

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I wonder if it's possible to move a trigger via a radio trigger or addaction. If so you could script being able to lay mines manualy.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Mar. 08 2002,02:34)</td></tr><tr><td id="QUOTE">BTW, AP mines are banned by the Geneva Convention as far as I recall, maybe that's why they weren't put in the game ...<span id='postcolor'>

Hehe i know that AP mines are banned today but i also know that they are just being used under other names. An example. In the danish army a claymore mine isnt called a claymore mine any more. Now its called a horisontal explosion device smile.gif. And a small round AP mine is know called a preasure triggered explosion device. And i know for a fact that a lot of other western armies have done the same thing. So yes they are banned, but the world have got a lot of new explosion devices biggrin.gifbiggrin.gif

On the other hand they wasnt banned in 1985

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Actually the United States never signed that threaty if im correct. They still use Anti-Personal mines

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Mar. 08 2002,02:34)</td></tr><tr><td id="QUOTE">The AT mine simulation is hardcoded, so you can't change it to AP mine. Otherwise someone had done that on OFP's release date  tounge.gif<span id='postcolor'>

When you say hardcoded do mean:

-That you cant change the picture/texture of it

-That you cant change the power of the explosien

-Both of the above

??

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dkraver @ Mar. 08 2002,11:00)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Mar. 08 2002,02:34)</td></tr><tr><td id="QUOTE">The AT mine simulation is hardcoded, so you can't change it to AP mine. Otherwise someone had done that on OFP's release date  tounge.gif<span id='postcolor'>

When you say hardcoded do mean:

-That you cant change the picture/texture of it

-That you cant change the power of the explosien

-Both of the above

??<span id='postcolor'>

Rather, its the entire vehicle-is-close-and-is-vehicle-not-man-BOOM thing that is hardcoded. To make an AP mine one must make a new man-is-close-and-man-is-man-not-vehicle-BOOM.

AP mines can easily be made with scripting though. Defusable AP mines will be used in the I44 campaign (probably at least, I have a script ready).

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WKK Gimbal @ Mar. 08 2002,02:34)</td></tr><tr><td id="QUOTE">The AT mine simulation is hardcoded, so you can't change it to AP mine. Otherwise someone had done that on OFP's release date  tounge.gif

BTW, AP mines are banned by the Geneva Convention as far as I recall, maybe that's why they weren't put in the game ...<span id='postcolor'>

You arent allowed to shoot medics either smile.gif

And they should wear guns... so i dont think thats the reason

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Guest Scooby

AP mines arent banned. There is treaty being under work which would ban some AP mines.

Though AP mines spread by artillery, missiles, etc wouldnt be banned because they have self destruction mechanism. Which btw does not work nearly always.

Its mostly big countries who are up to this treaty because they have mines which would be still allowed.

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US are againt it because they otherwise would have to vacuum clean half of Korea - read that somewhere.

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I heard that now, mines must contain a certain amount of metal in them so they can be detected by metal detectors. There are some mines that only have the equivalent of all the metal in a ball point pen (not much). It's also how an army uses a mine, if they place them around a base or do they place them on a path that is used by civilians every day. All the bad things we hear about AP mines are from contries like Cambodia, Bosnia or anywhere in Africa, places where civil wars were being faught. After the conflicts are over, and the population return to the mined area, that's when we hear all the stories of how bad land mines are.

-=Die Alive=-

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