garack666 10 Posted June 11, 2009 Most server have 1600/2000 metres view distance. In arma 1 i cant see furhter cause of fog..no one cant. in arma 2 i can see further but i cant see objekcts like hangars or vehicles.. BUT i can see smoke from driving/shooting tanks, fire(campfires) or explosions...so i had to shoot with my tank at the smoke when the other tank fires.. wotking as indented?? NO... Share this post Link to post Share on other sites
OrLoK 20 Posted June 11, 2009 hello all I found that this happenss to me when one enters a "Foggy" weather area. I can see the terrain for some distance but buildings/trees/nme's dont show up until im fairly close. Is this what you are experiencing? btw im a Nvidia user. rgds LoK Share this post Link to post Share on other sites
alan.rio 18 Posted June 11, 2009 I have this too, was playing on near an airfield the other day using a MP mission that had the view distance locked at 1800 and I was on a hill next to my clan mate. He told me over comms that there was infantry at the base of the control tower which he could see clearly. I couldn't see the tower or any infantry, even though our view distance was the same, I could see the ground where the tower should have been standing but no building rendered. I walked forward about 50-100m and it just appeared. How could that happen if we both were supposed to have the same view distance? Nvidia user with the latest drivers, running the game on high with no performance issues. Share this post Link to post Share on other sites
Coro 10 Posted June 14, 2009 I don't think that´s a bug. Me and a mate tested that and we discovered that all objects (tanks, player, KI) disappear at around 820 meter. Never mind which graphic setting we try to change, nothing happened, so i think its volitional. It would be a very big advantage if ppl with better pc´s could see more far then other ones. Coro Share this post Link to post Share on other sites
Maddmatt 1 Posted June 14, 2009 Alan.rio;1307096']I have this too' date=' was playing on near an airfield the other day using a MP mission that had the view distance locked at 1800 and I was on a hill next to my clan mate. He told me over comms that there was infantry at the base of the control tower which he could see clearly. I couldn't see the tower or any infantry, even though our view distance was the same, I could see the ground where the tower should have been standing but no building rendered. I walked forward about 50-100m and it just appeared. How could that happen if we both were supposed to have the same view distance?[/quote']Different "object detail" settings maybe? Might also be because fog density isn't synced in MP. Share this post Link to post Share on other sites
Alex72 1 Posted June 14, 2009 For seeing objects further its what Maddmatt said "OBJECT DETAIL" in the graphics options. Should be at least, but the mission might be set to medium and then you cant do anything about it. Share this post Link to post Share on other sites
ziiip 1 Posted June 15, 2009 (edited) Nope, and this is very annoying. Object render distance doesnt equal terrain draw distance. It hurts flying badly. Object detail doesnt increase the object render distance, just the density of objects drawn withing o. r. d. :( obejct render distance < terrain draw distance :( Shouldnt be too hard to fix though.:) Edit: made an experiment, ORD is ~1800m if you have 4500 m VD Edited June 16, 2009 by ziiip Share this post Link to post Share on other sites
KJT 0 Posted June 16, 2009 (edited) The draw distance for objects like trees and houses seems to be 40% of current view distance (at least when the view distance is less than 5000). Increasing quality settings really doesn't help much. In Arma it is more like 60% and not so disturbing. Also terrain is different in Arma2 - repetive valleys and hills and its annoying to see some relatively close hill without any trees. Maybe its because of different LOD switch values in Arma2? Some big buildings are visible from far - but they are not so many. -KJT- Seems that Arma2 just has a shorter draw distance with similar settings. Here is a little comparison: Arma Sahrani view distance 3800m with normal/high settings Arma2 Sahrani view distance 3800m with normal/high settings Edited June 16, 2009 by KJT comparison Share this post Link to post Share on other sites
SD_BOB 10 Posted June 17, 2009 I'm sure this is just a case of optimizing the end viewdistance (fog effect). It took a while and a few patches to sort the same kind of issues with ArmA 1. I'm sure it will be improved... Share this post Link to post Share on other sites