suhsjake 1 Posted September 6, 2011 @suhsjake is that a custom soldier model? if so where did you your get the beret from? It's from the A1 sample model. MTV texture by Johnny (only temporarily until I a can make a new one). Share this post Link to post Share on other sites
DaSquade 0 Posted September 6, 2011 @Khugan: The joy of the pro's and con's of high versus low poly baking :). You could photoshop the normals but tricky... What you could do is adjust the high poly model to match the curves of the low poly model. As you know your high poly model (in subdiv mode) will try to relax your shape, unless you controle it with extra edges. My suggestion: Same can be done on the edge between the two corners, personally i would leave that edge out in the low poly model. Otherwise you can add a bevel to the sharp corners in the low poly model with or without the modified high poly bake. In the end, it will always be a hunt finding a balance (polycount versus normal map). Share this post Link to post Share on other sites
lennard 447 Posted September 6, 2011 Been learning 3d modelling and working on a few helmet accessories.Low Poly with AO applied in O2 Lol. Mine looks pretty similar. Though I use the noob way to do it, no high poly baking etc.. Share this post Link to post Share on other sites
khugan 24 Posted September 8, 2011 I'm narrowing in on it slowly but surely. It's not perfect by any means, but I am pleased with the way it is turning out. I have learned a lot from this project and all your tips and suggestion. :p I've gone from a 800k high poly to this 9111 face low poly. My limit is 10k (minus the scope bi-pod and other attachments) and I still have at least 4 small rails to go and the bottom of the top rail where it meets the receiver and guard. I may have to add back in some faces around the holes where I am getting some ugly artifact up close. Looking at all the UV maps, I am wondering how on earth I am going to fit it all in a single map! :confused: Low Poly Render High Poly Render Share this post Link to post Share on other sites
Maio 293 Posted September 9, 2011 I tried making an unconventional multicam pattern but it ended up looking more like difused MARPAT or flora. Anyway fell free to use it for you addons: Share this post Link to post Share on other sites
Fox '09 14 Posted September 11, 2011 did some work on my old school delta units. I got inspired by some OPF ranger and special forces unit addon, i can't recall who made them though. pre-MSA RAV, the woodland color on it is not ugly enough yet though. Share this post Link to post Share on other sites
blacknight_pl 0 Posted September 11, 2011 I knew that You will post something new Fox :D Looks good. Even the Woodland is tolerably ;) Keep it up. Share this post Link to post Share on other sites
Fox '09 14 Posted September 11, 2011 I knew that You will post something new Fox :DLooks good. Even the Woodland is tolerably ;) Keep it up. what i was referring to is the ugly woodland color IRL that I have to replicate, http://missiontactical.com/image/gbpics/rmv_wd_main.jpg Share this post Link to post Share on other sites
suhsjake 1 Posted September 11, 2011 what i was referring to is the ugly woodland color IRL that I have to replicate' date='[url']http://missiontactical.com/image/gbpics/rmv_wd_main.jpg[/url] Chinese knockoff? Share this post Link to post Share on other sites
-GR-Operative 10 Posted September 11, 2011 Woodland is sexy. Period. :) Share this post Link to post Share on other sites
Fox '09 14 Posted September 11, 2011 Chinese knockoff? http://missiontactical.com/image/gbpics/rmv_wd_label.jpg the gentleman is wrong Share this post Link to post Share on other sites
antoineflemming 14 Posted September 12, 2011 Chinese knockoff? Isn't it usually the other way around..... Share this post Link to post Share on other sites
suhsjake 1 Posted September 12, 2011 No, the yellow/tan in the pattern isn't standard, it is supposed to be a light tan. Usually, that is a sign of cheap Chinese knockoff, or substandard materials. Share this post Link to post Share on other sites
Fox '09 14 Posted September 12, 2011 the UM21 system, some ELCS sets, and the LC-1 woodland stuff is pretty similar but not as saturated as the vest shown above. Share this post Link to post Share on other sites
b00ce 160 Posted September 12, 2011 Took a hiatus, got re-inspired, so here I am again. Took care of some lighting issues, still some more to chase down, as you can see. added shadow volume, geometry and memory LODs, added a zasleh (Obviously) Waiting to UV map the son of a bitch to do the detail LODs. Any good tutorials for UV mapping in O2? :confused: And I have no idea how to do any of the model.cfg or scripting stuffs, otherwise this screen would have been in game (I think). :o Share this post Link to post Share on other sites
wolfbite 8 Posted September 12, 2011 Hey b00ce what kind of sight are you making for that baby? Share this post Link to post Share on other sites
b00ce 160 Posted September 12, 2011 Hey b00ce what kind of sight are you making for that baby? This kind. Its temporary until I can think of something better. I'm contemplating having a version with a reflex sight, and I have an idea on how to do it so you have paralax but not be able to see it when not looking down the sights. More to come later. :D Share this post Link to post Share on other sites
RabidStoat 39 Posted September 12, 2011 So we might be seing some variants on the old classic then? Share this post Link to post Share on other sites
b00ce 160 Posted September 13, 2011 Potentially. At the very least you'll see different grenade types. As for other equipment, I have the following planned for sure: Thermal monocle M41A Pulse rifleGrenades: HEAP Bounding FRAG Buckshot WP Incendiary Flares [*]M56 Smart gun [*]VP70 Pistol [*]The shotgun [*]M42 Sniper rifle [*]M5 RPG [*]M83 SADAR (Shoulder-launched Active-homing Disposable Anti-tank Rocket) [*]M112 HIMAT (Hypervelocity Intelligent Missile, Anti-Tank) [*]Mines [*]M78 PIG (Phased-plasma Infantry gun) [*]M240 Flamethrower The two that are red are kind of iffy due to possible engine limitations. Vehicles: UD-4L Cheyenne DropshipMissiles/Rockets: Mk 16 150mm FFAR Mk 10 70mm FFAR Mk 88 SGW AGM-220 AGM-204 TSAM (Threat Suppression Attack Missile) AIM-90 Headlock [*]M557 APC [*]M579 "Daisycutter" (AA version of the APC) [*]M22 Jackson Medium Tank [*]M40 Ridgway Heavy tank [*]M292 Self-propelled Howitzer (158mm) All the stuff you've never heard of is from the Colonial Marine Tech Manual. I did not make the silly acronyms. :p Share this post Link to post Share on other sites
icebreakr 3063 Posted September 13, 2011 Ok, we've seen numerous WIPs of Cheyenne Dropship... but only one released is from OFP? Are there any newer releases that I'm not aware? Good job on the M41A, Vilas made one before for his Colonial marines. Share this post Link to post Share on other sites
b00ce 160 Posted September 13, 2011 Ok, we've seen numerous WIPs of Cheyenne Dropship... but only one released is from OFP? Most of those were probably me. lol :rolleyes: Share this post Link to post Share on other sites
max power 21 Posted September 13, 2011 (edited) As for other equipment, I have the following planned for sure: Thermal monocle M41A Pulse rifleGrenades: HEAP Bounding FRAG Buckshot WP Incendiary Flares [*]M56 Smart gun [*]VP70 Pistol [*]The shotgun [*]M42 Sniper rifle [*]M5 RPG [*]M83 SADAR (Shoulder-launched Active-homing Disposable Anti-tank Rocket) [*]M112 HIMAT (Hypervelocity Intelligent Missile, Anti-Tank) [*]Mines [*]M78 PIG (Phased-plasma Infantry gun) [*]M240 Flamethrower What about the knives and pointy sticks? Most of those were probably me. lol :rolleyes:http://i167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/UD-4L/buldozer2010-12-0716-56-59-65.jpg That appears to be an express elevator to hell. Edited September 13, 2011 by Max Power Share this post Link to post Share on other sites
b00ce 160 Posted September 13, 2011 (edited) Sorry, no sonic electronic ball breakers, nukes, knives or sharp sticks. :( As a lifeguard, I need to make my kill joy quota, my boss says no fun allowed. :p Edit: In game shots! 1st person http://i167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/ArmA2OA2011-09-1302-32-13-44.png 3rd person http://i167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/ArmA2OA2011-09-1302-36-30-02.png Irons http://i167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/ArmA2OA2011-09-1302-31-34-50.png Is it weird that I was incredibly giddy when I saw it in game for the first time? :D Edited September 13, 2011 by b00ce Share this post Link to post Share on other sites
wolfbite 8 Posted September 13, 2011 Just remember to check those corners.... Whadya want me to do... fetch you a pair of slippers! Share this post Link to post Share on other sites
max power 21 Posted September 14, 2011 In game shots! 1st person http://i167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/ArmA2OA2011-09-1302-32-13-44.png 3rd person http://i167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/ArmA2OA2011-09-1302-36-30-02.png Irons http://i167.photobucket.com/albums/u125/booce/ArmA%20II/Aliens/M-41a/ArmA2OA2011-09-1302-31-34-50.png Is it weird that I was incredibly giddy when I saw it in game for the first time? :D Not bad for a human. Share this post Link to post Share on other sites