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WIP: Stuff you are working on 2!

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Yep its the Crye Precision CAGE Plate Carrier (CPC), a lighter (les protected) version of the Crye Precision CAGE Armour Chassis. Also anyone else notice the US soldiers in Arma3 seem to be using the Crye Precision CAGE Armour Chassis :D

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@A3 SF: Yup, a very nice full Crye set - Combat Uniform and CAGE :) We'll need only Crye AirFrame helmet to complete it...

@Rhodesy work: Will you make any other vests? RBAV-SF si a nice one *hint, hint* ;]

Edited by Max255[PL]

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On the seahawk / jayhawk addons:

yura i have to ask, will the seahawk have the same classnames as the mh-60s, so one could use mando with it and launch torpedoes, or will it have its own system?

Same applies to the jayhawk + the seahawk, will they have some cool SAR capability?

i'm curious as i've been waiting for a seahawk and a better jayhawk for a while : D

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;1961280']@A3 SF: Yup' date=' a very nice full Crye set - Combat Uniform and CAGE :) We'll need only Crye AirFrame helmet to complete it...

@Rhodesy work: Will you make any other vests? RBAV-SF si a nice one *hint, hint* ;']

Already working on the AirFrame helmet haha. and yer im planning on working on ALOT of vests in the comming months, along with alot of other stuff. kinda stockpilling models and textures for ArmA3 but ill release the finished stuff for arma2 aswell.

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20 minutes deep, just getting the rough shapes out and starting the left knee area before I pass out. The very beginning of some new pantalones for arma 2 and 3.

2qn8g1w.jpg

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Pretty cool, good luck man.

I suggest you try Blender if you want to get back into modeling. :)

Found my old hdd.. Reinstalled Objektiv 2 Light (easier than learning a new program) .. And went looking to see what might be updated..

The following model and textures are from 2006, though I think with some normal maps and specular stuff it would look good even in ArmA II.

Main body textures are currently .jpg (for easier editing), which O2 didn't like so it looks a bit sad :)

Swordfish1.jpg

Swordfish2.jpg

I also have the following which might be nice as well:

HS123.jpg

I updated it a bit during the day.. tomorrow I'll see what else I might have..

Edited by FW200

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For personal use I have quite a few OFP addons ported to ARMA2/OA. Lots of OFP stuff still looks good even with old textures.

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Looks good FW200

Main body textures are currently .jpg (for easier editing), which O2 didn't like so it looks a bit sad :)

If your O2 is installed normally its actually MUCH easier to save and edit them as TGA.

Even while you have O2 and Buldozer open/running, any time you edit the TGA file, O2 see's you have updated it and will automaticily covert a copy of the file to PAA and this can be seen instantly in Buldozer. (A dos window will appear breifly as the file is converted)

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Gnat;1962476']Looks good FW200

If your O2 is installed normally its actually MUCH easier to save and edit them as TGA.

Even while you have O2 and Buldozer open/running' date=' any time you edit the TGA file, O2 see's you have updated it and will automaticily covert a copy of the file to PAA and this can be seen instantly in Buldozer. (A dos window will appear breifly as the file is converted)[/quote']

oh that's a handy tip to know :)

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Gnat;1962476']Looks good FW200

If your O2 is installed normally its actually MUCH easier to save and edit them as TGA.

Even while you have O2 and Buldozer open/running' date=' any time you edit the TGA file, O2 see's you have updated it and will automaticily covert a copy of the file to PAA and this can be seen instantly in Buldozer. (A dos window will appear breifly as the file is converted)[/quote']

Be aware to use uncompressed .tga format, then you can even see the textures in O2 itself.

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Already working on the AirFrame helmet haha. and yer im planning on working on ALOT of vests in the comming months, along with alot of other stuff. kinda stockpilling models and textures for ArmA3 but ill release the finished stuff for arma2 aswell.

Nice to hear, will keep my eye on your updates :)

20 minutes deep, just getting the rough shapes out and starting the left knee area before I pass out. The very beginning of some new pantalones for arma 2 and 3.

Crye Combat Pants?

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Gnat;1962476']Looks good FW200

If your O2 is installed normally its actually MUCH easier to save and edit them as TGA.

Even while you have O2 and Buldozer open/running' date=' any time you edit the TGA file, O2 see's you have updated it and will automaticily covert a copy of the file to PAA and this can be seen instantly in Buldozer. (A dos window will appear breifly as the file is converted)[/quote']

Thanks! Does that count just with the new Buldozer or with the good old one as well? As you can see I'm still on the old one (need to install the new one though..)

I have the following still on my HD, these are nearly ready (Main lod done, cockpit done, textures made.. some could use some updating)..:

Fairey Swordfish, Henschel HS-123, Kolibri helicopter, Lippisch P.13, Shavrov SH-2 seaplane, MBR-2 seaplane..

Also, I'm the author of the Hawker Hurricane, Polikarpov I-16, Fokker D.XXI and Curtiss Hawk-75 from FDF WW2 and I have alternative skins for all of those.. So that's 10 planes that could be ported to ArmA II incase someone is interested..

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Edit: Always been the case with all O2 versions from memory.

There is also no need to delete the source TGA files, because when you use BinPBO, the TGA files are left out of the resulting PBO.

So that's 10 planes that could be ported to ArmA II incase someone is interested..

You definately have my interest !! :D

Edited by [APS]Gnat

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Got some pm's, including from 2 mods.. the full list (not all completly done, all need WORK to get into ArmA II):

Fighters:

Hawker Hurricane (was released in FDF)

Curtiss Hawk-75 (was released in FDF)

Fokker D.XXI (was released in FDF)

Polikarpov I-16 (was released in FDF)

Lippisch P.13A

Bombers/attack:

Henschel HS.123

Tupolev SB-2

Ilyushin DB-3 (was released in FDF)

Aichi D3A1 "Val"

Fairey Swordfish

Seaplanes:

Beriev MBR-2

Shavrov Sh-2

Various:

Kolibri Helicopter

Some pictures:

http://i14.photobucket.com/albums/a345/FW200/Hurripack1.jpg

http://i14.photobucket.com/albums/a345/FW200/Hurripack2.jpg

http://i14.photobucket.com/albums/a345/FW200/Hurripack3.jpg

http://i14.photobucket.com/albums/a345/FW200/FokkerDXXI.jpg

http://i14.photobucket.com/albums/a345/FW200/D3A1.jpg

http://i14.photobucket.com/albums/a345/FW200/Lippisch.jpg

http://i14.photobucket.com/albums/a345/FW200/SB2.jpg

http://i14.photobucket.com/albums/a345/FW200/Hawk75-1.jpg

http://i14.photobucket.com/albums/a345/FW200/Newplanee.jpg

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Impressive list, I do hope these will make their way into the game.

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With FW200's kind permission we will be trying to take care of the Henschel HS.123.

Although being believed to be obsolete and planned to be dismissed by that time it scored some impressive victories during the Fall Weiss campaign and therefore continued to be used throughout later periods of the war. We'll try to make it a standard dive-bomber of the Luftwaffe for our mod - untill we introduce the Stuka at some point that is.

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If you're wiping darkess, that't the best black screen I've ever seen. If your intent is to show off some artwork, we need more lights in the scene.

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