PTV-Jobo 820 Posted January 2, 2011 Holy crap, Max! Looks like a photo of a real one that someone just removed the background. Did you use a tablet or mouse? Share this post Link to post Share on other sites
st3rv 10 Posted January 2, 2011 Nice Rifle that Max :) Gonna do an unwrap before long, perhaps take a couple of days to refine the model and such. Share this post Link to post Share on other sites
icewindo 29 Posted January 2, 2011 Update on Ori prior (Stargate) http://i290.photobucket.com/albums/ll246/bla212/prior_l-1.jpg Share this post Link to post Share on other sites
max power 21 Posted January 3, 2011 (edited) Thanks for the comments, all :) Very nice! Did you use any special texturing tutorials for this that you would recommend? I would really like to become a lot less dependent on real photos when texturing myself too :) Got a new tablet laptop here as well which should prove excellent for this. Hmmm.. no texturing tutorials that I know of. Most of the work in those renders is being done by the specular and gloss maps. The biggest thing I learned while doing that project is that it's huge time saver to choose, make, or adjust your brush presets intelligently... you want a brush that looks like what you're trying to paint. For the metal body of the rifle, I used a speckley brush that looks almost like the old spraycan from the macintosh plus days. I went over it in a low 'flow' brush in white for the highlights, then back over it in black to even it out back to a grey colour. This made it look like the material was made of little tiny granules with little pits between them sort of like you see on that sort of metal finish. Another thing I learned is it's important (at least for me) to use separate layers for separate material types. For instance, there's a few different kinds of metal and plastic on the rifle, each with its own layer or layer group. This makes it easier to use adjustments to tune the different levels of specularity on a specular map or glossiness on the gloss map without repainting the whole thing three times. So, on the magazine I have three levels of material depth for the wear. I have the brass colour, a coat where the matte paint has been polished down by rubbing, and a coat where the matte paint is more or less intact. For the specular map, I desaturate, crush the levels down so that everything is very dark but has high contrast on the details, then go to each layer individually and decide whether bear metal is as shiny as polished polymer paint, and how those compare to straight up matte paint. Oh, I use a tablet :) ... an old school Wacom Intuos GD from the mid nineties or something. I fished it out of my friend's garbage during one of my midnight rummagings. @Sterv: Looking good! It seems a bit long or like there might be a proportion or image aspect ratio issue, but the shape and the details are much closer the real thing. Very nice. Edited January 3, 2011 by Max Power Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 3, 2011 Nice stuff, Theo. M16 pack kthxbai. Share this post Link to post Share on other sites
vilas 477 Posted January 3, 2011 BWP-40 is pretty sexy for a BMP. yes ;) in fact BWP, BMP, IFV - are the same shortage but in different languages BWP = BMP = IFV T90 and BMP3 with FLIR will come too (i hope) to set it all to OA FLIR Share this post Link to post Share on other sites
roberthammer 582 Posted January 3, 2011 (edited) Nice vilas - btw the turret IRL is in brown colour? I really like these russian modern and upgraded stuff :) Edited January 3, 2011 by RobertHammer Share this post Link to post Share on other sites
vilas 477 Posted January 3, 2011 brown ? it is BIS BMP2 with new elements , on my monitor (maybe it is matter of colours on monitor) all is green Share this post Link to post Share on other sites
Tankbuster 1740 Posted January 3, 2011 The turret is definitely a different colour from the hull on both vehicles. Share this post Link to post Share on other sites
vasmkd 12 Posted January 3, 2011 It's looking sexy Vilas :), always good to have a green one but i wouldn't mind doing a camo retexture like this better pic Share this post Link to post Share on other sites
vilas 477 Posted January 3, 2011 yes, thats why i left with green, cause camo texture you will do better :] Share this post Link to post Share on other sites
alesh 107 Posted January 3, 2011 Good job, Vilas Cool idea with berezhok But I saw a couple of small mistakes... For example: Share this post Link to post Share on other sites
orson 0 Posted January 3, 2011 Thanks for the comments, all :)Hmmm.. no texturing tutorials that I know of. Most of the work in those renders is being done by the specular and gloss maps. The biggest thing I learned while doing that project is that it's huge time saver to choose, make, or adjust your brush presets intelligently... you want a brush that looks like what you're trying to paint. For the metal body of the rifle, I used a speckley brush that looks almost like the old spraycan from the macintosh plus days. I went over it in a low 'flow' brush in white for the highlights, then back over it in black to even it out back to a grey colour. This made it look like the material was made of little tiny granules with little pits between them sort of like you see on that sort of metal finish. Another thing I learned is it's important (at least for me) to use separate layers for separate material types. For instance, there's a few different kinds of metal and plastic on the rifle, each with its own layer or layer group. This makes it easier to use adjustments to tune the different levels of specularity on a specular map or glossiness on the gloss map without repainting the whole thing three times. So, on the magazine I have three levels of material depth for the wear. I have the brass colour, a coat where the matte paint has been polished down by rubbing, and a coat where the matte paint is more or less intact. For the specular map, I desaturate, crush the levels down so that everything is very dark but has high contrast on the details, then go to each layer individually and decide whether bear metal is as shiny as polished polymer paint, and how those compare to straight up matte paint. Oh, I use a tablet :) ... an old school Wacom Intuos GD from the mid nineties or something. I fished it out of my friend's garbage during one of my midnight rummagings. Excellent looking finish Max this link http://762precision.wordpress.com/custom-duracoat-firearm-finishes/snakeskin-finishes/ has some "interesting" paint finishes available to those with $$ the snakeskin glock needs a wipe clean.. i think i may have ........ :p Share this post Link to post Share on other sites
vilas 477 Posted January 3, 2011 Good job, VilasCool idea with berezhok But I saw a couple of small mistakes... For example: http://img-fotki.yandex.ru/get/5300/soundesign.0/0_4bafb_ff113e53_L.jpg[/img] i found that there are 2 versions of this "thing" in rear of turret (at least i noted 2 different versions) also top armored plate on turret i have seen in 2 different versions (and gunner sensor too) i based on this: http://data3.primeportal.net/apc/yuri_pasholok/bmp-2m_w_kornet/images/bmp-2m_w_kornet_073_of_123.jpg (very large file) maybe this is "from other year/serie" ? just like you have AEK 971 in different furnitures from year to year Share this post Link to post Share on other sites
alesh 107 Posted January 3, 2011 I think you right. In your model earlier version of weapons systems "Berezhok" In photographs from the exhibition in 2010 as you can see, this model looks different. Regards Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 3, 2011 Nice link alesh ! But whats with this vehicle?! http://77rus.smugmug.com/Military/Engineering-Technologies-2010/Part40053-copy/929074329_PNEeV-500x333.jpg Its very low. No clearance between wheel and guard. I'd only guess it must have active suspension. Lowers itself when stopped. Share this post Link to post Share on other sites
Calli 10 Posted January 3, 2011 i found that there are 2 versions of this "thing" in rear of turret (at least i noted 2 different versions)also top armored plate on turret i have seen in 2 different versions (and gunner sensor too) i based on this: http://data3.primeportal.net/apc/yuri_pasholok/bmp-2m_w_kornet/images/bmp-2m_w_kornet_073_of_123.jpg (very large file) maybe this is "from other year/serie" ? just like you have AEK 971 in different furnitures from year to year Hey vilas you wouldn't mind putting some seat positions on top of the BMP would you? :) Share this post Link to post Share on other sites
alesh 107 Posted January 3, 2011 Gnat;1826527']Nice link alesh !But whats with this vehicle?! http://77rus.smugmug.com/Military/Engineering-Technologies-2010/Part40053-copy/929074329_PNEeV-500x333.jpg Its very low. No clearance between wheel and guard. I'd only guess it must have active suspension. Lowers itself when stopped. Details here. Share this post Link to post Share on other sites
Tankbuster 1740 Posted January 3, 2011 That's stage 2 homie kit. Share this post Link to post Share on other sites
vasmkd 12 Posted January 3, 2011 (edited) Just playing around with the SA-8 I changed the metal texture to a little more bumpy metal look on the Gecko and some minor touch ups. Sorry for the low quality smaller images, just click on the larger version to see the bumpier metal texture. I will slightly darken the black camo later Also did a green radar just then, it's a possibility as it hides the SA-8 better (see last pic) Larger Image Larger Image cheers, vasmkd Edited January 3, 2011 by vasmkd Share this post Link to post Share on other sites
Stagler 39 Posted January 3, 2011 Yea the green radar looks better, maybe a bit of weathering on it to blend it in with the rest of the vehicle? Anything else on the cards vasmkd? Maybe Gvozdika or BMP1? Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted January 3, 2011 @vasmkd - Did you make the model? Share this post Link to post Share on other sites
max power 21 Posted January 4, 2011 Vilas made the model. Share this post Link to post Share on other sites
vasmkd 12 Posted January 4, 2011 (edited) It's Vilas's model I'm just retexturing it @colonel stagler i'm going to do Vilas's BMP-2M next in camo Edited January 4, 2011 by vasmkd Share this post Link to post Share on other sites
Fox '09 14 Posted January 4, 2011 (edited) tried my multicam swatch with some pic-pasted (took with my eos 20d :D) pockets. I think i like the result , but i guess i gotta see it in game... edit: corrected pockets: (& in UCP) Edited January 4, 2011 by Fox '09 Share this post Link to post Share on other sites