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WIP: Stuff you are working on 2!

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SOPMOD Block II weapons, figured porting some of the stuff I'm working on for the cry-engine to Arrowhead wouldn't be too hard. I'm going to start with the M4A1, Mk18 mod 1, and Mk12 mod 1 with the latest and greatest in accessories.

Still WIP, let me know if you spot any issues. About 40,000 polys at the moment. The KAC sights supposedly are to scale, but still seem a tad small...

Very Nice Ryujin and nice to see you here :)

Yea , those KAC sights are too small like , i cant wait to see very nice low poly :cool:

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First i was like uhmm....

Then i went like pffff....

Some days ago i was like hmmm

And now i´m hehehhehehe

1copycr7z.jpg 2copy3oz4.jpg

It´s the lowpoly and it stands at under 6k tris.

Gonna decide what Optics it should get.

Will come in 3 versions.

Sniper, Assault and NV

Cheerio

Edited by 33150

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First i was like uhmm....

Then i went like pffff....

Some days ago i was like hmmm

And now i´m hehehhehehe

It´s the lowpoly and it stands at under 6k tris.

Gonna decide what Optics it should get.

Will come in 3 versions.

Sniper, Assault and NV

Cheerio

It's looking good

I was like hehe cool another russian weapon;)

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Oh, cool. Yet another Vintorez.

Well, variety never hurts I guess.

And it's a nice model.

D.

:j: Why try and put him down? There aren't very many Vintorez addons out there, and AFAIK the only one was done by Vilas.

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Ah the one with many names returns :D

Looks good, Look forward to seeing it ingame.

---

Nothing much but, working on a quick edit of the CZ stuff, just adding a fabric layer and editing the camo tone.

czeditS.jpg

Click for bigger.

Edited by Sabre
Added stuff.

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A 3 year old Model it is, that i´ve been working on since ArmA.

I was wondering how that was coming along, actually!

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Sabre: looks nice, and will probably be best to use since white + arma 2 = glowing units

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@Sabre

A bit too yellowish perhaps....here's a good reference And the the fabric is actually rip-stop, the layer you used looks more like the usual uniform we wear "at home". The reference pics are of older cotton jacket.

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On and off on and off :p

How did the experiment with micropolygons go?

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reskin thread 404'd so ill just post an early "paint on" 5 second start for a MC reskin of the OA guys. comparison: (yeah, i know mine is crap, and it's blurry, but hey it's a start)

lt6bi.jpg

I need some good pics of MC on US ARMY soldiers...

someone else is doing oa guys in MC.. i should probably not waste my time...

Edited by Fox '09

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reskin thread 404'd so ill just post an early "paint on" 5 second start for a MC reskin of the OA guys. comparison: (yeah' date=' i know mine is crap, and it's blurry, but hey it's a start)

lt6bi.jpg

I need some good pics of MC on US ARMY soldiers...

someone else is doing oa guys in MC.. i should probably not waste my time...

Who's doing OA guys in MC ? I have plenty of pictures if wanted needed, I'm desperate to see some quality MC in OA

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duno if he wants me to share that he's doing it...

I'm still gona work on mine just in case.. and I'll send it to you when i'm done.. it wont be super good but I'll send it your way if you want them before someone else can do it..

i tweaked some things..

crqGJ.jpg

crvG0.jpg

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First i was like uhmm....

Then i went like pffff....

Some days ago i was like hmmm

And now i´m hehehhehehe

It´s the lowpoly and it stands at under 6k tris.

Gonna decide what Optics it should get.

Will come in 3 versions.

Sniper, Assault and NV

Cheerio

Hiii Neph ;)

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How did the experiment with micropolygons go?

Uhm wat?

Hey there Assassin

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Uhm wat?

Hey there Assassin

I was under the impression that the 'texture' work on that model was all done in geometry, and that you were exploring the use of very small polygons on that project. Typically, when I see high poly sculpts, they tend to be detailed models with stuff like wrinkles and warts and scratches or what have you on them, but not micro-detail like individual threads in a cloth or the rough surface of the foregrip of your rifle.

Edited by Max Power

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I´ve detailed the Handguard with a sculpting program which can also be used to create cloth.

But you dont use these ingame as its millions of polygons.

Here´s a shot of the Highpoly:

2ksdf.jpg 1eqau.jpg

the pink part is actually 3ds max trying to display a wireframe of the sculpted handguard ^^

It´s all displayed with the normal map.

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Of course. I remember that much. And of course you can create cloth, my point was that most people do that kind of stuff in texture. Remembering back, I thought you were doing this model as an experiment in detail... My earlier question about how it went was meant to ask how you found doing it that way. Was it a good way to work? Not like how you did it, but more or less, why would you want to (besides the obvious appeal of making an excellent model in high detail)?

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Oh ok i get your point.

Well i only did the handguard via sculpting and it was overkill already.

however, it gave me a seamless texture and nice sculpted casting seams, you could do these also by other means, but i wanted to push geometry a bit.

Further detailing wil be done via PS, its faster.

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indeed , many times ive found out that for most rigid surface modeling PS can reproduce the results way faster then sculpting and baking. The advantages of sculpting really become apparent with organic surfaces.

Of course you can also do poly painting and then color baking, but yet again, unless you are doing this to achieve good skintone variation for humans, I really dont see the point of doing it by any means other then good-old photoshop and UV map.

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Time for some badass legacy stuff:

arma2OA201007022234420404953b12jpg.jpgarma2OA2010070222353145066fa0bbjpg.jpgarma2OA2010070222355625fc67072ejpg.jpg

arma2OA2010070222363077a276a046jpg.jpgarma2OA20100702223641930049d32bjpg.jpg

Porting Jonny's SF to OA wtih ACU UCP, BDU Woodland and BDU 3col

Things need to be done:

- Flir Textures

- Teach them how to talk with OA Units (I mean this interaction menu where you can ask for targets or the weather at the moment i get an ctd @ using this :-/)

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