PuFu 4600 Posted November 1, 2011 why do you post here if there is a thread for the subject already? read 1st post again Share this post Link to post Share on other sites
Fox '09 14 Posted November 1, 2011 Work on the helmet goes on.. I'm probably going to reuvmap the helmet or retexture it at one point to give it more of a bumpy look. Credits to dasquade and my project partner bob. Share this post Link to post Share on other sites
road runner 4344 Posted November 1, 2011 Looking good Fox, very good indeed !! Share this post Link to post Share on other sites
AlexF1 0 Posted November 2, 2011 New model of the Russian Airborne Troops :) Share this post Link to post Share on other sites
Lolsagna 10 Posted November 3, 2011 (edited) Do not quote images!New model of the Russian Airborne Troops :) Like the look of them, good work Edited November 3, 2011 by Foxhound Share this post Link to post Share on other sites
suhsjake 1 Posted November 3, 2011 Its finally raining Russians, YAY! Share this post Link to post Share on other sites
DrunkenVeteran 10 Posted November 4, 2011 Good to see he's wearing eyepro on his crotch on the right of the 1st pic hahaha. But in all seriousness those look awesome, great job. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 4, 2011 Nice Ruskies. Not sure if the sleeve/shoulder junction is that pronounced, though. Share this post Link to post Share on other sites
mcnools 62 Posted November 4, 2011 (edited) Mostly just posting this because of the joy I'm feeling when I've finally been able to get the satmap/heightmap and surface-layers working properly so that I can start working. Just a small map I'm working on based on the Shah-i-kot valley data. http://img267.imageshack.us/img267/2346/map1h.jpg (that ridge with the bushes is the only part of the map with any objects on it so far, haha, everything else is empty. Might have to reduce the number of bushes though, might have heavy performance-impact) Edited November 7, 2011 by McNools Share this post Link to post Share on other sites
rhaggan 10 Posted November 4, 2011 you got mlod of that BAF Merlin??? :eek: Arma2p tool unlcks them all, and so much more. Share this post Link to post Share on other sites
icebreakr 3159 Posted November 4, 2011 Nice job McNools. Don't worry about the bushes too much, you're working on a desert so you're doing just fine ;) Share this post Link to post Share on other sites
mcnools 62 Posted November 4, 2011 Thanks IceBreakr :) Good words to hear from a island-veteran! I hope the bushes won't be too much, there will be some more trees and vegetation down within the valley though (not the one you see on the picture, that one's desert). There will be more rocks aswell, I'm aiming for a very rugged and hostile environment, sort of like the Tora Bora-map. You should get the feeling the terrain itselfs hates you and helps the Takiban, haha :) Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted November 4, 2011 Arma2p tool unlcks them all, and so much more. No, it just lets them be placed in Visitor, etc. He got the MLOD (The source model, not just the P3D) through BIS, meaning he has permission to use/modify it. Share this post Link to post Share on other sites
mcnools 62 Posted November 4, 2011 A couple of more screens, I'm really happy with the result so far, but there's a looooong way to go. One more from the distance: http://imageshack.us/photo/my-images/151/arma2oa2011110417182209.jpg/ One from inside the 'maze of death' as I now call it. The picture might not give it justice, but there's a lot of rocks and bushes. a bit worried about how the AI will handle it though, but hopefully it will be okay. http://imageshack.us/photo/my-images/824/arma2oa2011110417160017.jpg/ Will probably try to add a couple of 'semi-caves' here and there, boulders leaning against rocks etc. forming small places for the takiban to hide their supplies and sleep. (if your'e wondering about the soldier, it's just a small experiment on creating a swedish soldier until there are better alternatives, using an AK5 from the Swedish Army Mod) Share this post Link to post Share on other sites
max power 21 Posted November 4, 2011 Looking good, McNools. The formations look quite natural. Share this post Link to post Share on other sites
sakura_chan 9 Posted November 4, 2011 (edited) NightFX II: Scripted lighting replacement, fully customizable in mission editor. Also enhances default lighting. Non-Blinding sun III: Now includes a new 3rd person view lens flare. Edited November 4, 2011 by Sakura_Chan Share this post Link to post Share on other sites
Max255 59 Posted November 4, 2011 You're cheating - this can't be ArmA! xD Great job, can't wait to try it :) Share this post Link to post Share on other sites
roberthammer 582 Posted November 4, 2011 Sakura_Chan - NICE i like it :) Share this post Link to post Share on other sites
icebreakr 3159 Posted November 4, 2011 Sakura_Chan: I guess you're doing a better job that BIS is. Well done. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 4, 2011 It's by Sakura_Chan: Share this post Link to post Share on other sites
Foxtrop 10 Posted November 5, 2011 UCAV karrar YAK38S-Modernised Forger Share this post Link to post Share on other sites
suhsjake 1 Posted November 5, 2011 Love the Forger. Share this post Link to post Share on other sites
jagheterjan 10 Posted November 5, 2011 Here's what I'm currently working on (from top to bottom): LAPV 5.4 Enok, GTFz Boxer A1, ATF Dingo GE 2 A3.2 and Eagle IV GFF. Enok model shown is the hipoly for baking the normal maps, the rest are lopolies for use ingame. Together with some other bobs & bits I've been busying myself over the last couple months, they eventually might form a German ISAF Forces mod of sorts. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted November 5, 2011 Beautiful models, the level of detail on the Eagle is amazing. (Fail Cakes, is that you?) Share this post Link to post Share on other sites