Tobie 10 Posted February 28, 2010 lol Icewindo i really like your stuff! :D Share this post Link to post Share on other sites
dm 9 Posted February 28, 2010 I have tested them out. They look very good, however they don't damage you as a unit, and when they land they make a grenade explosion noise :/ certainly isnt hard to fix those issues. :) Share this post Link to post Share on other sites
max power 21 Posted February 28, 2010 Here's what I've got so far on an exterior model of an AH-1F. There's some stuff left to do and a lot of room to model down certain parts (especially on the turret and cannon). I think it's coming along well though. What do you think? Crits welcome. Share this post Link to post Share on other sites
roberthammer 582 Posted February 28, 2010 Very nice cobra :) btw how much poly it got? Share this post Link to post Share on other sites
max power 21 Posted February 28, 2010 Just under 10k triangles. Share this post Link to post Share on other sites
roberthammer 582 Posted February 28, 2010 Just under 10k triangles. That's very good , then u can add more details or on future TOW/FFAR pods Share this post Link to post Share on other sites
max power 21 Posted February 28, 2010 That's very good , then u can add more details or on future TOW/FFAR pods It will need them. After I finish the interior, I'm going to have to do some weapons. I'll definitely do the ones from OFP and I'm wondering the feasibility of doing something like a Vulcan pod. I guess the Mi-8 has multiple gun type weapons, but does it have to be a turret? Can these weapons be attached by proxy? Share this post Link to post Share on other sites
dm 9 Posted February 28, 2010 (edited) I guess the Mi-8 has multiple gun type weapons, but does it have to be a turret? Yup, all the gun type weapons have to be turrets, but you can cheat it pretty well with some smart named selections and config'ing. Can these weapons be attached by proxy? Not sure, at a guess I'd say the memory points for the cannons would have to be part of the main model, but then theres nothing stopping you from doing the rest of it via proxy. You wouldnt be able to have anything that animates tho, obviously. Edit: I just chucked a quick vid of the multi-barrel thing on the VBS2 shilka onto youtube. Its still processing, but I guess it'll be available in 10 mins or so. Edited February 28, 2010 by DM Share this post Link to post Share on other sites
Schancky 10 Posted February 28, 2010 certainly isnt hard to fix those issues. :) Is there a fix in the works DM? :p Share this post Link to post Share on other sites
max power 21 Posted February 28, 2010 Yup, all the gun type weapons have to be turrets, but you can cheat it pretty well with some smart named selections and config'ing.Not sure, at a guess I'd say the memory points for the cannons would have to be part of the main model, but then theres nothing stopping you from doing the rest of it via proxy. You wouldnt be able to have anything that animates tho, obviously. Not so obvious to those of us with limited modding experience. :o Share this post Link to post Share on other sites
Kristian 47 Posted February 28, 2010 Tweaked pistol grib, round enough now? :D made the rear stock bit more round, so it doesnt look so sharp as allways, Feedback is very much appreciated. :) Share this post Link to post Share on other sites
mcruppert 300 Posted February 28, 2010 here some pics of my little side project at the moment i trying to get the bow nearly realistc working and still have some problems with the Navi model animtaion of course textures and models not finished... Share this post Link to post Share on other sites
Kristian 47 Posted February 28, 2010 O_O Will we get sum VTOLs aswell? :D Share this post Link to post Share on other sites
nodunit 397 Posted March 1, 2010 Loving the crisp yet worn detail on the seahawk rivets. Share this post Link to post Share on other sites
sgt_flyer 0 Posted March 1, 2010 (edited) this na'vi body looks cool, just looks a bit too large at the moment (and lacks the tail :p) (maybe you didn"t redone the body for the moment and just did the head ?) Edited March 1, 2010 by sgt_flyer Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted March 1, 2010 44 Magnum (Original model by Duffman) Modified by My ;) Share this post Link to post Share on other sites
max power 21 Posted March 1, 2010 [imghttp://img199.imageshack.us/img199/7113/wip08.jpg[/img]Tweaked pistol grib, round enough now? :D made the rear stock bit more round, so it doesnt look so sharp as allways, Feedback is very much appreciated. :) I'm posting an image with a suggestion for form and mesh flow for your shotgun. The form of the AA-12 where the pistol grip meets the lower receiver is similar, but not exactly the same. Also, I think that the shotgun is slightly wider than the pistol grip. It seems wider with a similarly bevelled, roundy edge just above the trigger guard. Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted March 1, 2010 Nice .44 there Christian. Can we have Dirty Harry as well please ;) Share this post Link to post Share on other sites
Kristian 47 Posted March 1, 2010 Redid parts of pistol grib, hope its closer to real thing now :) Share this post Link to post Share on other sites
nodunit 397 Posted March 1, 2010 (edited) 44 Magnum (Original model by Duffman) Modified by My ;) It looks great but some areas are in need of proper shading. the front and square surfaces (not counting the grip) need to have some sharp surfaces. Edited March 3, 2010 by Rellikki Share this post Link to post Share on other sites
max power 21 Posted March 1, 2010 (edited) Redid parts of pistol grib, hope its closer to real thing now :)[imghttp://img683.imageshack.us/img683/8702/wip09.jpg[/img] Much better now! You don't need so much detail for the finger groove thing on the pistol grip (behind the trigger). Just hinting at the shape should be good enough, especially while you are still establishing the meshflow for the whole shotgun. Simpler meshes are much easier to control than more complex ones. The really small detail should be saved for where people are going to be staring most of the time. In the game context, this would be the sights and the receiver closest to the viewer as his avatar holds the thing. There are some shading errors there owing to some 'poles' (vertexes with many edges radiating from it) and I think maybe some faces that aren't planar. You can I think select those faces and scale them flat. This weapon is actually a great one to start on because it's not a very complicated shape but demands you to think about solutions to some interesting problems. On the whole, for now, I would say that there's too much detail in that grip area, but you are on the right track with the flow and technique. If you ever need a guide for straightness, length, or roundness, you can just create a new primitive of that shape and size and then use it to guide your eye. I whipped this up in a about an hour in max when I was hung over last night but unable to sleep. It's probably disproportionate because I eyeballed the whole thing from that photograph I linked to above. I only measured overall length vs. barrel length. This is intended only to be an example of meshflow and of relative detail, nothing else: Whipping this up was fun. I can provide other shots if you wish and I might be persuaded to part with the mesh as long as you use it to learn from and not as part of your addon. Edited March 1, 2010 by Max Power Share this post Link to post Share on other sites
Kristian 47 Posted March 1, 2010 wow, a hour of work and your model is allready looking as good as mine did after like 1337 hours :D I wish to learn how to bring weapon actually IG, and texture it and shit... But not that good / patient with tutorials xD Share this post Link to post Share on other sites
max power 21 Posted March 2, 2010 (edited) wow, a hour of work and your model is allready looking as good as mine did after like 1337 hours :D I wish to learn how to bring weapon actually IG, and texture it and shit... But not that good / patient with tutorials xD I'm not learning tools, and if you're using O2 to model, you're my own personal hero. Extruding a box and applying a bevel doesn't really take very long in max. You'll get much faster as you go if you keep it up. Edited March 2, 2010 by Max Power Share this post Link to post Share on other sites
SyNcRoNiCzZ 0 Posted March 2, 2010 It looks great but some areas are in need of proper shading. the front and square surfaces (not counting the grip) need to have some sharp surfaces. Hmmm, i have try it whit "F5". But the result see on the Pic ;) Share this post Link to post Share on other sites