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Marccom

I´ll be back - Terminator stuff in ARMA II

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Hi,

can some body help me with my config for the gatling gun?

Have some entries about Barrelrotation and tracers that dont want to work.

I cant find the mistake.

tracers:

class CfgAmmo

{

class BulletBase;

class MMS_GatlingGunPlasma500: BulletBase

{

hit = 100;

indirectHit = 25;

indirectHitRange = 1.0;

airFriction = -0.001425;

caliber = 0.5;

cost = 1;

model = "\ca\Weapons\Data\bullettracer\tracer_red";

tracerScale = 1;

tracerStartTime = 0.01;

tracerEndTime = 1;

explosive = 0.1;

explosionEffects = "ExploAmmoExplosion";

};

};

rotation:

class CfgSkeletons

{

class MMS_GatlingGun_Skeleton

{

skeletonInherit = "";

skeletonBones[] =

{

"barrels",""

};

};

};

class CfgModels

{

class Weapon;

class MMS_GatlingGun : Weapon

{

sectionsInherit = "";

sections[] =

{

"barrels"

};

skeletonName = "MMS_GatlingGun_Skeleton";

class Animations

{

class barrels

{

type = "rotation";

source = "revolving";

selection = "barrels";

axis = "barrels_axis";

animPeriod = 0,25;

angle0 = 0;

angle1 = rad -360;

};

};

};

};

thats nice...thanks in advance

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Hello Marcoom :)

can you help me to import my grey alien in A2 ?

you give me the method already but can't find soldier.cfg in my ama2 folder , is it in ca.pbo , characters.pbo or characters2.pdo ?

need help :greetings:

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wait...i will take a look

it is in characters2.pbo...

take a look in the different folders (BLUFOR,...) there you will find the different soldier.p3d

use the extractmodelcfg-tool to split the soldier.cfg out and open it with the wineditor.

when youre still searching for the skeletonbones for anim use this:

class CfgSkeletons

{

class default;

class Head : default

{

isDiscrete = 1;

skeletonInherit = "";

};

class OFP2_ManSkeleton : default

{

isDiscrete = 1;

skeletonInherit = "Head";

SkeletonBones[]=

{

"pelvis","",

"spine","pelvis",

"spine1","spine",

"spine2","spine1",

"spine3","spine2",

"neck","spine3",

"neck1","neck",

"head","neck1",

"headcutscene","head",

"jaw","head",

"chin","head",

"jaw_rf","head",

"jaw_rm","head",

"jaw_rs","head",

"jaw_lf","head",

"jaw_lm","head",

"jaw_ls","head",

"ear_r","head",

"ear_l","head",

"lip_lc","head",

"lip_lwlb","head",

"lip_lwlf","head",

"lip_lwm","head",

"lip_lwrf","head",

"lip_lwrb","head",

"lip_rc","head",

"lip_uprb","head",

"lip_uprf","head",

"lip_upm","head",

"lip_uplf","head",

"lip_uplb","head",

"nose_tip","head",

"nose_r","head",

"nose_l","head",

"zig_lt","head",

"zig_lm","head",

"zig_lb","head",

"zig_rt","head",

"zig_rm","head",

"zig_rb","head",

"cheek_r","head",

"cheek_l","head",

"eyebrow_lb","head",

"eyebrow_lm","head",

"eyebrow_lf","head",

"corr","head",

"eyebrow_rf","head",

"eyebrow_rm","head",

"eyebrow_rb","head",

"eye_upr","head",

"eye_lwr","head",

"eye_upl","head",

"eye_lwl","head",

"cheek_rf","head",

"cheek_rm","head",

"cheek_rb","head",

"cheek_lf","head",

"cheek_lm","head",

"cheek_lb","head",

"forehead_l","head",

"forehead_m","head",

"forehead_r","head",

"l_eye","head",

"r_eye","head",

"l_pupila","head",

"r_pupila","head",

"neck_t","head",

"neck_b","head",

"neck_r","head",

"neck_l","head",

"tongue_b","head",

"tongue_m","head",

"tongue_f","head",

"leftshoulder","spine3",

"leftarm","leftshoulder",

"leftarmroll","leftarm",

"leftforearm","leftarmroll",

"leftforearmroll","leftforearm",

"lefthand","leftforearmroll",

"lefthandring","lefthand",

"lefthandring1","lefthandring",

"lefthandring2","lefthandring1",

"lefthandring3","lefthandring2",

"lefthandpinky1","lefthandring",

"lefthandpinky2","lefthandpinky1",

"lefthandpinky3","lefthandpinky2",

"lefthandmiddle1","lefthand",

"lefthandmiddle2","lefthandmiddle1",

"lefthandmiddle3","lefthandmiddle2",

"lefthandindex1","lefthand",

"lefthandindex2","lefthandindex1",

"lefthandindex3","lefthandindex2",

"lefthandthumb1","lefthand",

"lefthandthumb2","lefthandthumb1",

"lefthandthumb3","lefthandthumb2",

"rightshoulder","spine3",

"rightarm","rightshoulder",

"rightarmroll","rightarm",

"rightforearm","rightarmroll",

"rightforearmroll","rightforearm",

"righthand","rightforearmroll",

"righthandring","righthand",

"righthandring1","righthandring",

"righthandring2","righthandring1",

"righthandring3","righthandring2",

"righthandpinky1","righthandring",

"righthandpinky2","righthandpinky1",

"righthandpinky3","righthandpinky2",

"righthandmiddle1","righthand",

"righthandmiddle2","righthandmiddle1",

"righthandmiddle3","righthandmiddle2",

"righthandindex1","righthand",

"righthandindex2","righthandindex1",

"righthandindex3","righthandindex2",

"righthandthumb1","righthand",

"righthandthumb2","righthandthumb1",

"righthandthumb3","righthandthumb2",

"weapon","spine1",

"launcher","spine1",

"camera","pelvis",

"leftupleg","pelvis",

"leftuplegroll","leftupleg",

"leftleg","leftuplegroll",

"leftlegroll","leftleg",

"leftfoot","leftlegroll",

"lefttoebase","leftfoot",

"rightupleg","pelvis",

"rightuplegroll","rightupleg",

"rightleg","rightuplegroll",

"rightlegroll","rightleg",

"rightfoot","rightlegroll",

"righttoebase","rightfoot",

};

};

class Flag {};

class FlagCarrier

{

skeletonBones[] = {"stozar","vlajka",};

skeletonInherit = "";

};

};

and this

class CfgModels

{

class default

{

sections[] = {""};

sectionsInherit="";

};

class flag_vojak

{

sections[] = {"latka"};

sectionsInherit="";

};

class Head

{

skeletonName = "Head";

sectionsInherit="";

sections[] = {"swap_hhl","hide_eyewear"};

};

class *modelname*

{

skeletonName = "OFP2_ManSkeleton";

sectionsInherit="Head";

sections[] =

{

"pelvis","",

"spine","pelvis",

"spine1","spine",

"spine2","spine1",

"spine3","spine2",

"neck","spine3",

"neck1","neck",

"head","neck1",

"headcutscene","head",

"jaw","head",

"chin","head",

"jaw_rf","head",

"jaw_rm","head",

"jaw_rs","head",

"jaw_lf","head",

"jaw_lm","head",

"jaw_ls","head",

"ear_r","head",

"ear_l","head",

"lip_lc","head",

"lip_lwlb","head",

"lip_lwlf","head",

"lip_lwm","head",

"lip_lwrf","head",

"lip_lwrb","head",

"lip_rc","head",

"lip_uprb","head",

"lip_uprf","head",

"lip_upm","head",

"lip_uplf","head",

"lip_uplb","head",

"nose_tip","head",

"nose_r","head",

"nose_l","head",

"zig_lt","head",

"zig_lm","head",

"zig_lb","head",

"zig_rt","head",

"zig_rm","head",

"zig_rb","head",

"cheek_r","head",

"cheek_l","head",

"eyebrow_lb","head",

"eyebrow_lm","head",

"eyebrow_lf","head",

"corr","head",

"eyebrow_rf","head",

"eyebrow_rm","head",

"eyebrow_rb","head",

"eye_upr","head",

"eye_lwr","head",

"eye_upl","head",

"eye_lwl","head",

"cheek_rf","head",

"cheek_rm","head",

"cheek_rb","head",

"cheek_lf","head",

"cheek_lm","head",

"cheek_lb","head",

"forehead_l","head",

"forehead_m","head",

"forehead_r","head",

"l_eye","head",

"r_eye","head",

"l_pupila","head",

"r_pupila","head",

"neck_t","head",

"neck_b","head",

"neck_r","head",

"neck_l","head",

"tongue_b","head",

"tongue_m","head",

"tongue_f","head",

"leftshoulder","spine3",

"leftarm","leftshoulder",

"leftarmroll","leftarm",

"leftforearm","leftarmroll",

"leftforearmroll","leftforearm",

"lefthand","leftforearmroll",

"lefthandring","lefthand",

"lefthandring1","lefthandring",

"lefthandring2","lefthandring1",

"lefthandring3","lefthandring2",

"lefthandpinky1","lefthandring",

"lefthandpinky2","lefthandpinky1",

"lefthandpinky3","lefthandpinky2",

"lefthandmiddle1","lefthand",

"lefthandmiddle2","lefthandmiddle1",

"lefthandmiddle3","lefthandmiddle2",

"lefthandindex1","lefthand",

"lefthandindex2","lefthandindex1",

"lefthandindex3","lefthandindex2",

"lefthandthumb1","lefthand",

"lefthandthumb2","lefthandthumb1",

"lefthandthumb3","lefthandthumb2",

"rightshoulder","spine3",

"rightarm","rightshoulder",

"rightarmroll","rightarm",

"rightforearm","rightarmroll",

"rightforearmroll","rightforearm",

"righthand","rightforearmroll",

"righthandring","righthand",

"righthandring1","righthandring",

"righthandring2","righthandring1",

"righthandring3","righthandring2",

"righthandpinky1","righthandring",

"righthandpinky2","righthandpinky1",

"righthandpinky3","righthandpinky2",

"righthandmiddle1","righthand",

"righthandmiddle2","righthandmiddle1",

"righthandmiddle3","righthandmiddle2",

"righthandindex1","righthand",

"righthandindex2","righthandindex1",

"righthandindex3","righthandindex2",

"righthandthumb1","righthand",

"righthandthumb2","righthandthumb1",

"righthandthumb3","righthandthumb2",

"weapon","spine1",

"launcher","spine1",

"camera","pelvis",

"leftupleg","pelvis",

"leftuplegroll","leftupleg",

"leftleg","leftuplegroll",

"leftlegroll","leftleg",

"leftfoot","leftlegroll",

"lefttoebase","leftfoot",

"rightupleg","pelvis",

"rightuplegroll","rightupleg",

"rightleg","rightuplegroll",

"rightlegroll","rightleg",

"rightfoot","rightlegroll",

"righttoebase","rightfoot",

};

};

class OFP2_ManSkeleton: *Modelname*{};

};

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thank for help I try it now

*modelname* is it my addon .pbo name or the p3d file name ? error message

errv.jpg

Edited by colonel well

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Hi again,

yes thats the name of the *.pbo (without stars "*")

in my sit it is f.e. "MMS_T800H"

Greets

Marc

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I try this imediately :619:

testing but game crash afther mission loading in editor , but find my alien in editor , put it on the map , but game crashing afhter mission loading

this is my cw_gray config file :

class CfgPatches

{

class CW_gray

{

units[] = {};

weapons[] = {};

requiredVersion = 0.1;

};

};

class CfgSkeletons

{

class default;

class Head : default

{

isDiscrete = 1;

skeletonInherit = "";

};

class OFP2_ManSkeleton : default

{

isDiscrete = 1;

skeletonInherit = "Head";

SkeletonBones[]=

{

"pelvis","",

"spine","pelvis",

"spine1","spine",

"spine2","spine1",

"spine3","spine2",

"neck","spine3",

"neck1","neck",

"head","neck1",

"headcutscene","head",

"jaw","head",

"chin","head",

"jaw_rf","head",

"jaw_rm","head",

"jaw_rs","head",

"jaw_lf","head",

"jaw_lm","head",

"jaw_ls","head",

"ear_r","head",

"ear_l","head",

"lip_lc","head",

"lip_lwlb","head",

"lip_lwlf","head",

"lip_lwm","head",

"lip_lwrf","head",

"lip_lwrb","head",

"lip_rc","head",

"lip_uprb","head",

"lip_uprf","head",

"lip_upm","head",

"lip_uplf","head",

"lip_uplb","head",

"nose_tip","head",

"nose_r","head",

"nose_l","head",

"zig_lt","head",

"zig_lm","head",

"zig_lb","head",

"zig_rt","head",

"zig_rm","head",

"zig_rb","head",

"cheek_r","head",

"cheek_l","head",

"eyebrow_lb","head",

"eyebrow_lm","head",

"eyebrow_lf","head",

"corr","head",

"eyebrow_rf","head",

"eyebrow_rm","head",

"eyebrow_rb","head",

"eye_upr","head",

"eye_lwr","head",

"eye_upl","head",

"eye_lwl","head",

"cheek_rf","head",

"cheek_rm","head",

"cheek_rb","head",

"cheek_lf","head",

"cheek_lm","head",

"cheek_lb","head",

"forehead_l","head",

"forehead_m","head",

"forehead_r","head",

"l_eye","head",

"r_eye","head",

"l_pupila","head",

"r_pupila","head",

"neck_t","head",

"neck_b","head",

"neck_r","head",

"neck_l","head",

"tongue_b","head",

"tongue_m","head",

"tongue_f","head",

"leftshoulder","spine3",

"leftarm","leftshoulder",

"leftarmroll","leftarm",

"leftforearm","leftarmroll",

"leftforearmroll","leftforearm",

"lefthand","leftforearmroll",

"lefthandring","lefthand",

"lefthandring1","lefthandring",

"lefthandring2","lefthandring1",

"lefthandring3","lefthandring2",

"lefthandpinky1","lefthandring",

"lefthandpinky2","lefthandpinky1",

"lefthandpinky3","lefthandpinky2",

"lefthandmiddle1","lefthand",

"lefthandmiddle2","lefthandmiddle1",

"lefthandmiddle3","lefthandmiddle2",

"lefthandindex1","lefthand",

"lefthandindex2","lefthandindex1",

"lefthandindex3","lefthandindex2",

"lefthandthumb1","lefthand",

"lefthandthumb2","lefthandthumb1",

"lefthandthumb3","lefthandthumb2",

"rightshoulder","spine3",

"rightarm","rightshoulder",

"rightarmroll","rightarm",

"rightforearm","rightarmroll",

"rightforearmroll","rightforearm",

"righthand","rightforearmroll",

"righthandring","righthand",

"righthandring1","righthandring",

"righthandring2","righthandring1",

"righthandring3","righthandring2",

"righthandpinky1","righthandring",

"righthandpinky2","righthandpinky1",

"righthandpinky3","righthandpinky2",

"righthandmiddle1","righthand",

"righthandmiddle2","righthandmiddle1",

"righthandmiddle3","righthandmiddle2",

"righthandindex1","righthand",

"righthandindex2","righthandindex1",

"righthandindex3","righthandindex2",

"righthandthumb1","righthand",

"righthandthumb2","righthandthumb1",

"righthandthumb3","righthandthumb2",

"weapon","spine1",

"launcher","spine1",

"camera","pelvis",

"leftupleg","pelvis",

"leftuplegroll","leftupleg",

"leftleg","leftuplegroll",

"leftlegroll","leftleg",

"leftfoot","leftlegroll",

"lefttoebase","leftfoot",

"rightupleg","pelvis",

"rightuplegroll","rightupleg",

"rightleg","rightuplegroll",

"rightlegroll","rightleg",

"rightfoot","rightlegroll",

"righttoebase","rightfoot",

};

};

class Flag {};

class FlagCarrier

{

skeletonBones[] = {"stozar","vlajka",};

skeletonInherit = "";

};

};

class CfgModels

{

class default

{

sections[] = {""};

sectionsInherit="";

};

class flag_vojak

{

sections[] = {"latka"};

sectionsInherit="";

};

class Head

{

skeletonName = "Head";

sectionsInherit="";

sections[] = {"swap_hhl","hide_eyewear"};

};

class CW_gray

{

skeletonName = "OFP2_ManSkeleton";

sectionsInherit="Head";

sections[] =

{

"pelvis","",

"spine","pelvis",

"spine1","spine",

"spine2","spine1",

"spine3","spine2",

"neck","spine3",

"neck1","neck",

"head","neck1",

"headcutscene","head",

"jaw","head",

"chin","head",

"jaw_rf","head",

"jaw_rm","head",

"jaw_rs","head",

"jaw_lf","head",

"jaw_lm","head",

"jaw_ls","head",

"ear_r","head",

"ear_l","head",

"lip_lc","head",

"lip_lwlb","head",

"lip_lwlf","head",

"lip_lwm","head",

"lip_lwrf","head",

"lip_lwrb","head",

"lip_rc","head",

"lip_uprb","head",

"lip_uprf","head",

"lip_upm","head",

"lip_uplf","head",

"lip_uplb","head",

"nose_tip","head",

"nose_r","head",

"nose_l","head",

"zig_lt","head",

"zig_lm","head",

"zig_lb","head",

"zig_rt","head",

"zig_rm","head",

"zig_rb","head",

"cheek_r","head",

"cheek_l","head",

"eyebrow_lb","head",

"eyebrow_lm","head",

"eyebrow_lf","head",

"corr","head",

"eyebrow_rf","head",

"eyebrow_rm","head",

"eyebrow_rb","head",

"eye_upr","head",

"eye_lwr","head",

"eye_upl","head",

"eye_lwl","head",

"cheek_rf","head",

"cheek_rm","head",

"cheek_rb","head",

"cheek_lf","head",

"cheek_lm","head",

"cheek_lb","head",

"forehead_l","head",

"forehead_m","head",

"forehead_r","head",

"l_eye","head",

"r_eye","head",

"l_pupila","head",

"r_pupila","head",

"neck_t","head",

"neck_b","head",

"neck_r","head",

"neck_l","head",

"tongue_b","head",

"tongue_m","head",

"tongue_f","head",

"leftshoulder","spine3",

"leftarm","leftshoulder",

"leftarmroll","leftarm",

"leftforearm","leftarmroll",

"leftforearmroll","leftforearm",

"lefthand","leftforearmroll",

"lefthandring","lefthand",

"lefthandring1","lefthandring",

"lefthandring2","lefthandring1",

"lefthandring3","lefthandring2",

"lefthandpinky1","lefthandring",

"lefthandpinky2","lefthandpinky1",

"lefthandpinky3","lefthandpinky2",

"lefthandmiddle1","lefthand",

"lefthandmiddle2","lefthandmiddle1",

"lefthandmiddle3","lefthandmiddle2",

"lefthandindex1","lefthand",

"lefthandindex2","lefthandindex1",

"lefthandindex3","lefthandindex2",

"lefthandthumb1","lefthand",

"lefthandthumb2","lefthandthumb1",

"lefthandthumb3","lefthandthumb2",

"rightshoulder","spine3",

"rightarm","rightshoulder",

"rightarmroll","rightarm",

"rightforearm","rightarmroll",

"rightforearmroll","rightforearm",

"righthand","rightforearmroll",

"righthandring","righthand",

"righthandring1","righthandring",

"righthandring2","righthandring1",

"righthandring3","righthandring2",

"righthandpinky1","righthandring",

"righthandpinky2","righthandpinky1",

"righthandpinky3","righthandpinky2",

"righthandmiddle1","righthand",

"righthandmiddle2","righthandmiddle1",

"righthandmiddle3","righthandmiddle2",

"righthandindex1","righthand",

"righthandindex2","righthandindex1",

"righthandindex3","righthandindex2",

"righthandthumb1","righthand",

"righthandthumb2","righthandthumb1",

"righthandthumb3","righthandthumb2",

"weapon","spine1",

"launcher","spine1",

"camera","pelvis",

"leftupleg","pelvis",

"leftuplegroll","leftupleg",

"leftleg","leftuplegroll",

"leftlegroll","leftleg",

"leftfoot","leftlegroll",

"lefttoebase","leftfoot",

"rightupleg","pelvis",

"rightuplegroll","rightupleg",

"rightleg","rightuplegroll",

"rightlegroll","rightleg",

"rightfoot","rightlegroll",

"righttoebase","rightfoot",

};

};

class OFP2_ManSkeleton:CW_gray{};

};

class CfgSounds

{

access = 1;

class CW_gray_Attack1

{

name = "zombie Attack 1";

sound[] = {"\CW_gray\zombie_attack1.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Attack2

{

name = "zombie Attack 2";

sound[] = {"\CW_gray\zombie_attack2.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Attack3

{

name = "zombie Attack 3";

sound[] = {"\CW_gray\zombie_attack3.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Attack4

{

name = "zombie Attack 4";

sound[] = {"\CW_gray\zombie_attack4.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Attack5

{

name = "gray Attack 5";

sound[] = {"\CW_gray\zombie_attack5.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit1

{

name = "Human Hit 1";

sound[] = {"\CW_gray\human_hit1.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit2

{

name = "Human Hit 2";

sound[] = {"\CW_gray\human_hit2.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit3

{

name = "Human Hit 3";

sound[] = {"\CW_gray\human_hit3.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit4

{

name = "Human Hit 4";

sound[] = {"\CW_gray\human_hit4.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit5

{

name = "Human Hit 5";

sound[] = {"\CW_gray\human_hit5.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Hit6

{

name = "Human Hit 6";

sound[] = {"\CW_gray\human_hit6.ogg",db+10,1};

titles[] = {};

};

class CW_gray_Dead

{

name = "Dead";

sound[] = {"\CW_gray\gray_dead.ogg",db+30,1};

titles[] = {};

};

};

class CfgVehicles

{

access = 1;

class All;

class Thing;

/*extern*/ class RU_Soldier;

class CW_gray_alien_zombie: RU_Soldier

{

vehicleClass = "Colonel_well";

moves = "cfgMovesMaleSdr"

faction="RU"

model = "\CW_gray\gray.p3d";

weapons[] = {};

magazines[] = {};

displayName = "Alien_Gris";

armor = 15;

};

};

class eventhandlers

{

init = "_this exec ""\CW_gray\zombieinit.sqs""";

};

};

Hi again,

yes thats the name of the *.pbo (without stars "*")

in my sit it is f.e. "MMS_T800H"

Greets

Marc

Edited by colonel well

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OK,

i see some failures, but maybe you should start an own thread, because this is getting some confusing, i guess.

i cant get a solution for my weaponsconfig, too.

tracers and anims dont want to work, though i copied the lines from original config.bins.

Dont know what should be the failure.

i am making some improvements on my skeleton, textures and rvmats now.

Maybe some pics later or tomorrow.

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ok starting a new topic ;) and good lucke for your weaponsconfig;)

and you are welcome in Rahmadi :f:

ramm.jpg

converting island is possible , very cool:yay:

Edited by colonel well

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God damn it, Col. Well, what in fucking hell does that have to do with terminator?

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ok...this time something that have to do with my Terminators ;-)

please dont be sour that here come only less news and progress.

I am experimenting with the improvements of the model, rvmats, textures and supershaders. That takes much time.

i made the textures all new and try to complete the 6 btw 7 stages in the rvmat do activate supershaders.

Further i am experimenting with new shadows. but just like at A1 here are the possibilities very limited,too.

I am trying to make aczeptable nice shadows without coming with vertices, points and faces too high...not easy.

Hope i can make some updates with pics soon.

Greets

Marc

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Yeah, I don't envy your task to make a shadow volume with all of those hydraulics and stuff in there.

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will you be doing HK's as well, and the transport ships?

WOW:yay: transport ships will be amazing!!!

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naw, this should focus on combat vehicles for now, and once those are done and working fine, then perhaps do additional stuff like the transport ships

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Hi,

i am very sorry that i wasnt here a long time.

i was on an military education journey for two weeks and came back today.

before i left i made some tests in different manners and decide to use the old models from the beginning and to make some heavy changes at the model and the textures.

please be a little pacient because i wont have so much time to work on this project.

Greets

Marc

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171 kb

155 kb

Edited by W0lle
quoted image / image > 100kb

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well, i'm going to subscribe to this thread LOL

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125 kb

So time for some info. I did these models a while back for a mod that never took off. It was from before the film came out so they're based on the trailers. I sent them to an internet buddy of mine to texture them and he did an okay-ish job. I have no knowledge of making a bone structure that matches Arma's soldier class and animating them. I posted a topic asking for tutorials and help ages ago but no one's responded.

Are there any modders here who want to see if they can do a quick and dirty model swap of the HK with the Osprey? Or with one of the motorbikes?

Edited by W0lle

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Hi,

wow...nice things are going on here.

Sorry that i have no time at the moment to go forward with my modplannings.

I restarted to make a new better t800 model, but i have too less time at the moment.

i actually have too much points and faces (70.000) and have to find a way to reduce them.

Are this pics over there from bulldozer? whats about the data?...points, faces, memory?

thats all looking hot.

Greets

Marc

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