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Marccom

I´ll be back - Terminator stuff in ARMA II

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I really like the T-800 model matey:), i would like to give some suggestions and opinions about firstly, i think you should make your mod as close as possible to james camerons vision of the future war.

In my opinion this was the best representation of post judgement day, it was gritty, depressing, and life looked like it was a daily struggle.

About factions, in my opinion these would be the be the best names for them.

Tech-com(blu-for)

This is the human resistence led by john connor(kyle reese in terminator 1 describes himself as a Sergeant in Tech-Com, DN38416) there main base of operations is probably in los angeles, california.

Tech-com weaponry

The resistance would most likely use scavenged Skynet manafuctured plasma rifles, although assault rifles, machine guns and pistols would not be uncommon, heres a few suggestions for weaponry based on the excellent term 2029 website

http://www.goingfaster.com/term2029/

this website is also reccomended

http://majesticlizard.tripod.com/

Westinghouse model m-25 phased plasma rifle

http://www.goingfaster.com/term2029/M25A1.html

This is the mainstay rifle of the human resistance(you can see kyle reese use it in the terminator 1 future scenes).

Westinghouse M95A1 / A2 Phased Plasma Rifle

http://www.goingfaster.com/term2029/M95A1.html

This is the main firearm of terminator ground forces, but resistance troops also use it.

General Dynamics RSB-80 heavy phased plasma gun

http://www.goingfaster.com/term2029/rsb80.html

This is used both by the the terminators and the resistance, terminators usually shoot with it by the hip while the resistance have it mounted on cars, pickups, etc.

Assault rifles, machines guns, etc

Basically any non plasma weapon like m16a2, m4's, m2 machine guns etc.

Dogs

used to detect terminators

Vehicles

The main vehicle tech-com would probably be the good old car/pickup with mounted gun, although i gess some armored vehicles would not be impossible, just rare.

Now for the skynet stuff.

SKYNET(op-for)

http://www.goingfaster.com/term2029/skynet.html

skynet is basically a self aware defense system what went rouge.

Skynet weaponry

Terminators, hunter killers, etc.

small arms

Westinghouse Model M-18A2 LA3PG Light Anti-Personnel Phased Plasma Gun

http://www.goingfaster.com/term2029/m18a2la3pg.html

Westinghouse model m-25 phased plasma rifle

http://www.goingfaster.com/term2029/M25A1.html

Westinghouse M95A1 / A2 Phased Plasma Rifle

http://www.goingfaster.com/term2029/M95A1.html

General Dynamics RSB-80 heavy phased plasma gun

http://www.goingfaster.com/term2029/rsb80.html

Terminators

the mainstay of skynet foces

T-600

http://www.goingfaster.com/term2029/gaunt.html

http://majesticlizard.tripod.com/T6hundred.html

the terminator with the rubbery skin, easily spotted at close range, but not as easy at long range, mainly used as combat troops instead of infiltrators

T-800/T-800MODEL 101

The most famous terminator

http://majesticlizard.tripod.com/T-800.html

http://www.goingfaster.com/term2029/t800techdata.html

AERIAL HK- MODEL A4 TYPE 400c SERIES 400

http://www.goingfaster.com/term2029/vtoltech.html

AERIAL ST- MODEL A14 TYPE 1400ec SERIES 990

http://www.goingfaster.com/term2029/aerial900.html

HK- SERIES 300 MODEL 36TY TYPE 15

http://www.goingfaster.com/term2029/runnerpod.html

TRACKED HK- MODELS 250A, -D, -F SERIES G3 / G5 TYPE 500, TYPE 550, TYPE 600

http://www.goingfaster.com/term2029/tracked%20HK%20technical%20data.html

HK Series 12 Model 453 Type 900

http://www.goingfaster.com/term2029/quadhk.html

Thats basically it, all credit goes go's to the the two excellent websites i linked.

Edited by opf12345

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@opf12345

thanks for all the stuff again.

somebody sent me this stuff as i started my project for arma1...was it you, too?

take a look at the war scenes of T3, too...there is shown the gatlinggun-lookinglike weapon that i am working on now.

some kind of this stuff will be used for sure.

Greets

Marc

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@MaxPower

no...the T800 Skeletons shouldnt look plain chrome.

I wish them to look a little bit battleproofed.

Actually it is the problem that the color is a little too bright and so it is looking like white and grey (just how you said). I have to change the color a little bit darker and set the shining little lower.

Currently it looks like chrome but it looks like the reflections are baked in so it's always reflecting the same background regardless of angle. The skeletons in the films were quite reflective. They had some discolouration but the were also quite shiny. Unfortunately I don't know if you can make something reflective in some places and not reflective in others. There is a specular map node in the rvmats but I don't know about a reflectivity map node.

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Looks like the new arma 2 .rvmats support a "cubemap" stage for fake reflection, I'd recommend doing some research on that Marcom, you should be able to get one working in any 3d app until we get the tools for arma 2.

Good to see you're still going with these :)

Heres a good read: http://developer.nvidia.com/object/cube_map_ogl_tutorial.html

Edited by mikebart

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@opf12345

thanks for all the stuff again.

somebody sent me this stuff as i started my project for arma1...was it you, too?

take a look at the war scenes of T3, too...there is shown the gatlinggun-lookinglike weapon that i am working on now.

some kind of this stuff will be used for sure.

Greets

Marc

It must of been another guy who posted it before, and i agree that the gatling like weopon in t-3 looked cool, a bit like the 1 in t-1, thought the rest of the film sucked though

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@Maxpower, mikebart

i will make some experiments with the rvmats.

We'll see what I can make better with old tools.

the reason for shadow failures i just found. It is simple the shadow-LOD. seems that Arma2 dont like flipped shadow models.

@opf12345

youre right...T3 is not really the most fantastic film of the movie series

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If you plan on doing any of the HKs on those reference sights, I would stick to the ones from the movies. The other variants seem to be cheap c/p image manipulation jobs. Personally, I find them to be quite shoddy, especially the 'advanced aerial HK' which could never fly due to having its thrusters away from its C of G.

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it will take some time till i will start some work on aerial units, but when time has come i will follow this input.

In this whole theme i will try to stay close on originals from the movies...as close as possible and when possible.

Other sources will have influence but without priority.

Greets

Marc

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Another machine type i've noticed appeared in the specials of the T2 DVD. There was a report of Cameron helping put together a Skynet show event at a theme park or something. There were actors and stuntmen acting in front of a huge screen where rendered scenes were shown, like the inside of a Skynet factory.

In the trailer for the show there was Arnie fighting little machines following him through ruins - like little helicopters with guns. I'll see if i can get a screenshot if you guys are interested.

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that's the terminator 2 3d ride at universal studios

there's a torrent somewhere with hours of footage of the ride

including a filmed stage performance that connects the filmed 3d movie scenes

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i hope this mod takes on the designs that cameron constructed in the first 2 films

i dont like the newer Hk's and such

they look terrible

Keep the 80s sci fi look

BTW , i can help make maps if you can tell me what software to use

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there were no T600 in the first 3 Terminator parts

wow very nice work m8, i hope to see some T600 models in A2 too!

They rocked in the new movie!

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when i am really satisfied with the t800, the t-600 will follow.

at the moment i have some time in the evenings to go further with the work.

I am making some progress with the gatling.

Edited by Marccom

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How is the AI going to work for the t800?

Are they just going to roam the battlefeild?

cuz that would be cool

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Well, you just have to make good missions which in the Terminators´ waypoints are set to careless behavior / search n destroy / slow, hehe ^^

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Yeah waypoint wise it will be dead easy :D

Ahh the memories of the ofp terminator addon and a couple of lan games of ofp with friends where one guy took turn every round to play as the terminator and the rest where resistance soldiers trying to take it out :D

only thing that worked was 2 Laws but it was tricky when the terminator was human controlled :D

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missions?

hehehe...ask again in a year or some like that ;-)

in the moment i have only some hours in the evening to make progress.

first i will finish the gatling.

then i have to improve the T800. thats all needing time and some is a bit difficult.

hope the new BITools will come soon.

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a post apacolyptic Los Angeles map would be great.

heres some pics of T4 (for reference if needed)

t600terminatorunit.jpg

terminatorassembledbysk.jpg

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@kolt

stay out of here. i am not interested in your suggestions.

you know why.

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i dont hold grudges. you caught me in a bad mood the other day. but if you want to stay angry. cool i wont bother you.

not that big of a deal buddy.

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missions?

hehehe...ask again in a year or some like that ;-)

in the moment i have only some hours in the evening to make progress.

first i will finish the gatling.

then i have to improve the T800. thats all needing time and some is a bit difficult.

hope the new BITools will come soon.

To be honest , focus on nothing but the t800 , its animations , its rifle , and its AI

make it roam the battlefeild looking for people to kill.

then release it as a individual unit and a group of 10-20 for the editor.

If you pull it off and its slow and menacing like the real one there will be people lining up to help create the rest of the content for you!

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The well known

reminds the scene of the Terminator movie.

After all it would be somehow interesting to see similar atmosphere for the Terminator MOD hihi

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@guiltyspark

guess you are quite right.

the t800 and his weapons will be the center for the next weeks.

the model of the gatling is quite ready. needing some textures now.

guess i will do it in the evening.

Made some experiments with the mats. i was quite right. when the colortone and specular is quite dark in buldozer(ARMA1) then it is just right for ARMA2.

Seems that ARMA2 is showing specular and chrome effect much stronger than ARMA1.

the t800 is looking quite better now. maybe pics later

i am little sorry that i had to delete the shadowLOD. shadows are very very detailed in ARMA2 but the shadwo of the whole skeleton is too much just like in ARMA1. i had to think about that. that could be difficult.

@bravo 6

i will take a look. in ARMA2 are many many things that are possible.

@kolt

if i had a bad day and made and said things where i know by myself that they are not right. I guess i would try it with the word with the "rr" in the backmiddle.

Simple behavior as if there was nothing works only in quite less situations.

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