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I think the MiG-25, 27, and 31 would be welcome sight in the game. Yeah they're old aircraft, but not old enough that they wouldn't have been exported to say Takistani or post soviet satellite states like Chernarus to have them in their inventory.

Also, see as how there are so many allied fighters out there, the Russian faction have a slight disadvantage in the air. A Su-27, 35 and a PAK-FA would definitely even it out. Hefty request I know, but a guy can dream can't he? If I had any knowledge or ability to create any of these I would, but sadly I have 0 knowledge in addon making

This kind of has some of those planes. The PAK-FA is in it too. Made by the Wings of Peace guys.+

https://docs.google.com/open?id=0B4zGMlr9oGNWU0pfeFI5ZFBxT1E

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This kind of has some of those planes. The PAK-FA is in it too. Made by the Wings of Peace guys.+

https://docs.google.com/open?id=0B4zGMlr9oGNWU0pfeFI5ZFBxT1E

While the planes themselves are very nice, the majority of those have no weapon stores (PAK-FA seemed to be the only one with weapons), and are only in Russian skins. Was hoping for something that had Taki and CDF as well.

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I'd like to see the upcoming new 7.62 machine gun for the German army, the HK121 (dubbed "MG 5" when in Bundeswehr service, introduced next year): http://www.heckler-koch.com/de/militaer/unternehmen/downloads.html (see video)

If someone who is good in modelling would manage this in all possible variants, including those for vehicle mounting, with a variety of sights (Eotech, Elcan, NV, IR), LLM-01, forward handgrip, and with suppressor (yes, see video!) (the brownish color shown in the video and on pics would do, no different texture variants needed), then he could make us happy with a great addon. Ideally, he should be open for other addon makers to put it in their vehicles (e.g. FLW 100/200) etc. and for it to be ported over to Arma3 asap.

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Somebody please make a rainbow six mod! Include the classic rbs voice overs and models (swat type stuff). Include all of the old rbs maps or something similar. Just saying... TANGO DOWN!!!!

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Somebody please make a rainbow six mod! Include the classic rbs voice overs and models (swat type stuff). Include all of the old rbs maps or something similar. Just saying... TANGO DOWN!!!!

Or just go play RBS :P

IMO, Rainbow is all about CQB which happens to be the worst part about arma...

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Would you like fries with that?

It's Christmas, c'mon, no need to be smart.

:xmas:

Edited by Snafu

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So, I've been looking for some mods for my clan to run to improve the experience. Big on realistic missions where there is generally no AI on our side, and not a massive amount of enemies on the other (ie, not a 1:10 ratio). Quality over quantity is our preference. Big PvP fans, but sometimes the player base isn't there so I have some questions. I was looking into some AI mods which included:

ASR AI

TPWC AI Suppression System

I also stumbled upon a bigger mod called SLX. It adds lots of great features which I think would certainly improve realism and gameplay. My main question, however, is how well would these work together? What other mods do most of you guys use? Do lots of clans use SLX (it seems like a pretty solid mod)?

Thanks!

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My advice would be to find the threads for these mods and ask there. On the face of it I would say they were not designed to run together therefore you get what you get.

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So, I've been looking for some mods for my clan to run to improve the experience. Big on realistic missions where there is generally no AI on our side, and not a massive amount of enemies on the other (ie, not a 1:10 ratio). Quality over quantity is our preference. Big PvP fans, but sometimes the player base isn't there so I have some questions. I was looking into some AI mods which included:

ASR AI

TPWC AI Suppression System

I also stumbled upon a bigger mod called SLX. It adds lots of great features which I think would certainly improve realism and gameplay. My main question, however, is how well would these work together? What other mods do most of you guys use? Do lots of clans use SLX (it seems like a pretty solid mod)?

Thanks!

I think TPWC and ASR was designed in the first 2-3 builds of TPWC to be compatible but SLX is rather old (excluding gunther's updates) and isn't known for its compatability, you're best off just testing it one night, though IMO ASR should do what you need from SLX.

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So, I've been looking for some mods for my clan to run to improve the experience.

Thanks!

Because this is not the place to discuss this I have put the post into a spoiler below..

The video link below is a test, it shows ai positioning within a largish settlement held by the enemy.

None of the ai were placed within buildings etc, in-fact there are no waypoints given, simply place groups around or just within the perimeter of the settlement (see below).

Simple but interesting mission from this would be a stealth infiltration of the settlement to do ‘whatever you like’ destroy radar etc. Then get out without being detected..

Test setup:

Editor map details: Friendly group SF (German, could be any) number of units within the group ‘6’.

Enemy (Russian) number of units within each group ‘4’. Total ‘28’ units over 7 groups.

Enemy officer unit, place in ‘init’: this setSpeedMode "LIMITED"; this setBehaviour "AWARE";

(could set this to "COMBAT" if preferred). Could also sync some groups to a GL4 'Static' module, if using for a small mission, will be more likely to stay in position i.e. in buildings. I would not do this with all groups only a few random.

Settlement details; size 200, house count 30 (compact with no civies), use the module ’Town construction set’.

Map is ’Testmap’.

Video test: Sorry for the very poor quality, but it’s a test. View in full screen to be able to see more or less all the ai positions. Note how they have chosen their positions, many use high with good view. Read the write-up with the test vid for more details.

Ai behavioural pbo’s used: Do not use any other ai mod/pbo. Try the test, small mission as above or similar (will be reasonably hard).

For mission, config changes.. TPW_AI_LOS set ‘Minimum distance = 2 (or 1).

Use with or without ACE, the test was run without ACE (no reason, just testing without ace at the time)..

Other ai/effect enhancements:

Set module ‘Require CBA’..

:)

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ChrisB

Next time just PM him or take the discussion to the server admin's forum please.

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I think that it would be cool to see some Korean War units. For the US I guess I could use the US Marines from Hell in the Pacific but the problem is that there are no 1950's North or South Korean units available.

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Someone make an addon for plum island. This would include key characters/scientists, the island etc. Thanks.

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how about someone makes a script / mod that improves the current UAV on ArmA 2. One that makes it more steady, and controllable from the ground while playing. (as in give it waypoints, change height it's flying etc.) It also should be respawning and taking off by its own when it get's shot down. I'm missing this, and since the Raven causes a lot of crashes on servers it would be really usefull.

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Hello, I was wonder if it be possible to port this into Arma 2 so we could have some Bush war style units in Arma 2, sadly the only African units I know of are the isle duala ones.

http://www.armaholic.com/page.php?id=5562 "32 Battalion Soldiers"

http://www.armaholic.com/page.php?id=4926 "Bush wars weapons pack" It says its required for the addon, however a lot of those weapons are already available in Arma 2, and id be more than happy if they were just vanilla weapons, just to make it easier.

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Hello, I recently re-watched Zulu Dawn and Zulu! and had an idea for an ArmA 2 mod of the Anglo-Zulu War. It would include period accurate weapons (such as Spears, Zulu Shields, Martini-Henry's, Beaumont-Adams, et cetera) and uniforms (British uniforms and Zulu war outfits). I think it would be pretty awesome to have units in it consisting of dozens of players portraying regiments like the 24th SWB and co-op missions like Rorke's Drift and Isandlwana. The mod would have to do a lot of good melee combat (Zulus didn't really have guns) as well as implementing (trains?), horses and wagons for transport as well as steam boats and other similar transportation. I myself am an amateur historian and have done some research into the subject of the Anglo-Zulu War and other Colonial Conflicts in Africa and I think either BI or a modder could make an addon/mod for ArmA that would fit in well with ArmA gameplay styles. But this is just an idea. Any comments or suggestions would be greatly appreciated.

Here are some articles I've read in research/reference:

http://en.wikipedia.org/wiki/Anglo-Zulu_War

http://en.wikipedia.org/wiki/Rorke%27s_Drift

http://en.wikipedia.org/wiki/Battle_of_Isandlwana

http://en.wikipedia.org/wiki/Martini-Henry

http://en.wikipedia.org/wiki/Beaumont-Adams_Revolver

http://en.wikipedia.org/wiki/24th_Regiment_of_Foot

http://en.wikipedia.org/wiki/Frederic_Augustus_Thesiger,_2nd_Baron_Chelmsford

http://en.wikipedia.org/wiki/Gonville_Bromhead

http://en.wikipedia.org/wiki/Cetshwayo

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A hunting mod would be great fun. Animals that actually flee from the player(s) combined with some sort of tracking system. Even if crudely made it could be a load of fun.

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A hunting mod would be great fun. Animals that actually flee from the player(s) combined with some sort of tracking system. Even if crudely made it could be a load of fun.

Kind of like Dayz... honestly, most of that could probably be done in a mission via script.

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Kind of like Dayz... honestly, most of that could probably be done in a mission via script.

Most likely, yeah. Though custom models for animals (deer, etc) and tracks would of course be a huge bonus.

Unmodded, the best choice as game animals would probably be dogs and rabbits, considering that they are the only animals that can actually run properly.

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A hunting mod would be great fun. Animals that actually flee from the player(s) combined with some sort of tracking system. Even if crudely made it could be a load of fun.

+1 to this.I actually liked the survival part in Dayz more than the zombie theme of the mod.Finding hatchet to chop wood to make fireplace and prepare the meat,having to find a hunting knife to skin animals.

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It would be quite hard to do. Animals are by default an AI called agents which have animal behaviour FSMs. They aren't very flexible and they can't be commanded or manipulated in the same way units can. You can make unit animals, but they don't have animal behaviours.

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But can the wild boar be modded to flee like the rabbit does,Max?

I assume both are from that category agents right?

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