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Yea , i saw that ,but from pics looks almost big as ULB , i gotta try it :)

sry i did not try it myself i dont have OA yet:o

im gonna get it when i get back from vacation:D

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This request may be a bit odd, but it is not a joke or something...

Can a gifted addon maker help me?

I need an invisible rifle.

Invisible means not visible for the player. And it should not shoot bullets nor make a noise nor be shown as a weapon in the HUD (if possible). :o

The background is the following:

A civilian (player) has to drag / carry an injured person. For this I could use the BI module Battlefield Clearance. The problem however is that this module only comes with the First Aid option as well. But I don't want the civilian to be able to give the injured one first aid -> because he is just a civilian without any medical training. Or in other words: I don't want the injured one to be healed and be able to stand up.

Summarizing: The BC module only gives both options: The Drag / Carry option and also the First Aid option (which I don't want). I found no way to take out the First Aid option.

Then I tried to use Norrin's revive script. In this script I can indeed choose which options the player gets. So I managed to give him ONLY the Drag / Carry option, which is good!

But the problem with Norrin's script is that the dragging / carrying animation does work only for armed persons (persons with a rifle in their hands).

I asked Norrin for support in May but so far unfortunately there is no news about it.

So a "dirty" workaround could be to try to give the civilian a invisible rifle as soon as he chooses the Drag / Carry option in order to make him able to play the animation correctly.

Can someone help? If there are questions or maybe other ideas or thoughts, please send them. Thanks!

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That would be way easier than making an actual weapon that works... at least the invisible part. Just leave the res LODs empty.

Edited by Max Power

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Could someone reskin the Czech SF guys into UCP or UCP-D? I love the look of those guys, but I don't really like the normal camouflage they wear in the game... If anyone does it, thanks in advance!

p.s. I'll thank you afterwards, too. And quite possibly give you a cookie.

Edited by Black1ron

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Simple request: Make more UN vehicles from the ones in OA, like the UH-1H, the BTR-60, and the BRDM-2.

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Arrowhead again needs a compass that should be readable a much larger size, and the chat box and subtitles to be moved alot lower and lefter:p

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Could anyone make me a soviet union unit pack? Time frame around 1985(cold war). I wanna a war in agfanistan:p

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Could anyone make me a soviet union unit pack? Time frame around 1985(cold war). I wanna a war in agfanistan:p

sigh....

Vilas' P85 items work just fine in OA.

Its a shame there is so much work out thater in his packs and everyone either forgets about it or does not know about it.

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Can someone take the OA pilot model, put a USMC helmet on him instead of his flight helmet, and make his ballistic vest a coyote tan? If so, please PM me.

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hi i would like to request a mod which allows you to walk inside the cargo area of a chinook or c130 while it is moving and jump out of the back

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I'm again making a request for an Iraqi T-55 Engima.

72_T-55Enigma_01.jpg

Thanks.

If I had any modeling skills I would attempt it myself, but god help me I don't even know where to start with modeling.

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hi i would like to request a mod which allows you to walk inside the cargo area of a chinook or c130 while it is moving and jump out of the back

It's impossible. It can be done to an extent, and there was a script where you could walk around in the back of the C-130 while it was in the air, but they had to make the C-130 non-moving and place it up at 1,000 or more meters. You can't walk inside while it's moving, engine limitation i'm afraid.

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Maybe is incorrect location to post my resquests. Help please and so sorry again.

Humbly ask your permission to edit textures and slight modification to the American soldiers (just remove a green scholarship, please see photo).

I want to create a group of soldiers:

1-Fuzileiros navais (Brazilian Marines)

2-Exército regular (Regular Army)

3-Soldados paraquedistas (Brazilian Airborne Soldiers - Army and Air Force)

4- Comandos (Commandos - Army and Air force)

but I need the files not binarized.

( P85 Troops)

or

specifically

US ARMY (P'85)

85 - US ARMY TROOPS.

Squadleader (Vest)

Teamleader (vest)

Gunner Assistant

Machinegunner (vest)

Rifleman M16A1 (vest)

Driver

All weapons used for soldiers is from vilas weapons (FN Fal-PARA and M16).

i waiting for reply from Vilas (please reply and give permision).

And sorry for my very bad english.

I received some files generously from Vilas to test and some modifications are finished (not complete).

http://img149.imageshack.us/g/comcept03.jpg/

All credits to Vilas.

Edited by RCNUKE
Additional and corretion of information

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Hi there,

I would like to request that someone mod the M24 rifle from the 7.62 it is now to .300 Win Mag, and I have always fancied a suppressed version of the M24, although I guess that woul be alot more work.

If performance figures are needed just PM me and I will pass them along.

Many thanks and thanks for all the work the addon makers in the ArmA community do,

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hello are there any svu addons?

been using it in bfbc2 and it's a fany snajper rifle :)

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I will like to see some of the OC Vehicles and Units and reskinned so they can fit a woodland enviroment like Chernarus.

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hey guys first post here i would like a dutch forces addon pack i know there is one for arma 2 but i would like one for OA to also the one that has been released whas fairly simple

thanks guys (Y)

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^ From what I know, they must have had issues because the script ended up being changed to put a static C-130 way up in the clouds, and then jump out of it. A friend of mine tested it. Atleast I think it was the same script. I'll ask him.

Bottomline, don't expect that to be released. If it does actually work, ST may keep it in-house.

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^ From what I know, they must have had issues because the script ended up being changed to put a static C-130 way up in the clouds, and then jump out of it. A friend of mine tested it. Atleast I think it was the same script. I'll ask him.

Bottomline, don't expect that to be released. If it does actually work, ST may keep it in-house.

your right prob wont be released

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