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Is Berzerk being transfered to ArmA II

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Can you explain the score system ? I used to play Berzerk but I don't remember it, thanks.

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Is there a way to form squads in Bezerk BTW? I asked everyone on the server last night, nobody answered.

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How is password on DAO Berzerk server?

Edited by MartanCJ

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Played a berzerk today and here a few things I noted:

The color change for west (to blue from green) is very confusing or people who play berzerk already in ArmA 1.

The don´t shoot at base script even counts you on if you don´t shoot (maybe it reacts also to using the action menu).

there should be a smaler version (12 vs 12) because most server can´t handle ArmA 2 + berzerk + a lot of people joining and leaving all the time very well (lag).

The fact that you have to destroy empty enemy vehicle before there will spawn new vehicle that you can use is interrupting the gameplay.

There should be at least motorbikes at the base (at all times) to be able to move on. (ok found the ammo box... at base)

Edited by Radioshack.

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Remember, this is a beta version... I'm sure all your suggestions are being considered.

Once all the bugs get worked out we will most likely see different variations of the map, just like in Arma 1 (different cities, locations, sizes, etc). That is just an assumption, but I hope for this too. :)

Tips and hints-

  • If the GPS is enabled (server admin option), use it. Scroll with mouse wheel and select.
  • small red quare icon (heal tent), small yellow square icon (ammo reload)
  • at base, in tent (circle with ? icon ) you can spawn bike/jeep/truck and avoid the initial tank/heli rush
  • blow up enemy vehicles to spawn your own
  • you change weapon loadout when you die or in vehicle, ammo boxes only reload
  • Use the mobile HQ wisely and turn off the engine when you exit.
  • Don't ever rely on ID tags! Visually ID by uniform (helmets are easiest to tell apart)

Keep up the good work Zaphod, and thanks!

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Can someone tell met the password for the server? Several minute ago i could enter without a password but now its asking for one.:(

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Ok after 12h of berzerk (version beta 37) testing here some more bugs:

the delay of the spawn menu is to long sometimes you can spawn in positions that are alreday captured by the enemy since a few seconds.

The night setting dosent work

The "east javelin" is missing on east weapons menu

the east sani bmp is almost unbreakable (ArmA bug) vehicle should be removed

some other things I noticed:

the respawn time for tanks and choppers (including the combat choppers) is much to short and should be longer.

Is every vehicle supposed to offer a full weapons menu or just some? because it isnt working on every vehicle.

and last but not least best mission so far created for arma 2 thanks a lot :D

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I played Berzerk today, seems very nice, but I have one suggestion.

Too much vehicle spam, ArmA2 is an infantry simulator, it excels at infantry-related gameplay, 3rd person being enabled doesn't help this issue either.

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Hello,

sorry for the bad bug as someone fires from vehicle at base, hope its better now.

fixed from beta35:

- Mobile HQ changed to ArmA HQ classes

- Tunguska equivalent now Avenger

- better no-fire-in-base prevention (again ...)

- more weapons

Edited by Zaphod
link deprecated

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Berzerk v2.0 - Sobor beta38 doe not work for me when i upload the pbo to my server... just hangs after vote

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try another link ...

Berzerk v2.0 - Sobor beta39

@Householddog

>Is there a way to form squads in Berzerk ...?

Yes, its possible to form squads, you can recruit 2 team members/ rank with dialog ... for easy use: 2 units / star:

select the unit, and press the recruit button, a message should be sent to invite him to your team.

that one is very basic, im going to change it soon, there is some nonsense left in code and dialog.

@Radioshack. :

>Ok after 12h of berzerk (version beta 37) testing here some more bugs:

>the delay of the spawn menu is to long sometimes you can spawn in positions that are alreday captured by the enemy since a few seconds.

(is fixed) will be fixed from beta40 and for sure in release

>The night setting dosent work

it should?

>The "east javelin" is missing on east weapons menu

try Metis AT-13 since beta39

>the east sani bmp is almost unbreakable (ArmA bug) vehicle should be removed

MHQ classes changed to LAV25 HQ / BTR9 HQ ... worse that there is less cargo seats, only driver and gunner

>some other things I noticed:

>the respawn time for tanks and choppers (including the combat choppers) is much to short and should be longer.

only for base vehicles ... but that is really important! ... try to use vehicles from tasks, if you need longer respawn times than one minute

>Is every vehicle supposed to offer a full weapons menu or just some? because it isnt working on every vehicle.

the weaponcargo depends on the vehicle, yes ... a HMMWV with TOW has no secondary launcher, but a normal HMMWV has, for example.

the more weapons the vehicle has, the lower cargo it provides, a closer list of features will follow.

Regards

Edited by Zaphod
answers

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Not sure if this is a bug or not.

On beta39, playing as Blufor, I had the Mk 48 Mod 0 and 5 mags. Takes up 10 slots in the inventory which is normal. However, i died after about 20 minutes and went to change my loadout to something different. I tried the M4A1, MP5, etc...no launcher of any sort, standard pistol and I was only able to get 5 mags...that should only take up 1 slot. It said the max amount of available mags was 5. Once I spawned however I was able to go to Arming and get the rest of my ammo...and once dead again I was able to use all 10 slots.

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How do you capture the towns? It kept going from blue to green. I still had no clue what I was doing. Any help would be appreciated. I still had fun though lol.

Edited by Stilla-Killa

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@ziggo0:

Yes, it is a bug, but it happens only sometimes. From beta40 i will provide a workaround that resets Ammo Max to 10 as you set all Ammo to 0, that will work until i found the bug itself.

@Stilla-Killa:

Capturing towns bugs on laggy servers, Markers are going wild and changing back to Civil (green). Changed routine to MarkerColours only server- and client-side. Fixes the bug with selectable respawn that are not allowed anymore, too.

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testing version beta 0.39

- the first time you enter the game and have to choose a respawn location you can only spawn in the base even if there are more postions available.

- you dont get a city "xy" was captured by "west / east" message every time

- the HMMWVE dosent feature a full weapons loadout the west APC does according to the strengh of the HMMWVE it should have a full loadout.

- the west menu shows only the vehicle available at the base but not in the positions

- had the marker bug on every server I played the 0.39 version so far...

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> the first time you enter the game and have to choose a respawn location you can only spawn in the base even if there are more postions available.

> you dont get a city "xy" was captured by "west / east" message every time

this is not a bug ... on login you can only respawn in base (as you are alive) and in the very first dialog after logins capture messages are only logged not signalized.

i will take a look at the config about the HMMWV.

The markers of in tasks respawned vehicles will disappear if vehicle is in use, and re-appear if vehicle is left alone or destroyed, at location where vehicle will respawn ... these markers dont follow, respawn positions only.

Edited by Zaphod
marker addition

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Thanks,

Many servers are running old versions during beta phase.

This is not a good idea and that for the mission pbo got continious beta numbers that allow to add the mission to running servers without restarting ... you can remove the older versions as you stop your server for some reason.

beta phase will end soon.

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I played on beta39 some more and I'm not sure how this happened, but when the round started and we rushed to cap a town, it would successfully cap then immediately go back to green, no enemy presence and we were still in the dark area. Only way to re-cap it was to walk off the dark area then back on, even opfor couldn't take a town for more than a few seconds.

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blue team mobile HQ isnt working, no mater where it is and if its selected as a spawn location you still spawn at the start base.

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capture marker bug: i changed the routine to markercolours only ... that should run better on really full servers where this bug seem to occur.

the MHQ arent working since beta39 as they have no back seats ...

both fixed from beta40

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Hi, I try to set my server to start the Berzerk game at launch, even if there's no player on it.

How can i do that?

Actually, my server is waiting for a player to join to launch the map

Edited by jipeto

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Hi, test version 0.41 beta

- you can still respawn in postions that have been captured by the enemy since a few seconds.

- the view distance is little bit to high at the moment tanks just camp the hole time at one place because they can see almost the whole map.

- the new flag area for radio tower should be a bit bigger.

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