vo.2 0 Posted June 7, 2009 (edited) VopSound 2.3 for OA public release gfLfbR9YptsSomething went wrong with rendering, so no HQ version.v0w4J13-AEk Full OA support, new ACE sound replacement (will be extended, just HK416 sounds at this time).Please leave feedback, especially the guys who were quite dissappointed about the last version.It should work with OA standalone and CO, but not with ArmA2 alone.Fixed Wings and Wheeled Vehicles modules will be updated in the future to cover more OA vehicles. I just hadn't any motivation to fiddle around with those configs.As always it is recommended to be used with: Tango Romeos Tracked Vehicles Sound Mod: (ArmA2 version, but works for OA)http://forums.bistudio.com/showthread.php?t=78437Robert Hammers Heli Sound Mod for OA:http://forums.bistudio.com/showthread.php?t=102545andMarkXIII's GAU8 cannon sound version compatible with my fixed wings module.Unfortunately its not available anymore, I've uploaded it to rapidshare.http://rapidshare.com/files/404906806/xiii_hifi_gau8_auto.rarDOWNLOADhttp://depositfiles.com/files/pa4kosmvnDue to a misplaced sound in config, theres is a newer version of vops_c_guns.pbo available.http://depositfiles.com/files/gztzj2tpvPlease replace the one from the VopSound 2.3 Archive VopSound 2.3 VopSound 2.3 modular ReleaseThanks to:vo.1 (feedback)BIS and BIKI http://community.bistudio.com/wiki/Main_PageEffects volume level ingame recommended: 100%-----------------Installation--------------!!!!!REMOVE ALL EXISTING VOPSOUND FILES FROM EARLIER RELEASES!!!!!!Create a folder called @VopSound2.3 and inside this one another called Addons in your ArmA2/OA main directory.Inside this new Addons folder you place the .pbo and .bisign files you would like to use from your extracted archive and the appropriate subfolders. The names are selfexplaining.Environmental Sounds: Ambient and Nature soundsExplosions,Snaps and Impact Sounds: Any kind of explosion, bulletsnap and impact soundsFixed Wings: Sounds for fixed wings aircraftsFootsteps and Gear Sounds: less annoying footsteps and gear rattling for west troops(no more clonketyclonk)Gun Sounds: new sounds for nearly every weapon ingameWheeled Vehicles: Sounds for wheeled vehiclesACEGuns: Replacing ACE Gun Sounds//NEEDS ACE RUNNINGThis .bisign files are there so players using properly signed addons can join to that server which requires them.Rightclick on the ArmA shortcut in the desktop or where you have it and select properties.In the target box add -mod=@VopSound2.3To load more than one mod folder use semi-colons to separate them. (-mod=@mod1;@mod2;@mod3)---------------------------------------------//////SERVER ADMINS INSTALLATION GUIDE////////////If a server admin decides addon signatures should be verified, he should add the following line to the server.cfg file:verifySignatures=1Server admin can decide which addon makers he considers trustworthy by placing their public keys in the "keys" directory. Usually (vanilla installation) there's only Bohemia Interactive's signature, called bi.bikey, in this directory.You can find the Public Key for VopSound in this package in a folder named "Server Key".///////////////////////////////////////////////////-----------------Changelog-------------------Configs cleaned up-RPT messages minimized-added OA weapons support-added ACE Gunsound Replacement-revamped guns and atmospheric sounds as requested-added new missile impact sounds-rebalanced volume levels-added new gravel footstep sounds-hopefully no more required addons messages-replaced stupid vanilla pain sounds--------------------------------------------Enjoy.vo.2 Edited August 16, 2010 by vo.2 Update Share this post Link to post Share on other sites
manzilla 1 Posted June 7, 2009 Alright! I loved the A1 stuff. Thanks fellas. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted June 7, 2009 -overall external vehicle sound level decreased Is there a good reason why you did that? I mean, this is the first time that we have nice LOUD vehicles in a game which is very realistic to me and you make them more quietly? :raisebrow: MfG Lee :) Share this post Link to post Share on other sites
vo.2 0 Posted June 7, 2009 Place 5 AI driven Trucks in idle next to you and use headphones, you may notice the reason. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted June 7, 2009 Hmm, i would turn down the overall speaker volume as long as I stand next to 5 trucks. Simulating ear protection, maybe. MfG Lee ;) Share this post Link to post Share on other sites
=(+)=TheVoodoo 0 Posted June 7, 2009 I've found a BUG... With the soundmod enabled, the M119 doesn't have ammunition at all! If i remove the mod, it works well. I didnt test other artillery units, maybe its not the only one affected. Share this post Link to post Share on other sites
Binkowski 26 Posted June 7, 2009 Sweet! Thanks for this, downloading now! Share this post Link to post Share on other sites
Dead3yez 0 Posted June 7, 2009 Next bug... or is it a bug? See link for more details ;) http://www.youtube.com/watch?v=DavTBA36fa4 Share this post Link to post Share on other sites
=(+)=TheVoodoo 0 Posted June 7, 2009 Next bug... or is it a bug?See link for more details ;) http://www.youtube.com/watch?v=DavTBA36fa4 and what should we see in this video? Share this post Link to post Share on other sites
Dead3yez 0 Posted June 7, 2009 and what should we see in this video? It's a sound mod, that's the first clue Share this post Link to post Share on other sites
Orton 0 Posted June 7, 2009 i really hope this will lower the volume it was hard to hear people while you re talking and the plane is flying Thanks for this Share this post Link to post Share on other sites
4 IN 1 0 Posted June 7, 2009 the sounds seems to be a bit different when you changing through magazines Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 7, 2009 I mean, this is the first time that we have nice LOUD vehicles in a game which is very realistic to me and you make them more quietly? The problem in Arma1 using so called 'loud sounds' was that direct chat became even more useless than before. It is perfectly possible to have a chat next to a truck in real life. I'm not talking about radio volume now, direct chat, which is controlled by the same slider as the effects. I'm ok with close flying planes ruining the direct chat, that I find quite realistic. I haven't tried the game yet, so I don't know how bad or good the default volumes are. I'll probably stick to default for a while, then try this one out (as soon as the problems are fixed). I was a big fan of this soundmod for Arma1/ACE. And yeah, I noticed a slight variation per magazine instead of per bullet. Share this post Link to post Share on other sites
kremator 1065 Posted June 7, 2009 Sounds in jets are much lower and much better. Still playing about with it. Thumbs up so far. Share this post Link to post Share on other sites
Alex72 1 Posted June 7, 2009 Wow that was fast Vo.2! i really hope this will lower the volume it was hard to hear people while you re talking and the plane is flying Thanks for this Have you changed the volumes correctly? Like EFFECTS to about 60-70% and RADIO to 100%. RADIO slider is for VOIP and other comms. Many said the same in ArmA1 and ofcourse there were no problem just people that didnt know how the volumes were connected. Alex Share this post Link to post Share on other sites
Kr3v 10 Posted June 7, 2009 Hi Sounds are excellent, thanks ! :D But we have found some bugs : -With planes, especially the F35, we can't gear up and gear down. -Sometimes, there is no sounds. Tested by 5-6 persons with different configs and OS. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 7, 2009 @Alex[Dev]72: Lowering the effects is a bad idea if you ever intend to use direct chat though. Everything should preferably work well together if you have equal settings. Share this post Link to post Share on other sites
Alex72 1 Posted June 7, 2009 @Alex[Dev]72: Lowering the effects is a bad idea if you ever intend to use direct chat though. Everything should preferably work well together if you have equal settings. However they dont as weve seen with most soundmods in the past. And what people wanted most is for the direct chat VOIP to get some form of boost wich would help a lot. I always played with 70effects 100radio to be able to use VOIP without having to say "what?" all the time. And we skipped direct ofcourse. But yeah i think its a hard thing to balance perfectlly since most want loud sounds at the same time want to be able to talk/hear. But this is also why i went a bit lower on the effects and more on radio and then raised the overall volume for everytning and it works good. Good as the effects are also loud and maybe even the direct works now. I used direct far far back in time and never used it again. I know they made it better at some point though. Have to test again. My idea still stands though. Try lower effect, little bit higher radio and raise overall volume to get everything loud. Direct should work fine like this. Share this post Link to post Share on other sites
Kolt 0 Posted June 8, 2009 make a video or somting? Share this post Link to post Share on other sites
sniper pilot 36 Posted June 8, 2009 The problem in Arma1 using so called 'loud sounds' was that direct chat became even more useless than before. It is perfectly possible to have a chat next to a truck in real life. I'm not talking about radio volume now, direct chat, which is controlled by the same slider as the effects. I'm ok with close flying planes ruining the direct chat, that I find quite realistic. Hmm im not too sure, depends on the truck, sometimes when I work around a lot of trucks idling I have to yell to be heard even so it can get pretty loud. Guess it all depends on the truck. Share this post Link to post Share on other sites
Guest Posted June 8, 2009 Release frontpaged at the Armaholic homepage. VopSound 2.0 Share this post Link to post Share on other sites
Undeceived 392 Posted June 8, 2009 Yes, a video of the mod would be appreciated. Share this post Link to post Share on other sites
vo.2 0 Posted June 8, 2009 I've found 2 on youtube using VopSound. Share this post Link to post Share on other sites
anc 0 Posted June 8, 2009 Amazing job as always. Kudos! Best regards =) Share this post Link to post Share on other sites
Kirq 0 Posted June 8, 2009 (edited) Two things... First, thank you for Your work vo.2. The mod sounds great on YT. Second, We had very poor sounds in ArmA1, luckily moders replaced it with awesome sound mods. Two yeras have passed, BIS told us that sounds in Arma2 have been reworked and now they top notch. It's been like 10 days since first release and some talented moder replace original sounds with much better ones. BIS worked on it at least 2 years and it took a nonpaid moder less then 2 weeks to make better sounds. Can anyone tell me what should I think about that? PS. I'm not trying to be malicious. I will still buy ArmA2 as soon as it will be released at my country. But things like this makes me wonder.... Edited June 8, 2009 by Kirq Share this post Link to post Share on other sites