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vo.2

VopSound 2.1

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Thanks for this update... its realy great.... Here´s our mirror!

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Edited by Cultivator

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Using only your soundmod fills the arma2.rpt with warning messages. :(

Warning Message: No entry 'bin\config.bin/CfgWeapons/RPK_74.far'. (= appears ingame/stops mission)

Warning Message: No entry '.displayName'.

Warning Message: '/' is not a value

Warning Message: No entry '.multiplier'.

Warning Message: '/' is not a value

Warning Message: No entry '.burst'.

Warning Message: '/' is not a value

Warning Message: No entry '.soundBegin'.

Warning Message: Size: '/' not an array

Warning Message: Size: '/' not an array

Warning Message: No entry '.reloadTime'.

Warning Message: '/' is not a value

Warning Message: No entry '.dispersion'.

Warning Message: '/' is not a value

Warning Message: No entry '.recoil'.

Warning Message: '/' is not a value

Warning Message: No entry '.recoilProne'.

Warning Message: '/' is not a value

Warning Message: No entry '.autoFire'.

Warning Message: '/' is not a value

Warning Message: No entry '.aiRateOfFire'.

Warning Message: '/' is not a value

Warning Message: No entry '.aiRateOfFireDistance'.

Warning Message: '/' is not a value

Warning Message: No entry '.soundContinuous'.

Warning Message: '/' is not a value

Warning Message: No entry '.soundBurst'.

Warning Message: '/' is not a value

Warning Message: No entry '.useAction'.

Warning Message: '/' is not a value

Warning Message: No entry '.useActionTitle'.

Warning Message: '/' is not a value

Warning Message: No entry '.showToPlayer'.

Warning Message: '/' is not a value

Warning Message: No entry '.minRange'.

Warning Message: '/' is not a value

Warning Message: No entry '.minRangeProbab'.

Warning Message: '/' is not a value

Warning Message: No entry '.midRange'.

Warning Message: '/' is not a value

Warning Message: No entry '.midRangeProbab'.

Warning Message: '/' is not a value

Warning Message: No entry '.maxRange'.

Warning Message: '/' is not a value

Warning Message: No entry '.maxRangeProbab'.

Warning Message: '/' is not a value

Addon vops_c_guns (entry TruckHorn) not found in the list of active addons.

Addon vops_c_guns (entry TruckHorn) not found in the list of active addons.

Addon vops_c_guns (entry BikeHorn) not found in the list of active addons.

Addon vops_c_guns (entry TruckHorn) not found in the list of active addons.

Addon vops_c_guns (entry TruckHorn) not found in the list of active addons.

Addon vops_c_guns (entry MiniCarHorn) not found in the list of active addons

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I am having some issues with the new 2.2 version which I had never had with the older version.

Every time I am loading a mission I get the following error:

"You cannot play/edit this mission: it is dependent on content that has been deleted. vops_c_guns"

However, I installed it just like any other mod, by using the @ folder thingy and loaded it using Arma Launcher.

The fore-mentioned sound file is where it should be, inside the addons folder. After I acknowledge the error message, the mission loads ok, but I am getting frequent CTD's when playing the Operation Arrowhead domination servers.

So, is there a fix for this problem? Is further editing necessary to get this mod to work properly? I like it and I'd like to continue using it.

Thanks for any help. =)

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Using only your soundmod fills the arma2.rpt with warning messages. :(

Warning Message: No entry 'bin\config.bin/CfgWeapons/RPK_74.far'. (= appears ingame/stops mission)

Warning Message: No entry '.displayName'.

Warning Message: '/' is not a value

Warning Message: No entry '.multiplier'.

Warning Message: '/' is not a value

Warning Message: No entry '.burst'.

Warning Message: '/' is not a value

Warning Message: No entry '.soundBegin'.

Warning Message: Size: '/' not an array

Warning Message: Size: '/' not an array

Warning Message: No entry '.reloadTime'.

Warning Message: '/' is not a value

Warning Message: No entry '.dispersion'.

Warning Message: '/' is not a value

Warning Message: No entry '.recoil'.

Warning Message: '/' is not a value

Warning Message: No entry '.recoilProne'.

Warning Message: '/' is not a value

Warning Message: No entry '.autoFire'.

Warning Message: '/' is not a value

Warning Message: No entry '.aiRateOfFire'.

Warning Message: '/' is not a value

Warning Message: No entry '.aiRateOfFireDistance'.

Warning Message: '/' is not a value

Warning Message: No entry '.soundContinuous'.

Warning Message: '/' is not a value

Warning Message: No entry '.soundBurst'.

Warning Message: '/' is not a value

Warning Message: No entry '.useAction'.

Warning Message: '/' is not a value

Warning Message: No entry '.useActionTitle'.

Warning Message: '/' is not a value

Warning Message: No entry '.showToPlayer'.

Warning Message: '/' is not a value

Warning Message: No entry '.minRange'.

Warning Message: '/' is not a value

Warning Message: No entry '.minRangeProbab'.

Warning Message: '/' is not a value

Warning Message: No entry '.midRange'.

Warning Message: '/' is not a value

Warning Message: No entry '.midRangeProbab'.

Warning Message: '/' is not a value

Warning Message: No entry '.maxRange'.

Warning Message: '/' is not a value

Warning Message: No entry '.maxRangeProbab'.

Warning Message: '/' is not a value

Addon vops_c_guns (entry TruckHorn) not found in the list of active addons.

Addon vops_c_guns (entry TruckHorn) not found in the list of active addons.

Addon vops_c_guns (entry BikeHorn) not found in the list of active addons.

Addon vops_c_guns (entry TruckHorn) not found in the list of active addons.

Addon vops_c_guns (entry TruckHorn) not found in the list of active addons.

Addon vops_c_guns (entry MiniCarHorn) not found in the list of active addons

Can't reproduce, I did not even touch these values. The entries regarding horns are known.

I am having some issues with the new 2.2 version which I had never had with the older version.

Every time I am loading a mission I get the following error:

"You cannot play/edit this mission: it is dependent on content that has been deleted. vops_c_guns"

However, I installed it just like any other mod, by using the @ folder thingy and loaded it using Arma Launcher.

The fore-mentioned sound file is where it should be, inside the addons folder. After I acknowledge the error message, the mission loads ok, but I am getting frequent CTD's when playing the Operation Arrowhead domination servers.

So, is there a fix for this problem? Is further editing necessary to get this mod to work properly? I like it and I'd like to continue using it.

Thanks for any help. =)

It is not an OA Addon yet, so I can't help you with the CTD thingy. Especially with heavy scripted missions like Domination which were always unstable. Take a look in your RPT what caused your CTD's.

----------

@Armaholic and Armed-Assault.de: Thx for hosting. :)

Edited by vo.2

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Sorry to say vo.2

But I deleted vopsound immediately after seeing it filled up the RPT (ArmA 2 that was).

Please fix the inheritance in your configs and don't overwrite configs as it simply breaks too much (take also a look at required addons).

A mission doesn't cause a CTD if there is no preprocessor error in it, no matter how heavily scripted it is or not.

Xeno

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Can't reproduce, I did not even touch these values. The entries regarding horns are known.

It is not an OA Addon yet, so I can't help you with the CTD thingy. Especially with heavy scripted missions like Domination which were always unstable. Take a look in your RPT what caused your CTD's.

----------

@Armaholic and Armed-Assault.de: Thx for hosting. :)

Hello Mr Vo.2,

I also have this very same error message when using it under Arma2 and loading no other mods rather than Vop2.2. It happens with every mission. Do you have any idea what could possibly be causing this?

Thanks for your attention. :)

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Does someone have a download link for version 2.1 so i can download? this version 2.2 is a joke,i cant believe he messed it up like this.

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Sorry to say vo.2

But I deleted vopsound immediately after seeing it filled up the RPT (ArmA 2 that was).

Please fix the inheritance in your configs and don't overwrite configs as it simply breaks too much (take also a look at required addons).

A mission doesn't cause a CTD if there is no preprocessor error in it, no matter how heavily scripted it is or not.

Xeno

Should an ACE dev really be complaining about large .rpt files? :D

Sorry, couldn't resist.

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Warning Message: No entry 'bin\config.bin/CfgWeapons/RPK_74.far'.

Same here.

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Should an ACE dev really be complaining about large .rpt files? :D

Sorry, couldn't resist.

Touché!! :ok:

However - the messages in the log do indicate some problems that could stand some touching up.

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I'm on it, config will be overhauled for 2.3.

But it takes some time.

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NP vo.2, understand the time issues. Looking forward to the next release.

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vop23.jpg

VopSound 2.3 for OA public release



gfLfbR9Ypts

Something went wrong with rendering, so no HQ version.

Full OA support, new ACE sound replacement (will be extended, just HK416 sounds at this time).

Please leave feedback, especially the guys who were quite dissappointed about the last version.

It should work with OA standalone and CO, but not with ArmA2 alone.

Fixed Wings and Wheeled Vehicles modules will be updated in the future to cover more OA vehicles. I just hadn't any motivation to fiddle around with those configs.

As always it is recommended to be used with: Tango Romeos Tracked Vehicles Sound Mod: (ArmA2 version, but works for OA)

http://forums.bistudio.com/showthread.php?t=78437

Robert Hammers Heli Sound Mod for OA:

http://forums.bistudio.com/showthread.php?t=102545

and

MarkXIII's GAU8 cannon sound version compatible with my fixed wings module.

Unfortunately its not available anymore, I've uploaded it to rapidshare.

http://rapidshare.com/files/404906806/xiii_hifi_gau8_auto.rar

DOWNLOAD

http://depositfiles.com/files/pa4kosmvn

Due to a misplaced sound in config, theres is a newer version of vops_c_guns.pbo available.

http://depositfiles.com/files/gztzj2tpv

Please replace the one from the VopSound 2.3 Archive

VopSound 2.3 modular Release

Thanks to:

vo.1 (feedback)

BIS and BIKI http://community.bistudio.com/wiki/Main_Page

Effects volume level ingame recommended: 100%

-----------------Installation--------------

!!!!!REMOVE ALL EXISTING VOPSOUND FILES FROM EARLIER RELEASES!!!!!!

Create a folder called @VopSound2.3 and inside this one another called Addons in your ArmA2/OA main directory.

Inside this new Addons folder you place the .pbo and .bisign files you would like to use from your extracted archive and the appropriate subfolders. The names are selfexplaining.

Environmental Sounds: Ambient and Nature sounds

Explosions,Snaps and Impact Sounds: Any kind of explosion, bulletsnap and impact sounds

Fixed Wings: Sounds for fixed wings aircrafts

Footsteps and Gear Sounds: less annoying footsteps and gear rattling for west troops(no more clonketyclonk)

Gun Sounds: new sounds for nearly every weapon ingame

Wheeled Vehicles: Sounds for wheeled vehicles

ACEGuns: Replacing ACE Gun Sounds//NEEDS ACE RUNNING

This .bisign files are there so players using properly signed addons can join to that server which requires them.

Rightclick on the ArmA shortcut in the desktop or where you have it and select properties.

In the target box add -mod=@VopSound2.3

To load more than one mod folder use semi-colons to separate them. (-mod=@mod1;@mod2;@mod3)

---------------------------------------------

//////SERVER ADMINS INSTALLATION GUIDE////////////

If a server admin decides addon signatures should be verified, he should add the following line to the server.cfg file:

verifySignatures=1

Server admin can decide which addon makers he considers trustworthy by placing their public keys in the "keys" directory. Usually (vanilla installation) there's only Bohemia Interactive's signature, called bi.bikey, in this directory.

You can find the Public Key for VopSound in this package in a folder named "Server Key".

///////////////////////////////////////////////////

-----------------Changelog------------------

-Configs cleaned up

-RPT messages minimized

-added OA weapons support

-added ACE Gunsound Replacement

-revamped guns and atmospheric sounds as requested

-added new missile impact sounds

-rebalanced volume levels

-added new gravel footstep sounds

-hopefully no more required addons messages

-replaced stupid vanilla pain sounds

--------------------------------------------

Enjoy.

vo.2

Edited by vo.2

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Thats some nice Sounds, i like them!

It's just VOP. That was always kind of special.

Thanks

Jarhead

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My first work on Sounds was based on a Config by your mod, VOP!

Thanks to your Config, your work, i learned how to do all this SM-Stuff. Well, i'm not a pro, there's always something to learn.

Thats why i have a "special think" about VOP, its like.... the big Father^^

Thanks a lot for this.

Jarhead

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Thanks Armaholic for upload and repacking. Excellent work from you guys.

------------------------

Question: Is an ArmA2 standalone version still needed or does everyone own OA/CO now?

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So do we have to remove ACEX_SM to use this mod with ACE2 or can we just leave it there ?

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Since ACEX_SM touches not only ACE but all sounds afaik, it is not recommended to use 2 soundmods covering the same sounds at the same time.

For clarification: That applies to all soundmods, not just mine, and has nothing to do with the ACEGuns.pbo's.

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Since ACEX_SM touches not only ACE but all sounds afaik, it is not recommended to use 2 soundmods covering the same sounds at the same time.

For clarification: That applies to all soundmods, not just mine, and has nothing to do with the ACEGuns.pbo's.

Ok got it, Oh and thanks for the Mod:)

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Dude, VOP sound 2 was... Ok...

I ended up using m4&m16 samples from eliassound , the rest was HiFi and the vehicles of course tango romeo. I actually "released" a sound mod PACK on TacticalGamer.com forums because the guy were still sticking to that ACE_SM. I am packing the best of best samples together into a big package.

Questions - Are your sounds real life recordings? Are all the guns snappy? Are there distorted samples because they were recorded with a bad mic (like ACE_SM)?

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