jellybean6882 10 Posted June 5, 2009 Medical personnel on the field with the Marines are called Corpsmen. These men are enlisted and fall under the Hospital Corspman (HM) rating in the US Navy. The Hospital Corpsman rating is the most decorated rating in the US Navy. They are also known as Devil Docs. They stand next to the Marines in battle, as a Marine first during a firefight, then as a Corspman second when a Marine is wounded. The USMC does not have a Marine medical personnel. It is a USN Hospital Corpsman that is the medical personnel for the Marines. USN HM Rank Structure: E-1 Hospitalman Recruit (HR) E-2 Hospitalman Apprentice (HA) E-3 Hospitalman (HN) Petty Officers: NCO's E-4 Hospitalman Third Class (HM3) - Junior NCO E-5 Hospitalman Second Class (HM2) - NCO E-6 Hospitalman First Class (HM1) - SNCO Chief Petty Officers: NCO's (MOSTLY BEHIND THE DESK) E-7 Hospitalman Chief or Chief (HMC) - SNCO E-8 Hospitalman Chief Senior or Senior Chief (HMCS) - SNCO E-9 Hospitalman Chief Master or Master Chief (HMCS) - SNCO USMC Enlisted Rank Structure: E-1 Private (PVT) E-2 Private First Class (PFC) E-3 Lance Corporal (LCPL) E-4 Corporal (CPL) - Junior NCO E-5 Sargeant (SGT) - NCO E-6 Staff Sargeant (SSGT) - SNCO E-7 Gunnery Sargeant (GSGT) - SNCO E-8 Master Sargeant (MSGT) : Field Operative E-8 First Sargeant (1stSgt) : Administrative Rank BEHIND THE DESK E-9 Master Gunnery Sargeant (MGSGT) : Field Operative E-9 Sargeant Major (SGTMAJ) : Administrative Rank BEHIND THE DESK Is there a way to fix the rank structure in the game? Share this post Link to post Share on other sites
vilas 282 Posted June 5, 2009 not only USMC i would like to hear few words from Russians, cause as far as I know, only anglo-sas countries have "squadleader/teamleader/soldiers" structure I doubt there is squad and 2 teams in Russian /Chernarussian army although Poles are 10 years in NATO, we still have : young officer and 6-7 soldiers in team, not squadleader and 2 fire teams I doub if was changed, in Arma1 it was good : west had other group structure, east had other Share this post Link to post Share on other sites
frederf 0 Posted June 5, 2009 (edited) I'm sure the developers are well aware of the USMC englisted pay grade and rank structure. I don't see where any of this information becomes meaningful in ArmA2 aside from the mission editor classes and pre-built groups. The less vitriolic the mouseover tag names are in ArmA1/2 the better, in my opinion. I don't want to see "E-6 Squad Leader - Staff Sargeant (SSGT) - SNCO" as the display name in a tag or in a chat report when I reveal an enemy. "Squad Leader" or simply "Rifleman" is much preferred. I would like to see more and better named ranks available. The ArmA1 ranks were terribly incomplete and mostly useless since if you cared enough to look at rank, you cared enough that you wanted the correct and complete ones. One could include all ranks from all included nations and it would be up to the mission designer/scripter to choose the right one. The odd ones being USMC ranks and the even ones being East ranks as a simple example. If you want to make a proper squad, platoon, whatever according to your desires that should be pretty possible. I had to get "creative" in ArmA1 when making a US Army squad since there's no separate SGT and SSG. I used corporals for my team leaders. Rank matters as it's a visible means of identifying control in the multiplayer environment, can be used for arcade missions like Evolution, and determines the leader-is-dead new-leader pecking order. One irritating thing that I doubt has changed is that the command bar sorts your subordinate units by rank, overridding even the mission.sqm order. A command bar that should look like: F1: Squad Leader F2: Team Leader A F3: Rifleman F4: Rifleman F5: Rifleman F6: Team Leader B F7: Rifleman F8: Rifleman F9: Rifleman looks like this instead: F1: Squad Leader F2: Team Leader A F3: Team Leader B F4: Rifleman F5: Rifleman F6: Rifleman F7: Rifleman F8: Rifleman F9: Rifleman This is quite frustrating if you wanted to color group your fire teams and use the pseudoleader formations. The color grouped units are non-contiguous and the originating formation for the pseduogroup formation has units of the same team not side by side. --- While I appreciate the call for realism, detail, and authenticity, let us pursue that goal while making sure not to damage ArmA2's ability to simulate a great deal of different forces. Edited June 5, 2009 by Frederf Share this post Link to post Share on other sites
jellybean6882 10 Posted June 6, 2009 Im sure as well the developers are aware of the rank structure except for the position of authority. A 1stSgt or a SgtMaj cannot be with a platoon because a 1stSgt is with Compnay CO's side and the SgtMaj is the Batallion CO's side Share this post Link to post Share on other sites
An-225 0 Posted June 6, 2009 Of course the developers are aware of the issues with rank, but it was designed this way to provide a one-size-fits-all solution for all of the different factions in the game. I wouldn't give it a high priority in the face of other features. Share this post Link to post Share on other sites
jellybean6882 10 Posted June 6, 2009 A squad consists of 2 fire teams: Alpha and Bravo Squad Leader: usually a Sgt or a SSGT. carries an M4 or M16 (300 Rounds) with M203 40mm Grenade launcher(10-15 Rounds), 9mm(75 Rounds), 2 Smoke, 2 Flashbangs and a K-Bar. RTO (Radio Transmitter Operatior): carries an M4 or M16 (300 Rounds) with dotted or iron sights, 9mm(75 Rounds), K-bar, 2 Frags or 2 Incidiary, 2 Smokes, 2 Flashbangs Marksman: carries an M4 or M16 (300 Rounds) with high optical scope, 9mm(75 Rounds), K-Bar, 2 Frags or 2 Incindiary, 2 Smokes, 2 Flashbangs Rifleman: carries an M4 or M16 (300 Rounds) with dotted or iron sights, 9mm(75 Rounds), 2 Frags or 2 Incindiary, 2 Smokes, 2 Flashbangs, and a K-Bar Support: carries the M249 SAW (1000 Rounds), 9mm(75 Rounds), 2 Frags or 2 Incindiary, 2 Smokes or 2 Flashbangs, and a K-Bar Corpsman: carries an M4 or M16 (300 Rounds) with dotted or iron sights, 9mm(75 Rounds), 2 Frags or 2 Incindiary, 2 Smokes or 2 Flashbangs, K-Bar, a side leg Medical Bag and a full size Medical backpack. Share this post Link to post Share on other sites
frederf 0 Posted June 7, 2009 A squad consists of 2 fire teams: Alpha and Bravo I thought a USMC squad was a 13 man arrangement with three 4-man fire teams Alpha, Bravo, and Charlie. The US Navy corpsman is a non-organic attached asset at either the squad or platoon level, right? As for asking for "proper organization" it would really be helpful if you could point to specific examples inside ArmA2 so we can discuss them on a case by case basis. Considering ArmA2's very flexible mission making system and the nebulous nature of this inquiry, it's very hard to make any sort of confident statements one way or the other. Share this post Link to post Share on other sites
rothy 0 Posted July 24, 2009 (edited) If anyone is interested, I figured out how to change the Army chevrons in game to USMC chevrons. (see pic) Its pretty easy and if anyone is interested, I can provide my modded icons to the community. Being a former devil dog myself, I just had to. [/color] I thought a USMC squad was a 13 man arrangement with three 4-man fire teams Alpha, Bravo, and Charlie. The US Navy corpsman is a non-organic attached asset at either the squad or platoon level, right?As for asking for "proper organization" it would really be helpful if you could point to specific examples inside ArmA2 so we can discuss them on a case by case basis. Considering ArmA2's very flexible mission making system and the nebulous nature of this inquiry, it's very hard to make any sort of confident statements one way or the other. When I was in the Corps it was a 13 man rifle squad consisting of three fireteams (4 marines) per fireteam. We used numerical names rather than alpha names when I was in Charlie Co. I was the squad leader for 1st Squad attached to 1st Platoon, C Co, 7th Engineer Support Battalion. As far as "proper organization" there is always the "book's" way and then the real way. The book states that there are 13 Marines to a rifle squad however in the fleet, you might have 10 devil dogs to a squad...sometimes we were short handed. At one time I became the acting platoon sergeant (I was a Cpl) because we didn't have any sergeants or staff NCOs. Hope that helps a bit. Semper Fi! Here's a link to the USMC enlisted rank structure... http://en.wikipedia.org/wiki/United_States_Marine_Corps_enlisted_rank_insignia Edited July 25, 2009 by rothy URL tag was formatted wrong Share this post Link to post Share on other sites
frederf 0 Posted July 24, 2009 What's interesting is that up around the E-7+ range the sergeant rank splits into two parallel tracks, command and logistics. For example a 1stSgt would go on to be a SgtMaj and skip MGySgt since that would be in the logistics track and the soldier in question would be on the command track. Share this post Link to post Share on other sites
kremator 993 Posted July 24, 2009 @Rothy..... please show us how you changed the pictures. Cheers Share this post Link to post Share on other sites
rothy 0 Posted July 24, 2009 @Rothy..... please show us how you changed the pictures. Cheers Hi Kremator, I will post all the info as soon as I get home from work today. Will upload the new icons to Armaholic server so you can download them. Rothy Share this post Link to post Share on other sites
rothy 0 Posted July 25, 2009 (edited) Here's a link to the USMC chevron icons... http://www.armaholic.eu/public/New_Icons.zip A link to the installation instructions (manual) http://www.armaholic.eu/public/USMC_chevrons_for_ArmA2.pdf Edited July 25, 2009 by rothy Share this post Link to post Share on other sites
Vandrel 10 Posted July 27, 2009 What's interesting is that up around the E-7+ range the sergeant rank splits into two parallel tracks, command and logistics. For example a 1stSgt would go on to be a SgtMaj and skip MGySgt since that would be in the logistics track and the soldier in question would be on the command track. It's not a difference between command and logistics, at E-8 Marines can opt to go either 1stSgt or MSgt, to do so they simply select a code on their FitRep when they are Gunny's (E-7). When the promotion roll comes around each year they either get 1 or the other. 1stSgt's and SgtMaj's are ADMIN directed, taking care of NJP's, personnel issues and taking charge of the enlisted personnel as a hole but not directly since that's the job of Platoon Sgt's and Plt Commanders. On the Battalion level, SgtMaj's work through the 1stSgt's at the Company levels, all orders, personnel issues, etc. run through that chain and back. The MSgt's and MGySgt's are Operations/Logistics and MOS (Military Occupational Specialty) level experts. These 2 ranks STAY in their MOS and deal with MOS and operational level things. While 1stSgt's and SgtMaj's are moved out of their MOS to the 9999 field which is their MOS number, that officially takes them out of the loop with MOS matters. So being these facts, you will NEVER see a SgtMaj or 1stSgt making command decisions for operation and logistical matters. Furthermore you will not see them running and gunning on the battlefield since their point and place of duty is sitting at a field desk in a unit COC working with either their company clerks or S-1 shop personnel. Share this post Link to post Share on other sites