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ArmAII-Mark

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Everything normal, post processing low, fillrate 100.

resolution 1680x1050

E6600 @ 2.4

8800gt 512

2gb 800mhz

Test1 - 26.3742

2 - 26.2152

3 - 19.9373

4 - 30.3874

5- 10.6816

overall - 2271.92

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My results

E8500 OC @3.90Ghz

XFX 8800GT

2 GIG DDR2 @800Mhz

Win XP Pro

Res 1680x1050

everything Set too normal

Fill set too 100%

benchmark = 2935.86

*edit after installing new gfx drivers final benchmark - 3220

Edited by Aussie

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That's a pretty big difference between those 2 considering that Gonk has higher specs but has a lower score. Weird.

Resoultion mate..

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As per OP standard, everything normal, fillrate 100%, 1680x1050x32.

E6750 @ 2.66 GHz

GTX 275

2x 1GB DDR2 @ 667 MHz

XP32

1: 32.0527

2: 34.6025

3: 26.4819

4: 39.4348

5: 21.8608

Overall score: 3088.65

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It´s good to see the OFP Mark back in A2! :yay:

arma2mark_results1.jpg

E8200 @ 3.2

8800GT - 185.bla drivers

2 Gig Ram

X-Fi

I scored better than expected tbh :turn:

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Everything on NORMAL except postprocessing on LOW, fillrate 100%.

Resolution 1280x1024

C2D E6750 2.66GHz

1950pro 256MB

2GB DDR2 800

Windows 7 build 7022

Normal Score - 2245

[mg]http://img4.imageshack.us/img4/7699/arma2z.jpg[/img]

I just tried overclocking the processor to 3.2GHz and here are the results:

arma23.jpg

Aside from test five, there's not much difference really. Most likely because my graphic card is the bottleneck.

Edited by Placebo

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Specs...

AMD x2 64 6000+ (3.0Ghz)

Asus M2N32 Premium

4GB DDR2 800 Ram

Nvidia 8800GTS 320mb OC + 8600GT 512mb

Monitors = 26" + 2x19" portrait

Windows 7 RC1 x64

Everything on Normal except....

Postprocessing on LOW

Anisotropic OFF

Fillrate 100%

Resolution = 4096x1200 (Kegetys' SoftTH 1.08)

Results...

Test 1 - 10.953

Test 2 - 11.667

Test 3 - 10.4067

Test 4 - 13.1019

Test 5 - 10.0727

Final Score = 1124.02

Exact same rig with basically same settings (normal across the board/tartystuff off or low) gets me an average of 25-30 FPS in Arma 1... More than adequately playable.....

Im Arma 2 its 10 FPS max.....

Sad sad sad stuff... :(

Edited by Bushlurker

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Texture Detail - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Resolution - 1680 x 1050

Normal Score - 2417,52

Cpu - AMD X2 64 6400+ (3.2ghz)

Ram - OCZ 2Giga PC2 6400 Dual CH. Platinum Rev.2 (4-4-4-15) @800

GPU - PALIT HD4870SE

OS - Windows7 RC2

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Hardware:

Cpu - Q9550 Default (4x@2.8ghz)

Ram - CORSAIR 2GB DDR3 1333Mhz

GPU - Evga GTX280

OS - XP Pro SP3

HD - 7200 Rpm not defrag

Resolution - 1680 x 1050

Default Settings Test:

Fillrate - 100%

Texture Detail - Normal

Video Memory - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Score - 3454

High Settings Test:

Fillrate - 150%

Texture Detail - Normal

Video Memory - High

Anisotropic Filtering - High

Terrain Detail - Normal

Objects Detail - High

Shadow Detail - High

PostProcess Effects- Low

Score - 3130 (between tests results more similar)

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Interesting to run but for me, in Arma1, it always gave wildly different results when repeating the test with the same settings making it pretty unusable, except for identifying really obvious performance issues. Still, thanks for updating it to the new version.

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Texture Detail - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Cpu - Q6600 OC (3.1ghz)

Ram - 4GB DDR2 800

GPU - 8800GT

OS - XP SP3

Resolution - 1680 x 1050

Arma2Benchmark.JPG

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Mr Burns, I noticed on your memory Tab with CPUZ your running Asymetrical, you should be running Symetrical. You might wanna check your slots for correct placement

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Here are my tests and spec :

Spec :

E6750 @ 3.20 (fsb 400)

3.2 Gb 800

HD 4890 1G Asus (Catalyst 9.5 and latest DX9)

Creative Fatality Headset ( EAX and HWsound enabled)

XP 32 bit sp3

res : 1680 x 1050

Fill Rate : 100%

Textures Details : Normal

Video Memory : Very High

Aniso : Normal

Terrain Detail : Normal

Objects Detail : Normal

Shadow Details : Normal

PostProcessing effects : High

Score : 3071

Fill Rate : 100%

Textures Details : Normal

Video Memory : Normal

Aniso : Normal

Terrain Detail : Normal

Objects Detail : Normal

Shadow Details : Normal

PostProcessing effects : High

Score : 3100

Fill Rate : 150%

Textures Details : Normal

Video Memory : Very High

Aniso : Low

Terrain Detail : Normal

Objects Detail : Normal

Shadow Details : High

PostProcessing effects : High

Score : 2794

Fill Rate : 150%

Textures Details : High

Video Memory : Very High

Aniso : High

Terrain Detail : High

Objects Detail : High

Shadow Details : High

PostProcessing effects : High

Score : 2478

Fill Rate : 150%

Textures Details : Very High

Video Memory : Very High

Aniso : Very High

Terrain Detail : Very High

Objects Detail : Very High

Shadow Details : Very High

PostProcessing effects : Very High

Score : 1841

observations :

The performances where better with memory set on Normal rather than Very High. I do not understand the behavior of this slider.

On very high settings i've got some ugly textures bugs

Fill rate seem not to be the worst perfomances impact.

I've got an overall poor score regarding to my specs. (Maybe the cpu is the achile's heel)

Edited by electron-libre

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now what graphicgard would be best for arma2 4870x2 or gtx295 there was one gtx295 score and it wasnt good at all below 4000. im looking one 4870x2 which is on sale now

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delete this please

Edited by sata3d
double post

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Can someone post with the Phenom X4 955 BE and a 4890 or 4870 please?

PS: Keep the asked parameters and resolution. We can't compare

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i think this test is partly due its high paced action harddrive test too. my hd reads almost whole time in the test begin/during the test . game is on new partition with plenty of space left. so fps drops if hd cant keep up

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Texture Detail - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

grafic memory - default ( in normal i have 3500 )

Cpu - q9550 OC (3.5ghz)

Ram - sli nvidia 4GB DDR2 800

GPU - gigabyte 4870 1 gb

OS - vin xp 64

Resolution - 1680 x 1050

Normal Score - 4262

whit normal setting in the grafic memory i have 3500

whit high setting in the grafic memory i have 3600

whit very high setting in the grafic memory i have 3900

Edited by sata3d

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My system:

Phenom X4 9950 @ 2,8 GHz

8 GB DDR2 1066

GTX260

XP x64

Resolution 1280x1024

Fill Rate : 100%

Textures Details : Normal

Video Memory : Normal

Aniso : Normal

Terrain Detail : Normal

Objects Detail : Normal

Shadow Details : Normal

PostProcessing effects : Low

test1chdv.jpg

Fill Rate : 125%

Textures Details : High

Video Memory : Very High

Aniso : Very High

Terrain Detail : Normal

Objects Detail : High

Shadow Details : High

PostProcessing effects : Low

test2xkww.jpg

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Mah laptop:

t7700 @ 2.4

8700M GT

2gb ram

All settings as requested ~1529

Lowering resolution to the 12x7 or 12x9 I get 2200ish

Dunno what I could do to speed her up. HD is full working on slimming it, can't add more RAM... I don't like the low res, but textures and LODs freak out at 1600.

I can have major urban carnage going on at the lower resolutions, normal settings, and filter up to 133%, still fun!

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Q9450@3.6Ghz

8GB DDR2-1066

GTX285@stock

186.08 beta drivers

WinXP Professional SP3

Resolution 1680x1050

Score 4725.36

Arma2Mark.jpg

Edited by warmaker_pp
Forgot to add resolution

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Would it be possible to log the results to arma.rpt?

something like

#start armamark#

#test1:x#

#test2:y#

#test3:z#

#test4:blabla#

#end armamark#

This way you could access the results from outside Arma.

I'm toying around with an idea where this might come in handy.

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e4300 @ 2.8 ghz

radeon 4890 1024 mb

2 gb ram

windows XP sp3

all settings same as topic starter,

2600 :confused:

why so low? is this game all about CPU?

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