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I dont have another OS unfortunately, I need to purchase a 64bit OS though to get the full use out of my ram.

So far I hadn't seen anyone reporting arma2 going anywhere near the 32bit RAM limitation. Nor did any other game. If there are games that actually use so much RAM I would love to see evidence, but for now I'm sticking with my very functional XP.

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@ Ospi

you can get the windows 7 release candidate for free. also the 64 bit version. the version is usable up to 2010.

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Intel Core 2 Duo E6850, 3.0 GHz

3.00 GB RAM

NVIDIA GeForce 8800 GTX (182.50 drivers)

Windows Vista Home Premium 32 bit

German version.

Patch 1.01

No mods or tricks (no blurr, maxmem etc.)

Graphics settings only set in option menu.

1680*1050

Texture Detail - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Score: 2536

Pretty much like I expected... playable :)

Laggy

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All on HIGH except PP on LOW

Score: 2309

Seems like the graphics settings don't really matter that much.

Is this game only about CPU?

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@laggy Yes sir! That's correct, you need more CPU power

I've updated BIOS in my MOBO few days ago, so now I was able to use AM2+ cpu's.

Yesterday I've bought Phenom II 940 3.0Ghz and now it's my new score:

Texture Detail - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Resolution - 1920 x 1200

Normal Score - 3824! <<I think it should goes over 4000

__________________________________

Cpu - Phenom II 940 (3GHz) pod AM2+

Mobo - Asus M2N32-SLI Deluxe

Ram - OCZ 4Giga PC2 6400 Dual CH. Platinum Rev.2 (4-4-4-15) @800

GPU - PALIT HD4870SE (9.5)

OS - Windows7 RC2

Earlier with AMD X2 6400+ 3.2GHz I've got 2411.

But still during campaign I've got 21~25FPS!!! WTH!! Almost nothing changed.

This is really disappointing! Somebody know why this happens?

When I'm playing warfare or other missions I've 30~60FPS!

Screens with FPS counter (bottom right corner)

http://www.mant3z.boo.pl/arma2/new/

In my other games I've noticed big difference after change of CPU, my wife was in shock when she saw 140~160fps in Sims3 (1920 x 1200 all V.high), earlier she has got 50~80fps. Also GTA IV got a nice boost.

So WTH is wrong with this game?!?

When I changing details LOW or high, lower res or higher, nothing change. I changed CPU from dual to quad core and difference is poor.

Look here:

http://www.mant3z.boo.pl/4jajca.jpg

During play in campaign cores are used only in 50%, why?

Edited by mant3z

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1065.03

Intel Core 2 Quad 6600 @ 2.4 Ghz

4 Gig RAM

Vista Home 32 bit

Res 1024 x 768

Res - 1280 x 1024

Texture Detail - Normal

Anisotropic Filtering - Disabled

Terrain Detail - Normal

Objects Detail - Low

Shadow Detail - High

PostProcess Effects- Low

Please...dear gods the humanity...haaaalp me....

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Updated Score

Texture Detail - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Resolution - 1680 x 1050

Normal Score - 5698

__________________________________

Cpu - Intel Q9650 OC (4.05ghz)

Mobo - Evga 780i

Ram - 4gig OCZ Blade Low Voltage 1150 <----- Replaced 2gig Cosair domminator

GPU - Evga GTX285

OS - XP

Was able to boost OC with 4gig of ram vs 2gig with the new low voltage. Increased score by 500pts.

Unfortunately it did not change a thing in Vista. Still get around 3500 in vista lol. Big difference from xp to vista.

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1065.03

Intel Core 2 Quad 6600 @ 2.4 Ghz

4 Gig RAM

Vista Home 32 bit

Please...dear gods the humanity...haaaalp me....

What GPU ? Quite important in this matter...

Edited by laggy

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Win7 RC 7100 X64

Q6600 @ 2.88Ghz ( ill try it later on with some more OC, this is my everyday minor OC)

4GB Kingston HyperX DDR2 @ 840

BFG 260GTX 216

Anisotropic and AntiAliasing app controlled

V-Sinc On

Triple Buffer On

Texture Detail - Normal

Anisotropic Filtering - Normal

100% Fillrate

Video Memory - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Resolution - 1680 x 1050

3 x Test Average Score - 3298

Overall ArmA2 plays fluid and with much better visuals, better than ArmA1 in fact, especially lod transitions, but still... i need a new pc :j:

Same settings as above except:

Aniso X 8 in nvidia cp

Anisotropic High ingame

Video Memory Default

Textures High

125% Fillrate

3 x Test Average Score - c. 4100 .....much better now score and much better eyecandy, i think its related to Video Memory on default

Edited by Bonko the Sane
new settings

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a new day a new run and arma2 runs fine now i changed from XP64 to winXP32

also i can run the game with higher resolution with no problems anymore!

I used the old nvidia driver 178.13 and its much better now

All settings normal

Fillrate: 100%

Resolution: 1680x1050

Score: 3881.46

IntelQ6700@3200mhz

Gainward GF8800 GTS320 stock

Gigabyte ep35ds3

winXP32

4GB noname ram @960mhz

Edited by mc sonar
Fillrate

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Updated Score

Texture Detail - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Resolution - 1680 x 1050

Normal Score - 5698

__________________________________

Cpu - Intel Q9650 OC (4.05ghz)

Mobo - Evga 780i

Ram - 4gig OCZ Blade Low Voltage 1150 <----- Replaced 2gig Cosair domminator

GPU - Evga GTX285

OS - XP

Was able to boost OC with 4gig of ram vs 2gig with the new low voltage. Increased score by 500pts.

Unfortunately it did not change a thing in Vista. Still get around 3500 in vista lol. Big difference from xp to vista.

Wow nice score.. Perhaps my system is being stuffed up by Vista..

Now is this score in Win XP 64 Bit or 32Bit?

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Hi guys, have done 2 tests one with my old CPU e6750 and one with my new CPU q9400.

My specs

.

Texture Detail - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Cpu - E6750 OC (3.2ghz) and Q9400 OC(3.2ghz)

Ram - Kingston 900

GPU - Gigabyte HD4890

OS - XP

Resolution - 1280x1024

Normal Score E6750 OC (3.2ghz) : 3375

Normal Score Q9400 OC(3.2ghz) : 3696

So much for it being CPU bound and/or supporting quad core well.

I will test the quads now by setting the ArmaII affinity to only 2 cores, see if it drops the performance much.

I have a theory that the memory is really the thing holding it back. It would explain why I7s get such high scores, yet the lower quads don't scale up.

I have some 1024 memory lying around- might give it a go - its faulty though and only 2GB.

Tried disabling 2 cores - 3232.

---------- Post added at 02:03 PM ---------- Previous post was at 01:00 PM ----------

OK I put in 2 GB of memory clocked to 940.

Normal score : 3800

Might be onto something here. A fair increase for

Going to push it to 1066 and drop the clock (Mobo doesn't have sufficient dividers)

Might be able to push it to 4000?

Edited by householddog

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Householddog, I don't understand, did you actually increase your RAM or just changed it's speed?

I really wonder whether i7s fare better due to better memory management or due to DDR3 being simply faster. It "smells" like it's the former rather than the latter, though, in addition to the i7 being overall a better processor.

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Householddog, I don't understand, did you actually increase your RAM or just changed it's speed?

I really wonder whether i7s fare better due to better memory management or due to DDR3 being simply faster. It "smells" like it's the former rather than the latter, though, in addition to the i7 being overall a better processor.

I don't think you will see significant increase going to i7, rather OC your CPU more and your GPU more. What does your CPU usage get to? That should tell you a lot about the bottleneck. Also perhaps run a cpl tests like so

Run GPU at stock, GPU at overclocked settings and GPU at Lower then stock settings.

Then try the CPU at stock, Lower, Higher and see which one has the biggest benefit.

I would say an i7 at 3.2 would score same as quad at 3.4-> 3.5.

My i7 @ 4.2Ghz is only 25% utilised, so I can't see that being the problem, my game must be GPU bound, and its frustrating the crap out of me LOL. I have emailed Nvidia to see if they have any plans for releasing some SLi support for this game... I am sure the first hardware vendor to get the goods for this title will see a heap of people buying their hardware =)

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Wow nice score.. Perhaps my system is being stuffed up by Vista..

Now is this score in Win XP 64 Bit or 32Bit?

32Bit.....

You say your cpu is at 4.2ghz. What is your ram set at. With alot of testing ive seen alot of improvement with higher ram speeds but I cant hold my over 1200 stable. I just cant seem to get the voltage right.

I7's though are much different. There is no FSB... So I have no idea on overclocking. What determins ram speed? is it still synced with HT?

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I7 920 @2.67ghz

6Gig Ram ddr3 1333

Radeon 4890oc

Resolution - 1280x1024

OS - Win7 64bit

All on high ,PostProcess Effects = Low

ArmA 1.01

Score 2968.25

Means enough space to higher the score.

Edited by Nephris1

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What GPU ? Quite important in this matter...

@Laggy

sorry - forgot to attatch that critical detail!!

1065.03

Intel Core 2 Quad 6600 @ 2.4 Ghz

Nvidia Geforce 8500GT - not sure how much onboard RAM it has, but driver version is 185.85

4 Gig RAM

Vista Home 32 bit

Res 1024 x 768

Texture Detail - Normal

Anisotropic Filtering - Disabled

Terrain Detail - Normal

Objects Detail - Low

Shadow Detail - High

PostProcess Effects- Low

Please...dear gods the humanity...haaaalp me....

Edited by TurokGMT

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Texture Detail - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Cpu - E8500 OC (4.0ghz)

Ram - 2 x 2GB DDR2 800 (@841) Kingston Value

GPU - ATI HD4870 512 Mb

OS - XP SP3

Resolution - 1680 x 1050

Normal Score - 4129,82

mark.th.jpg

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Heres mine, first run gave me 2649.9 but second run was better and more like it, this is using latest Nvidia 186.02? Beta Drivers, also I think I had the NOBLURB mod on so, unsure how much effect that have but I can't be stuffed running it again :) (unless someone wants to know)

Texture Detail - Normal

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - Normal

PostProcess Effects- Low

Cpu - Duo Core 2 1.83 OC (3.02ghz)

Ram - G.Skill 4x1GB DDR2 860 (OC)

GPU - Nvidia 9800 GT (Default)

OS - Windows 7 64bit build 7137

Resolution - 1680 x 1050

Normal Score - 3109.54

PS. To get this game running better do you need to just have more cpuMHZ? seems that way.

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Texture Detail - Normal

Video Memory -High

Anisotropic Filtering - Normal

Terrain Detail - Normal

Objects Detail - Normal

Shadow Detail - High

PostProcess Effects- High

Fillrate -%125

Vsync : On

Cpu - E8500 OC (4.250Mhz)

Ram - 2 x 2GB DDR2 1066 () OCZ HPC

GPU - ATI HD4890 1GB (@1000Mhz GPU -@1125*4 Ram)

Resolution - 1280 x 1024

OS - Win7 RC x64

Score - 4750,52

th_arma22009-06-112.jpg

th_arma22009-06-11.jpg

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Just bumped my E8600 from stock 3.3 to 3.8.

Scores moved from 2900 @ 3.3 to 3400 @ 3.8.

All settings as OP.

Edit - 3600 @ 4.0. Seem to get an extra 100pts for every 100mhz.

No idea why the guy above me is getting such a better score on the same OS as me with a slightly more OC'd CPU though.

E8600

2 x GTX 280 sli

XFX 790i Mobo

2 x 2GB DDR3

Vista 64

Edited by Supe® HaÑs

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People with I7's can you guys check something out for me, try and keep your CPU speed the same while adjusting your memory speed, it seems to have quite an effect? for example 3.8Ghz with the memory at 1600Mhz was a fair amount faster than 4Ghz and 1400Mhz im wondering if maybe memory bandwith is more of a limit when the CPU is that fast, my memory doesnt clock well so I cant go much higher to test, be interested to see what scores people are getting with the 2000Mhz memory, prices seem to be alright now but dont want to swap it out if theres not going to much difference!

---------- Post added at 11:50 PM ---------- Previous post was at 11:32 PM ----------

Ive done a lot of testing and tweaking now and ive settled on XP, 7 gave me almost the same marks but while actually playing it just didnt seem as fluid and I experienced a lot of stuttering, Ill list below my setup, tweaks, settings and scores.

System

I7@3.8Ghz

6GB of memory @ 1600Mhz

SLI GTX280

OCZ SSD (only running one drive at the moment, so not sure how it is when I put my raid0 back together)

Tweaks

ArmA2.exe rename to crysis.exe

-cpucount=4 -maxmem=2047 switches used

2.5Gb Ramdisk installed using the unmanged ram that WinXP cant see and set to be used as paging file.

Settings

Res: 1920x1280

Fillrate: 100%

Visibility: 3500

Texture Detail: High

Video Memory: High

Anisotropic Filtering: Very High

Terrain Detail: Normal

Objects Detail: High

Shadow Detail: High

Postprocess effects: Very High

With these settings im finding im getting something that is running very well pretty much on par with Arma1 for me, but looking a hell of a lot better.

Score

I disabled V-sync as I was sitting at 60fps for most of the test and I felt it wasnt showing a true reflection of the the score, the score came in at 6016, running with the OP settings im was still getting pretty much the same score so there is a bottleneck somewhere.

@Super Hans, pretty similar system to mine, try the tweaks I mentioned above, also look at either trying XP/7 as a lot of people seem to be having issues with Vista, its a bit of a hog with memory as well, so you may benefit from an increase in that. Also are you positive that SLI is working? Renaming the .exe to crysis has worked for many including me, also try setting the SLI mode to AFR2 in the Nvidia CP as this has also got it working for some.

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Householddog, I don't understand, did you actually increase your RAM or just changed it's speed?

Just changed it to faster ram. The old ram was 800 the new one 940. In fact the faster was smaller than the old. The faster ram was 2GB the slower ram 4GB.

PS Bags credit for finding out about ram.

---------- Post added at 02:54 AM ---------- Previous post was at 01:36 AM ----------

I really wonder how accurate this benchmark is. The HDD activity is immense. possibly it could be slowing it down?

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If your HDD is doing a lot of work, you may want to ignore the results and re-run the benchmark. Many report that they get a higher score on their second run since the HDD doesn't work as hard.

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If your HDD is doing a lot of work, you may want to ignore the results and re-run the benchmark. Many report that they get a higher score on their second run since the HDD doesn't work as hard.

Yeah I have been doing that, but there is still a lot of HDD activity.

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