krazikilla 5 Posted December 5, 2009 wow, monday! thx god i have free monday and tuesday. Cant wait. btw, hi sparks and mr. gc :) lookin forward to some nice ACE coops with you again^^ Share this post Link to post Share on other sites
luckyhendrix 10 Posted December 5, 2009 (edited) Nuclear WeaponsACE2 supports the following tactical weapons. * B-61 bomb in the 0.3, 1.5, and 5.0 kiloton configurations. The weapon can be deployed in low-drag ( "B61 LD" ) or lay-down mode using the normal ArmA2 fire mode selection action. Low-drag mode has the same flight profile as a Mk82 bomb. Lay-down mode deploys a drag chute to retard the bomb's forward speed. * SADM - Special Atomic Demolition Munition. Man-portable, but fairly bulky and very heavy. Besides blast, additional damage that varies with object type and distance occurs in a wave travelling outward from ground-zero. Later on, a fallout zone will form downwind of ground zero. This zone will deliver damage over time to unprotected personnel. OMG I can't believe this ? will it really be in ACE2 , 1 kiloton man portable atomic bomb :eek: Edited December 5, 2009 by luckyhendrix Share this post Link to post Share on other sites
mr.g-c 6 Posted December 5, 2009 Ill hope for that mr.GC! http://forums.bistudio.com/showpost.php?p=1501255&postcount=1101 ;) Share this post Link to post Share on other sites
theblessedpig 10 Posted December 5, 2009 Pls ACE dev team, is the F-35 Lightning II stealth as IRL? Thx for answer Share this post Link to post Share on other sites
Leogecko27 10 Posted December 5, 2009 i have a question too: has the su-27 flanker a fully 3d cockpit? what armament? pls write back! Share this post Link to post Share on other sites
Inkompetent 0 Posted December 5, 2009 Pls ACE dev team, is the F-35 Lightning II stealth as IRL? Thx for answer Whether it is or not Chernarus is barely big enough to make use of the stealth. At the expected ranges of engagement any remotely modern radar would 'burn through' anyway ^^ Share this post Link to post Share on other sites
Alex72 1 Posted December 5, 2009 Really sorry if i missed this bit, but does this mean that you have to add a gasmask for example from start of the mission, and cant be taken off. Like being able to take off/on during gameplay? Player IdentityIn order to use goggles and masks properly, ACE2 needs to know information about your player profile. Alter the Identity section in the ..\ArmA2\@ACE\userconfig\ace_clientside_config.hpp file to match your player profile. Thanks. Share this post Link to post Share on other sites
Tonci87 163 Posted December 5, 2009 I think you can take it off, have to try this out Share this post Link to post Share on other sites
xeno 234 Posted December 5, 2009 Really sorry if i missed this bit, but does this mean that you have to add a gasmask for example from start of the mission, and cant be taken off. Like being able to take off/on during gameplay? If you have a gasmask in your inventory (items) you can put it on or off during the mission (via action menu). You'll find gasmasks or special glasses for example in ammocrates. They are normal items like the map or watch. Xeno Share this post Link to post Share on other sites
Smurf 12 Posted December 5, 2009 In the last "couple of features video", when it shows the backpack system, you can see the soldier carring tactical glasses. Guess its same thing for the masks. Share this post Link to post Share on other sites
Tonci87 163 Posted December 5, 2009 Yes it is. Does ACE have Tango Romeo Sound Mod implemented? Share this post Link to post Share on other sites
mr.g-c 6 Posted December 5, 2009 Does ACE have Tango Romeo Sound Mod implemented? What is that? Share this post Link to post Share on other sites
tpM 478 Posted December 5, 2009 No. We only have our custom sounds for weapons, explosions, sonic cracks etc made by me, Fromz and Sgt.Elias + Robert Hammer's heli soundmod implemented. Share this post Link to post Share on other sites
Uglyboy 10 Posted December 6, 2009 Damn you! when i saw "last post by tpM" i thought it was another video :D Share this post Link to post Share on other sites
ziiip 1 Posted December 6, 2009 That gun in the ACU dude's hand in the turret disassemble feature movie looks really cool. Share this post Link to post Share on other sites
Kenex05 0 Posted December 6, 2009 1 day left now ... can't wait till that day are u guys ready for release :) ?? Share this post Link to post Share on other sites
andersson 285 Posted December 6, 2009 One day left for til the week of release.. I am so ready :) Share this post Link to post Share on other sites
Kikuchiyo 0 Posted December 6, 2009 One day left for til the week of release.. I am so ready :) Indeed. Dont forget guys, the release might happen on Monday or it might happen on Sunday (13th of Dec). Either way some peeps will bitch if its not released on Monday. Share this post Link to post Share on other sites
thepiespy 2 Posted December 6, 2009 Indeed. Dont forget guys, the release might happen on Monday or it might happen on Sunday (13th of Dec).Either way some peeps will bitch if its not released on Monday. heh you think the bitching will start at 12:01am on monday? But good luck with a smooth launch, i look forward to playing it! Share this post Link to post Share on other sites
Kikuchiyo 0 Posted December 6, 2009 Hehe, anything is possible. Share this post Link to post Share on other sites
Schancky 10 Posted December 6, 2009 one day left :D :D :D :D ahhh can't wait!! Share this post Link to post Share on other sites
zoog 18 Posted December 6, 2009 one day left ahhh can't wait!! :rolleyes: One day left for til the week of release.. I am so ready :) Share this post Link to post Share on other sites
Tonci87 163 Posted December 6, 2009 You should really consider putting TRSM Tracked vehicels soundmod in ACE, they are the best, most realistic Sounds I ever experienced for Tanks. You can really hear the turbine Engine of the M1A1, the shrieking of the chains on asphalt, and when a Russian Tank drieves by you and you have a good Subwoofer, then the whole House is vibrating Please test the Mod out and consider taking the Tank Sounds out of it http://forums.bistudio.com/showthread.php?t=78437 Share this post Link to post Share on other sites
[cede]aushilfe 2 Posted December 6, 2009 i have a question too: has the su-27 flanker a fully 3d cockpit? what armament? pls write back! Yes it has a full 3d Cockpit, animated Instruments and HUD. Armarment on 10 Hardpoints for the Su27S Flanker B are currently: 4x R73, 6x R27 4x R73, 4x R27, 2x 2xS8T (80Rockets total) 4x R73, 2x R27, 2x 2x,1x S8T (120Rockets total) Might add a Version with 40 S8T for less ground attack capabilities. Click for Hi-Res Share this post Link to post Share on other sites
DaRat 0 Posted December 6, 2009 Aushilfe;1506587']Yes it has a full 3d Cockpit' date=' animated Instruments and HUD.Armarment on 10 Hardpoints for the Su27S Flanker B are currently: 4x R73, 6x R27 4x R73, 4x R27, 2x 2xS8T (80Rockets total) 4x R73, 2x R27, 2x 2x,1x S8T (120Rockets total) Might add a Version with 40 S8T for less ground attack capabilities. [/quote'] Oh how I have missed you Aush :) Can't wait to fly this baby in ArmA2, your aircraft will always have a special place in my heart :) Share this post Link to post Share on other sites