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Sumrak

Nightstalkers: Shadow of Namalsk

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Nightstalkers: Shadow of Namalsk, version 0.45



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MP Public beta v0.45!

Completed Namalsk, more objects, better optimalized, optimalized buildings from version 0.3, and more..

Enjoy playing missions on dedicated server on detailed Namalsk!

Enjoy capturing island with CTi mission Namalsk warfare for 32 players!

Changelog:

Added:

* Complete the southern part of the island Namalsk (approx. 261k objects)

* Many objects (transmitter, laboratory, rail bridge, and many others.)

* Some buildings contains paths for AI

* Object AII - unique in Arma - underground laboratory

* The southern part is intertwined Namalsku by rail

* A new mode for the MP - Search & Destroy

* Many new MP missions for dedicated server

* Namalsk warfare - rearranged CTI from Bis, for 32 players, added new units and weapons

Fixed:

* Rapid increase in fps in the north and whole Namalsk

* Changed the look of the main character - Tamika (beta).

* Corrected a lot of buildings and optimized version of 0.3.

* New texture clouds (Thanks to SenChi)

* New textures for the grass (Thanks to SenChi)

* Fixed some bugs in the model Havoc (Thanks to Vilas)

* Minor details in the prologue to the campaign.

Bugs:

* There remains a problem in some places with clutter (grass). (It will be corrected in the fix for version 0.45)

* Satellite mask is not yet perfect. (It will be corrected in the fix for version 0.45 - higher resolution and detailed)

* Some buildings still need to fine-tune

* Animation opening the doors in the transmitter is still choppy.

* If you found any bug, please report here: (link: http://forum.nightstalkers.cz/viewforum.php?f=37&sid=aabcc5cd79f2076888cac3e06e71b783)

Dedicated server:

Modification Nightstalkers: Shadow of Namalsk v0.45 has own 1.16 dedicated server!

On server you can connect only with this mod - no other addons or modifications are not allowed.

If you have problems with connecting, check your <arma folder>\Addons\. In this folder must be only official addons.

You must launch your Arma with these parametres (included in mod launcher): -mod=beta;Nightstalkers - exactly in that order!

On server is many missions created for Nightstalkers modification (ctf,dm,ff,tdm,warfare,..).

In addition, there is a few missions for TVT 10-30 players promising a long battle in the perfect environment of the island Namalsk.

Name: ESMERALDA - NIGHTSTALKERS OFFICIAL CZ SERVER

IP: 212.80.95.36:2302

Max. players: 30

Country: CZ

More information: www.BTKclan.cz

WARNING! Server is set to the highest possible difficulty!

READ README for details! HERE

IMPORTANT:

IF U HAVE AN OLD VERSION 0.3, PLEASE, DELETE IT!

I mean this folder -> < arma folder >\Nightstalkers\

Arma: Armed Assault 1.14 needed, no QG, i recommend v 1.16b (better fps and it is version for server)

Links for download (500MB, 7z archive):

Nightstalkers cz

ArmedAssault.Info

Edited by Sumrak

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ArmedAssault.info Mirror and News:

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We have also added this release to your personal author profile

If a release or contact information is missing, feel free to drop a PM, it will then be added.

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thanks Sumrak :) does it contain the complete campaign also?

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Old Bear:

Thansk :)

william1:

;) No, i begin work on next missions in campaign soon, but, first, i must finish some models for campaign (mutants, soldiers) and fix Namalsk island and objects too. Then i can start to make missions. Sorry, but i had lot of school work last months - work on modification gone slow :(

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(...)

Edited by Andre

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Where is this lab? Checked everything? Is it tihs AI on snowy hill? If it is, seems not to be working :(

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Cool easter egg at the labs, Sumrak, hehe.

@SaS TrooP: just keep searching. As far as I remember, it's situated at the southern part of island (but maybe I'm wrong)

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How exactly do I make the zombies and bloodsucker attack me?

Sweet mod, by the way. Loving the soundtrack. Never expected to hear Blood Money music in ArmA

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Thanks all :)

How exactly do I make the zombies and bloodsucker attack me?

So, u can use scripts from campaign (it's mission2), u can look in editor, how to use. Work on mutants is in progress. I trying to tune Namalsk and his satellite mask. If Namalsk will be ready, then i begin work on mutants, soldiers and whole campaign :)

Is it tihs AI on snowy hill? If it is, seems not to be working

Yes, AI "object" have no geometry lod for now :) Underground is in AII object.

Sumrak

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Yes, found it and its best map in Post-Apo style in this game. I dont know if Klurs is better, cause its not working on ATI.

I wish you best of the job - I really cant await campaign!

i tried some time ago to make STALKER stlye RPG mission, but then get bored. Maybe I will resurect the project.

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Very nice campain, I love it. :)

I complete the objective in the 3rd mission of the campain : "Vorkuta strike", but the game is ending ?!? what's wrong ? Ther is no other misisons in the campain ?

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Very nice campain, I love it. :)

I complete the objective in the 3rd mission of the campain : "Vorkuta strike", but the game is ending ?!? what's wrong ? Ther is no other misisons in the campain ?

Thanks :) for now i have completed only proloque for campaign. I try to next 2-3 months make whole campaign ;) maybe for Arma II :p

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This is a fantastic mod you and your team made. It made me wanna reinstall (S.T.A.L.K.E.R SC) but I realized I enjoyed playing in Namalsk alot more. I just have more fun when I can travel miles without load zones.

If I could ask a few questions.

Is there another file I'm missing? I get music missing errors when loading up Namalsk during the intros. I only have ns_0.45.

Is this the first time below ground structures were used in ARMA / OFP? Was doing that so much work noone has tried it befor?

I understand your a busy person, but will we get the various heavy armored russians and bad guys that STALKER had? If not, would you mind if someone else ported some?

Thanks again for this awesome mod!

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This is a fantastic mod you and your team made. It made me wanna reinstall (S.T.A.L.K.E.R SC) but I realized I enjoyed playing in Namalsk alot more. I just have more fun when I can travel miles without load zones.

Thanks again for this awesome mod!

Thanks ;)

Is there another file I'm missing? I get music missing errors when loading up Namalsk during the intros. I only have ns_0.45.

That is wierd. I never heard about this. Try clean mod install - delete Nightstalkers folder and unpack again whole mod and look into <ArmA folder>\Addons for non official addons too.

Is this the first time below ground structures were used in ARMA / OFP? Was doing that so much work noone has tried it befor?

I never saw "underground" in OFP / ArmA, i think, in ArmA it is first "underground". It is possible, that in OFP someone try this thing. But, it is hard to make this fake underground :) You must create some models of ground and every object in the area must have precisely position (every barel, bush, tree, building..). As you saw in the lab floor, i plan next floors :)

I understand your a busy person, but will we get the various heavy armored russians and bad guys that STALKER had?

Yep, developing this is not easy, if i'm alone :D Official Nightstalkers: Shadow of Namalsk campaign called Namalsk Crisis will have some inspiration from S.T.A.L.K.E.R. (like blowouts, mutants and some bad guys) - but, my plan is not create copy of S.T.A.L.K.E.R. idea :) . You can watch the official web, more information about crisis will be avaible soon in big update of the web..

..If not, would you mind if someone else ported some?

If i understand this right, no problem. As i wrote, i have some inspiration, i have ported things (bloodsucker and some buildings). Currently i have all, what i need. It is possible, that will be more things needed in STALKER rpg mission on Namalsk (this mission will be released with Namalsk Crisis). Main change is in whole game, because i continue with work in ArmA 2. The main reason is island Namalsk - he have now new satellite mask and in ArmA 2 disappeared very weird clutter bug, which i can't solve in ArmA 1. I continue with work and i have almost 20 missions from campaign completed. In ArmA2 u can in editor use new modules - blowout, mutants spawners, ambient sounds, atmosphere music or colors and more..

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Great job Sumrak, I would like to ask you the status of the campaign, and by the way, are you going to end that lab with underground level at the south base in the island? That "Want more? buy ArmA 2. Sumrak" Makes me believe you are kidding and going to end that tunnel dont you? :)

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Great job Sumrak, I would like to ask you the status of the campaign, and by the way, are you going to end that lab with underground level at the south base in the island? That "Want more? buy ArmA 2. Sumrak" Makes me believe you are kidding and going to end that tunnel dont you? :)

That laboratory will have another floor :p but all in ArmA II, same as the campaign :)

Progress on campaign goes good, i have lot of misssions completed, final count of missions will be 25. But, still i have a lot of work, missions needs detail testing, i want to have a all fine in final version. ;)

Sumrak

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So, what are you going to do? End the campaign, lab, and else? I mean, going to end them for ArmA 1, or you are going to leave like this and move to ArmA 2?

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So, what are you going to do? End the campaign, lab, and else? I mean, going to end them for ArmA 1, or you are going to leave like this and move to ArmA 2?

Whole work is fully under ArmA II now..

How exactly do I make the zombies and bloodsucker attack me?

Sweet mod, by the way. Loving the soundtrack. Never expected to hear Blood Money music in ArmA

Thanks :) Zombies can attack with some scripts, which are in included mini-campaign, bloodsucker don't have proper animations and also don't have scripts.

All is done in ArmA II now, scripts are included with mutants and it's much easier - only placing mutant in editor. But, whole mod for ArmA II is still in development progress, currently working on main campaign :)

Sumrak

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