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funnyguy1

ARMA 2 DE 1.01 (final) Impressions - Post ALL Impressions/Videos/Screenies Here

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Thank you very much mate, his specs are almost identical to mine except I have a C2D 6750, so it's reassuring :)

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Hi Jaffo

That moving around gun sounds like some kind of bad copy. Maybe you should send BIS your Download ID along with your name and address so they can correct your problem. :)

Kind Regards walker

Edited by walker

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I think I know (partly) why the AI is so bad at driving, while so good on foot...

It seems to me that the AI actually tries to TAKE COVER while driving each time it comes to a road turn, crosses a telephone pole or tree, or a house corner : it slows down, gets on the sidewalk and then "frog leap" to the next corner/turn/cover... instead of just driving straight to where you want...

I think it is "over-zealous" instead of being a dumb driver...

Note : I experienced that while commanding an avenger...

What's your experience ?

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its just that the AI are still using on foot soldiers config while they are acturally driving a car, simple as that. but really is that this hard to make the AI to knows that they are driving a car and not on foot and that they dont need to take cover while driving?

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should be fun with 3 cars in group trying to advance using bounding overwatch :D

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Keep in mind that I'm not sure this is what's happening under the hood... it just seems to me from personal observation :

eg : Go slowly and then "sprint to next road turn" => stop on corner => restart go to next house corner => change side and go to phone pole or tree...

That's why I wanted to see if someone else had experienced the same or if it's just my imagination.

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This problem of driving far to left wasn't present in Arma 1 because traffic drove in the middle of the road back then.

I guess we got the driving on right we asked for, perhaps a bit too much of it :D

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Deal breaker for me, regardless of any other improvements I'm afraid. Won't be buying.

:huh2:

PS. I will miss the A2 helicopters though when I'm playing OFP; they were fun to fly!

You will - flight model has been much more improved especially for choppers. They have now some inertia feel. Fixed wing are also better, but not as good as choppers.

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Hi all, when Arma2 was released last friday in germany I bought it right away, ignoring all reviews stating it was a bugfest and hoping for the best after the Arma 1 disaster.

I am really expressed by the cool story and the awesome graphics, it looks gorgeous. Also the movement of my own person is better, i.e. the player char is more agile, doesn't take 5 seconds to lie down for example.

But I just played to mission razor two, and found so many bugs and got so annoyed by things that can only be called IDIOTIC PROGRAMMING by the devs, seriously what the fuck were they thinking? I'm so close to grap a hammer and punch the dvd into pieces!!! :mad: :mad:

Ok so much for the ranting, now to it's subject:

AI problem 1: The AI is still godlike, they can see through hills, buildings, trees, the gras doesn't even exist for them, and worst - they can shoot through it. I got killed through an at least 1 meter thick sandbag wall!!

Furthermore, they can not only see through anything, they can also see you at any distance and identify you, or the enemy. Noone can tell what a weapon someone is carrying from 300 meters distance.

Yet sometimes they don't react at all, even if you'r shooting at them.

Summa summarum: The AI is still on Operation Flashpoint level, and I consider taking 50 euros for something more than 6 years old a dire RIP OFF

AI problem 2: They are too stupid to board any freaking vehicle!! They run around it, they run away from it, but they don't freaking board it! This is utmost annoying, especially Rodriguez is obviously disabled, getting him into a vehicle is like winning the lottery. This even worked better in ARMA 1!!

AI problem 3: They can't drive...Razor escorting prisoners in a truck, one of the first missions, just one example^^, they take ages to get anywere, killing civillians on the way (happens in vishnoye for example, old grandma beeing run over by a truck) This is also a Flashpoint heritage...

AI problem 4: They can't fly... well no need to say anything to it, 'nother flashpoint heritage. :mad:

AI problem 5: Abnormal behavior: Example: (MP COOP) the 2nd (i think) mission where you start in a forest, in front of you a little farm, before attacking chernogorsk. Miles runs into the enemy like as if they had offered him free beer and it was almost impossible to prevent him from dying => mission failure. This and similiar things happened on many occasions.

Gameplay problems:

First aid problem (most likely only in multiplayer)

When pulling an injured human player out of enemy fire, the animation is usually horribly unsynchronized for the one beeing pulled, and much worse, the 1st aid button won't trigger anything, my soldier just keeps standing above him while the injured guy bleeds to death. (=> ergo mission failure in coop)

The damage system: Why does hitting a small bush disable a motorcycle, yet not show any effect on the vehicle condition indicator bar??? Yet you can drive through massive steel gates without any effect.

This is just one example of many, same goes for choppers (10% damage= helicopter becomes uncontrolable in some cases) Guess what, more OFP and ARMA heritage.

Savegame problem: Why can't I load specific savegames from the last mission? Mission Razor two: I found and captured bralak or whatever he's called. I accidentaly kill him, yet I didn't found the evidence parts yet and want to continue the mission. Instead the mission ends (why the hell should killing him make me unable to get the evidence in the countryside????)

and the next mission starts. I want to load my savegame right before capturing bralak, but I CAN'T i have TO FREAKING RESTART THE WHOLE DAMN MISSION. Difficulty by realism ok, but this is just total madness and makes utterly no sense, it's just harrassing the player.

Radio problem: While story radio messages are incoming, every other unit can spot and speak over the radio messages, so I can't hear what the mission objective is, yet I myself can't issue orders!!! Example: I am

closing onto the solichniny hideout of bralak with an humwee

, M2 manned by a bot, I'm the driver. I stop in front of it, the story chatter starts. An enemy comes up from the front, my gunner doesn't notice it, I want to give him the order to kill the enemy. Yet I can't because I HAVE TO WAIT until the blabla is over.

Of couse I got killed meanwhile. This pissed me off beyond imagination.

AAV7P1 problem: When under fire from maschineguns, like DsHK jeeps, even when it is hitting the front of this APC, the engine (or whatever the back side block symbolises) takes damage. WTH?? This is an ARMORED landing vehicle, not some sort of tin can, it is BUILT to resist bullets, even those from DSHK.

And why it takes damage in the back when hit in the front is something I guess only the devs know...

Not a problem but: CTI Issue: Why are only so few Rifles available??

Ambience issue: Too few civilians around, non functional railways :(

What do you think? I will wait for the next patch, and if it doesn't solve the most critical issues I'll give arma2 back, as good as it may look.

Edited by Placebo

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are you really giving that back? i mean really2? maybe someone would ask for you to mail it to them then :)

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Summa summarum: The AI is still on Operation Flashpoint level, and I consider taking 50 euros for something more than 6 years old a dire RIP OFF

Not AT ALL what I witness. A2 AI is miles ahead for me

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Stauffenberg

1. Search before posting please, there's a feedback thread for a reason.

2. Do not post elements from the campaign without using the spoiler tag function.

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I've been wondering about something and haven't seen anything in the vids and other coverage.

I think I remember seeing a new feature where as squad leader you could switch to 1st person control between the various AI members of your team. Is this fact?

If so, is it all squads or only Razor team in the campaign?

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Hi all, when Arma2 was

If i was you i would give it back right away :)

Edited by Placebo

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Indeed, ArmA II AI is way better than OFPs or ArmA.

I'm currently developping a little something intended to increase the dispersion values in order to make firefights last longer and thus, become a pinch more realistic.

Btw, No game is perfect, including ArmA II, but this game ("or simulator" feel free to call it as you want) is better than anything I have seen thus far.:

- The immersion factor is unique, fed by many well-established factors (Landscape, Animations, SFX, Gameplay...).

- ArmA II campaign can easily compete with the best of what has been done so far in terms of immersion and realism.

- With the new patch, ArmA II engine seems stable and runs flawlessly here with almost everything set on High [ATI 4850 512MB | 4 GB (3,2) Corsair MB | E7300 ]

- The new "flight-model" is outstanding as it feels more real.

- As previously stated, the AI behaves like in COD4, except that it isn't scripted, heh.

All in all, I'm not afraid about ArmA II future.

This game has a potential that no game can deliver.

And with some tweaking here and there, it could become much better.

Thank you BIS.

ps: Don't want to nitpick, but as said many times before:

- Just improve the radio system.

- Slightly optimize the engine for high-end PCs.

- Improve the game's marketing.

And it will become a sort of reference, as OFP was during the old days.

Regards,

TB

Edited by Thunderbird

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Hi all, when Arma2 was

Sorry I have to agree with you. Like one of the reviews said, the game should have to atleast 6-10 more months of polish before release.

Edited by Placebo

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The AI was bad in both OfP and ArmA... Its been 8 years since the first game. As far as I know the air AI and driving AI in a very patched ArmA 1 still sucks, why would be ever belive that BIS will manage to fix the AI or even the bugs, ever? .. Heck, OfP is patched to 1.96 and still suffers.... 8 years later things arent better..

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@ The Masta: the 1.01 beta patch u mean

besides - the combination of patch + beta is always good for a laugh

And like Stauffenberg wrote, if a game is not playable then its better to give

it back. Is a big difference between patching a game or simply release an

unfinished one. So if the first post is really serious with the first sentence that

sounds like an excuse to me - hey folks its just a first try, we relase the real

game later in some other countries.

And my first impressions where also not really ejoyable:

First installation was playable only till MOUT Mission in the Tutorial then crashed

with instant restart and after trying to start the game again it said "Bad Serial

Number given in Setup" :confused: Nothing helped so i reinstalled it (try and error like)

After that it runs better or longer, however you want to call it, but it looks like it´s

just bringing me to other "crash points" in the game. Till now i had 4 Bluescreens

1 CTD , 3 strange printing error messages :butbut: and 2 instant reset´s

It looks like an implemented bug script if you overlooking it :D oh and i quit

counting the freezes where i have to use the taskmanager to quit

Well summarized its the beginning of an.... anyway lets see how fast the guys

react on the messages of the beta buyers, hope they have comfortable places

to rest in the studios cause theres no time to leave the building :D

Edited by ][)arkRaideR

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Thomas, you're blind or smtg, I don't know. A2 AI, at least on foot, is nothing like the preceding titles. I don't know how one can say it hasn't change

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The AI was bad in both OfP and ArmA... Its been 8 years since the first game. As far as I know the air AI and driving AI in a very patched ArmA 1 still sucks, why would be ever belive that BIS will manage to fix the AI or even the bugs, ever? .. Heck, OfP is patched to 1.96 and still suffers.... 8 years later things arent better..

Don't want to sound harsh, but if things are still the same then why wouldn't you get back to OFP?

why would be ever belive that BIS will manage to fix the AI or even the bugs, ever?

They proved they support the game after its release, with OFP as well as with ArmA.

There is no reason they won't keep improving it.

Regards,

TB

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Sorry that I think its a bit odd to release a unfinnished patch to a unfinnished game.

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Don't want to sound harsh, but if things are still the same then why wouldn't you get back to OFP?

They proved they support the game after its release, with OFP as well as with ArmA.

There is no reason they won't keep improving it.

Regards,

TB

Im only saying that both ArmA and OfP still suffers from the same problems, even patched. Because of that I dont think there will be any huge improvements in the ArmA II patches that will come.

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The AI was bad in both OfP and ArmA... Its been 8 years since the first game. As far as I know the air AI and driving AI in a very patched ArmA 1 still sucks, why would be ever belive that BIS will manage to fix the AI or even the bugs, ever? .. Heck, OfP is patched to 1.96 and still suffers.... 8 years later things arent better..

While the AI driving skills in ArmA 1 aren't perfect, I haven't had any major issues with it and I've been playing the game since it's release. The aircraft do crash once in a while, but I honestly can't see what all the fuss is about over their flying skills.

The AI in ArmA II, however, have shown significant improvements. They're doing things that I would never have dreamed possible as of v1.01. I don't personally own the game as I'm waiting out for the 505 Games version, but the videos I've seen are making me become more and more anxious to get this game. The AI still stutter and screw up fairly often, but no where near as often as in OFP and ArmA 1, and they even do things that are pretty awesome for non-scripted AI.

And BIS are quite experienced with bug fixing, go figure :p , so I can't really see where you're getting BIS' inability to fix bugs from. They already greatly improved the broken AI of the initial German release with one patch. That's pretty unique in the modern gaming world.

Finally, I still play OFP often, with mods and friends of course, and I enjoy it more than I have playing ArmA 1. OFP doesn't really suffer that badly in v1.96. That's not to say ArmA 1 suffers, it doesn't. Using v1.16 beta I really don't encounter many bugs unless I deliberately cause them.

In short, like ArmA 1 and OFP before it, give BIS time. They're not a big shot developer in the gaming world and do a great job with what they have. One thing that's unique to them is that they listen and genuinely want to help the community. They release many patches and eventually release a patch that makes the game 90% bug free, as both ArmA 1 and OFP are. ArmA II will be no different.

Also: triple post, much?

Edit - never mind, double post instead. 4 replies appeared in the time that it took me to write this.

Edited by Zipper5

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Hi all

^Th0mas^ Have you a bought a copy of ArmA II?

Kind regards walker

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