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grendel [aps]

Unlocking Vehicles

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Is there any way to ensure that all ai vehicles, and not just RACS, are unlocked as a default? I'd like to be able to capture abandoned enemy vehicles or jump in an allied vehicle and get a lift to the battle. I know you can get into human bought vehicles but ai bought remain locked.

I've altered the "SetVehicleLock" sqf file in the Client/PVFunctions folder to:

Private["_unlocked","_vehicle"];

_vehicle = _this Select 0;

_unlocked = _this Select 1;

_vehicle Lock _unlocked;

And the "RequestVehicleLock" sqf in the Server/PVFunctions folder to:

Private["_client","_unlocked","_side","_vehicle"];

_side = _this Select 0;

_client = _this Select 1;

_vehicle = _this Select 2;

_unlocked = _this Select 3;

_vehicle Lock _locked;

[CMDSETVEHICLELOCK,_vehicle,_unlocked] Exec "Server\Server_CommandToClients.sqs"

While the above settings cause no errors, ai vehicles remain locked. Any help appreciated. Even if it's to confirm my worry that it can't be done.

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It's easy, in the file Server\Server_BuyUnit.sqs look for the label #LockVehicle. There, change

_vehicle Lock true

into

_vehicle Lock false

Note that you may pork the AI if you board their vehicles while they are still operational.

Doomguy

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