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Seize zones AFGHAN '85 (SP)

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sz_afghan85_ussr.jpg

sz_afghan85_mujahideen.jpg

sz_artillery_action.jpg

sz_airassault85.jpg

Theme: Soviet-Afghan War

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FEATURES and RELEASE

******************

v1.72 UPDATE (26-08-09)

- Compatibility with Talibans Mod v1.5

v1.7 UPDATE (24-05-09)

- Integration of air assault action

You can request it continuously up to the maximum number

- Action menu condition has been improved.

- Management of Add-ons has been improved.

v1.6 (20-05-09)

- Speed of building seizure selective (in start up dialog)

When you want to fight busily, select a "Fast"

- Supporting Hind Mi-24D of project '85

- Fixed: Some bugs of transport helicopter

v1.5 (15-05-09)

- Optimization to A.C.E.

- Integration of artillery action

- Repair/refuel/rearm (FARP) in bunker with tent

v1.0 (07-05-09)

- Unbalanced fire power.

Soviet soldiers are light equipment. However, tank, armored, AT helicopter, Bomber support it.

Mujahideen are equipped with powerful personal mobile firearms. However, there is not the weapon except it.

- Enemy who seized a house aims at player from the roof.

- Bombing by Mig21.

- Emergency medicine in bunker. (in action menu)

ABOUT THIS MISSION

There is no scenario in this mission.

It is a purpose though it enjoys the combat generated at random.

Please know some principles to win.

TWO PRINCIPLES

1) If the number of construction of bunkers is little, the enemy's raid is also few.

2) The defense of the bunker where the construction position is far from the base is difficult.

About one

-Please make the construction of the bunker a minimum if it is Low-end PC.

-Please construct a lot of bunkers if you want the fierce battle.

*If the number of constructed bunkers is little, the number of buildings that the enemy seizes is also little.

About two

-The encounter with the enemy increases when the travel time to the bunker is long.

-The probability that the bunker is seized by the enemy increases.

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SEIZE ZONES

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The enemy seizes the building of neutral zone and tries the suppression of the entire islamd.

You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.

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WIN CONDITION

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1) Seize all bunkers of enemy side.

2) Exclude all enemies who seize the buildings.

*The seizure of enemy's base isn't needed.

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LOSE CONDITION

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1) When some buildings are destroyed with the bomb by the enemy.

2) When some buildings are seized at the same time by the enemy.

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HOW TO REPLACEMENT by user

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1) Extract Seize_zones[EURO85].Schmalfelden

2) Open Seize_zones[EURO85].Schmalfelden\ffs\rp\customize_set.sqs

3) Edit customize_set.sqs

*A skill to edit a mission is necessary.

*I can't guarantee that add-on works according to your expectation.

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HOW TO SEIZE

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1) You invade enemy bunker.

2) Securing the bunker is completed.

3) If the soldier who defends the bunker arrives, the bunker is under our control.

*The marker of the bunker is changed into a solid color in map.

******************

REQUEST BY ACTION MENU

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The action menu can be used near the flag of the bunker.

1) SAVE GAME

Autosave game (used for Retry)

2) EMERGENCY MEDICIN

Treatment of wound

3) REQUESTING ARTILLERY (new to v1.5)

Sends shell to map position

4) Construction of bunker

The bunker can be freely constructed at the position of vantage.

5) Request of the transport helicopter

It transports your team quickly.

6) Reinforcement of team

Your team can be reinforced.

7) Air assault or force concentration (new to v1.7)

A lot of forces can be commanded.

8) Construction of tent (FARP)

The time spent on dispatching soldiers can be shortened.

9) REPAIR/REFUEL/REARM (new to v1.5)

Effective only in bunker with tent.

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DETAILS IN BUNKER

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A new bunker can't be constructed until latest bunker is under our control.

Defense of bunker

Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.

Enemy attack

If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.

Recapture

When our bunker is seized by the enemy, the team for the recapture is dispatched.

Seizure

If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.

Ammunition supply in bunker

The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,

and if it arrives, the reinforcement force supplies ammunition to the survivor.

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HOW TO DEACTIVATING BOMB

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1) The enemy seizes the building.

2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.

3) As for the player, it can know the start of the timer of the bomb.

4) The building where the bomb was set is shown by the map.

5) Search for the bomb.

6) Approach within 1m of the bomb, and deactivate in the action menu.

About the enemy who seizes the building

-The building where the seizure was completed is shown by the exclamation mark.

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COMMANDER MAP

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When the concentration force that requests it arrives, it is possible to use it.

It opens by the radio command 0-0-1. The operation is selection and click with the mouse.

It explains in detail with image file (commander_map_guide.gif).

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ADDON LIST

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*Arma patch ver 1.14 later is required

*Queens Gambit is not requested

Avgani Iraq & Afghan Village

- afghan_village.pbo

- opxbuildings.pbo

- opxmisc.pbo

- opxplants.pbo

- opxroads.pbo

http://www.armaholic.com/page.php?id=3525

Project '85 releases(full)

- p85_config.pbo

- p85_wpn3d.pbo

- p85_troop.pbo

- p85_v.pbo

- p85_airs.pbo

- p85_anims.pbo

- p85_b.pbo

- p85_ui.pbo

http://www.armaholic.com/page.php?id=5481

Taliban pack

- lobo_taliban.pbo

- loboweaponstaliban.pbo

- vxr_ana.pbo

- lobo_t_katucha.pbo

- LoBo_Taliban_Pickup.pbo

- lobo_spg9.pbo

- p85_b.pbo

- p85_ui.pbo

*Extended eventhandlers are part of A.C.E., no need add them again.

http://www.armaholic.com/page.php?id=4735

This mission does not require any addons, except for the map and Project '85, Taliban pack you want to use!

However, when the following addon is detected, it automatically replaces it.

RHS Hind -> Project '85 Hind is replaced

- RHS_hind.pbo

http://www.armaholic.com/page.php?id=1099

RHS Hind fix (Recommended)

- RHS_hind_fix_114.pbo

http://www.armaholic.com/page.php?id=5619

Mig-21(Tactical Bomber) -> Su-34 is replaced

- PRACS_MiG21.pbo

http://www.armaholic.com/page.php?id=4553

A.C.E. - Advanced Combat Environment

*The bomber works by this add-on

http://www.armaholic.com/page.php?id=4443

******************

CREDITS & THANKS

******************

- BIS/BIA for their great simulators.

- Trench Generator / Script generator by Benoist

- All add-on authors

Download (2MB/ZIP)

---------------------------------------------------

Thanks

Edited by stiff
Mission update

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Big Vilas updates the config regularly.

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Big Vilas updates the config regularly.

What i meant is that the link in armaholic pages points to that address.

So as far as he uses the same link we should be ok.

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true :D doh. :o :bounce3:

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Great SP mission!

Some updates that would be good i think:

1. In the ACE version i think like 1 Bandage and 1 Morphine would be good on the player. Its hard to go to a bunker when you bleed heavily. Also add some bandages and morphine to the crate (or maybe just have in the crate and not on soldier so player pick it up at start if he wants to).

2. Maybe the Tent where you get AI's out from also can work as a FARP? Refuel, Reammo & Repair. So the vehicle's you drive can be fixed when shot up.

EDIT: Also notice that the ARMOR often says "ARMOR STUCK!". Maybe look at where they spawn.

Overall it's a very fun SP mission with MP feel. With the changes for ACE version i think it will be perfect. :) Good job man!

Cheers

Alex

Edited by Alex72

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i agree with alex[dev]72, the ACE version needs bandages in the crates :)

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thank you Alex[Dev]72

I will update this mission for ACE.

*including artillery action

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Mission update

enjoy! :)

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Very nice Stiff!

You know, i mentioned about the "amor stuck" happening a lot. It might have to do with Vilas vehicles. They have no damping. I tested the LAV myself to drive around and it cannot take bumps good as it has no dampers. I asked him if there will be any damping in the future. We'll see. But you know its not because of you. ;)

Thanks a lot for your hard work with this man!

Cheers

Alex

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Mission update v1.6

You can select speed of building seizure.

enjoy!

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Thanks Stiff!

One issue with 85' is that on start it asks for P85_SOVA something and the mission wont start. I found some config.cpp on the net wich contains the "SOVA" stuff, but i dont know what to replace etc.

Help! :)

Alex

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72;1287720']Thanks Stiff!

One issue with 85' is that on start it asks for P85_SOVA something and the mission wont start. I found some config.cpp on the net wich contains the "SOVA" stuff' date=' but i dont know what to replace etc.

Help! :)

Alex[/quote']

"P85_SovA" in p85_airs.pbo

Do you use the latest version including Hind(ericm)?

http://www.armaholic.com/page.php?id=5508

*I put some empty vehicles of Project '85 on a map to avoid the low frame rate at createVehicle.

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Im gonna test download the Hind only and see. Thanks

EDIT: Nvm, i never downloaded the whole P85 mod. Im skipping the UI and civilians etc though. shouldnt be needed right.

Alex

Edited by Alex72

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stiff you can also use ActivateAddons and preloading:

Thanks kju, I try it.

i never downloaded the whole P85 mod. Im skipping the UI and civilians etc though. shouldnt be needed right.

Alex, I improve handling of add-on in the next version. The action of air assault will add it, too. ;)

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Mission update v1.7

You can request air assault teams (USSR)

enjoy!

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Mission update v1.72

Compatibility with Talibans Mod v1.5

enjoy! :)

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