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Red Orchestra: Heroes of Stalingrad

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hahaha @ delay

And at this

Wilsonam;787966']To be clear' date=' we don't mean "Polish LANGUAGE", we mean "polishing the game to remove bugs".[/quote']
Edited by zeep

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We knew people would be unhappy about the delay and we agonized over whether we should do it or not. Someone has already drawn the parallel on the forums: our earlier games have only really hit a real volume of users after launch. We know it is bad timing, after starting the pre-purchase last week. But the response brought home that the pre-purchase beta phase isnt going to have 100s of people in it, with a few servers it is going to have potentially 10s of 1000s of people in it. Which is obviously great news. But it IS a Beta (it isnt some marketing/PR Beta with the game finished 2 months ago) and the large volume of people WILL throw up odd and weird little bugs that only come to light in bulk testing. Code and QA want the chance to fix that stuff before we actually release the finished product.

So people understand, internally no dates are being pushed back. Everything will still be finished to the same dates as for the original release date. What we are doing is buying ourselves 2 extra weeks of QA and bug-fix time.

We havent released dates of the next phases of the Beta testing, but they arent far away. We already have the first of the press in the Beta, with a preview phase for the press scheduled to run over the next couple of weeks or so. After that, well be ready for the final phase of the beta, with the pre-purchasers getting their hands on the game.

We havent taken this decision lightly: moving a release date late in the day is a nightmare. Weve done it because we feel it will make a difference to the product on launch day for the better, obviously. Moving a schedule that involves a large (for us) marketing budget, physical production and distribution to the retailers across the glove, as well as disappointing the fans who have waited a long time for this game, isnt easy. But in this case, we feel it will be worth the pain.

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:(

Well, i hope the beta is unaffected by this and/or comes out even faster.

The beta will most likely come out sooner and/or finish later, so it's not all bad news. ;)

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Lol, the forum went from Tripwire is the super awesome Jesus reincarnate to

"WTF Tripwire Sucks, how can they do this to us?"

Typical hormonal teenagers.

I knew this was a distinct probability. Not telling us when the beta was coming indicated that they may actually use the beta to TEST. Which meant they weren't confident with their product and when you aren't confident you push the date back. Plus it gives people more time to play the beta who paid for it.

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Could some longtime member from US or UK (who owns RO1) do me a favor and gift the game to me via steam ? I would send money to your PayPal account in advance.

Please PM me. Thanks.

Edited by VictorTroska

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wtf tripwire sucks there probably scaling the graphics back as much as possible to make it work on the shit engine that is unreal.

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you for real about unreal?

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wtf tripwire sucks there probably scaling the graphics back as much as possible to make it work on the shit engine that is unreal.

eb6.jpg

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Vazaram umas imagens de algum cara do closed beta lá no 4Chan, dize ele que não é o jogo no full graphics:

http://i.imgur.com/1aEAE.jpg

http://i.imgur.com/haKbm.jpg

http://i.imgur.com/JKNI8.jpg

http://i.imgur.com/fOPFm.jpg

http://i.imgur.com/1q8uW.jpg

http://i.imgur.com/EGtDE.jpg

http://i.imgur.com/savkI.jpg

http://i.imgur.com/SYr95.jpg

http://i.imgur.com/u61RV.jpg

http://i.imgur.com/C5wLB.jpg

http://i.imgur.com/H3Tip.jpg

http://i.imgur.com/xEuGZ.jpg

http://i.imgur.com/CQ086.jpg

http://i.imgur.com/NwHdq.jpg

http://i.imgur.com/D5pQV.jpg

http://i.imgur.com/5L2rE.jpg

http://i.imgur.com/OwyX5.jpg

http://i.imgur.com/66gfv.jpg

------------

E um Q&A com o cara que vazou essas screens:

Fonte: http://www.facepunch.com/threads/1114505-Red-Orchestra-2-Heroes-of-Stalingrad-V2-I-thought-this-was-Music-Software?p=31674285&viewfull=1#post31674285

Beta Tester Q/A

Q:

Do classes with bolt action rifles also have pistols too?

A:

They're an unlockable for all classes, yes. Less frustrating for riflemen who get stuck in close combat this way.

Q:

How many maps have you tried in the beta and more importantly, are they good? Do you get the sense of certain maps becoming instant classics?

A:

All 10 maps. I think they're all pretty good, though I haven't played them all extensively.

Q:

Is the classic RO atmosphere still there? Are the battles long, tense and bloody?

A:

Yes, it feels like Red Orchestra with better graphics!

Q:

Has the game been 'consolised' at all? As in, anything that feels toned down compared to the first game in order to try and reach the modern fps crows? Running speed, iron sight speed, things like that?

A:

No, it doesn't feel 'consolized' at all. However, they did merge the cover and bandage buttons last build but it works really well anyway, taking cover automatically bandages you now. Run speed and ironsight speed are actually faster.

Q:

What's with the low graphics in your screenshots?

A:

They aren't low settings exactly, however lots of the graphical options don't appear to do anything [yet].

It looks like shadows are either on or off, detail seems to work, textures seem to work. post processing doesn't work. Using the Ultra preset doesn't work, so I'm going to assume anything that Ultra sets isn't in, and the difference between normal and high is extra objects on the ground and slightly higher texture resolution.

Q:

Can you give us an idea of some of the weaker points of the game? What needs improvement?

A:

The graphics aren't that amazing, because they're not a huge studio. I also dislike Countdown with small numbers of players.

Q:

How will players give commands [aside from voice/chat?

A:

There will be a commo rose but the art is certainly not final yet.

Q:

The Grain Elevator map looks awesome, do you know how many stories of it are actually accessible to the player?

A:

You can go right up the top floor I believe. You see there is a balcony there? Shooting people from that is hilariously effective right now because not many people know it's there.

Q:

If you're severely wounded are you basically useless? Would it be better to just eat a grenade and respawn or can you still be useful to the team?

A:

If you're severely wounded you're going to die in a few seconds anyway, but you can still fire so its sometimes possible to take out the guy who killed you. Anything below a critical wound doesn't affect your performance past bleeding though, and that that limb will be easier to hurt next time.

Basically though if you get into a firefight most of the time you're going to come out of it dead or uninjured, or maybe with a wound to bandage.

[Pictured] - What you see as you start to bleed out. Doesn't really do it justice though. All colour drains away and your sound starts to fade out. That picture was about a second before I keeled over.

Q:

What does MG tracer fire look like now? I think I remember hearing that you guys were stepping away from the laser looking shit from RO1.

A:

They're ball tracers now. They only just got implemented and they look pretty neat. They also ricochet nicely.

Q:

How does the commander thing work? Does that person have to be glued to a radio the whole game? Can they do anything more than just calling in a spotter plane and artillery?

A:

They only have to be glued to the radio for the recon plane to work. They call in artillery, can place orders on the map (which you get points for following) and can force everyone who is dead to jump the respawn timer and respawn instantly.

Q:

Is there in-game voice chat?

A:

Yes, and the codec isn't fucking terrible either. You have 3 buttons, squad chat, team chat, and all chat.

Q:

I heard that your team's voices are in English while the enemy is in native language. Is this default?

A:

Yes, and will be default at launch too.

Q:

Based on what you have played which is better, RO1 or 2?

A:

I prefer RO2, as it plays like RO1 but with better graphics, less frustrating deaths, larger maps, and more players per map.

Q:

Let's talk gore!

A:

Gore is limb removal, bullethole decals on characters, and blood splatters on the floor and walls. Characters call out when they're shot, and the death animations are all ragdoll / animation composites, similar to Euphoria, but they're using PhysX instead so it doesn't totally murder your CPU. For example: Shoot a guy in the heart -> Blood splatters out behind him -> He drops his gun, clutches at his wound, and falls backwards -> He falls down the stairs he was climbing up. He comes to a rest at the bottom and sags as the life fades out of him.

Q:

Let's talk about the commander

A:

This is the commander UI [image]. If you bring up the map you can see this anywhere, but you can only force a respawn anywhere. If you use a radio you can call in artillery, and air recon

Recon calls in a slow and low recon plane that will report to you the location of people it can see, if you are stood near a radio. You get these reports instantly, your squad leaders get them soon after you, and the people below that get them after the squad leaders.

Artillery is designated using your binoculars, or your squad leaders, who can send you a recommended artillery target which you can accept.

Q:

Are there also decreasing penetration for tank Shells and the PTRS bullet the longer it gets fired?

A:

All guns penetrate worse and do less damage if their round travels for longer, not just tank and PTRS shells.

Q:

What's with the lack of footage?

A:

About maybe 2 weeks ago we had a journalist from PCGUS who was supposedly there filming footage, though he might have just been taking screenshots.

Q:

Do tanks have different ammo rounds?

A:

No, just AP, HE, and Smoke.

RO1 did later add tanks with HEAT and stuff though, so probably the same will happen here.

Q:

How does destruction work?

A:

It's small scale stuff. Roofs can be blown off, non enterable houses can be destroyed, enterable houses can be visually damaged. There are also patches on internal walls where you can place a satchel and they will create a hole you can go through which is neat!

Q: Why are you telling/showing us all this?

A:

Basically if tripwire is mad about this I will stop. I've been posting trying to sell the game to you guys, not in a clandestine way but because I genuinely enjoy the game and know you lot will too!

The 5 chars.

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12 days into their "August Media Blitz"

and all we've seen is a large advertisement on a medium sized game review website (which most people won't see since almost anyone computer savvy has ads turned off)

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I've actually never seen so funny trailer. "I was not in war, i just played Red Orchestra" :D

I don't have the original one, but by looks of it and me being WWII addict ill buy it 100% sure.

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Hint:

You can buy RO2 at GreenMan Gamming and get discounts to pay less then $28 using the code: SUNNY-SAVER-20PEC

The game uses Steamworks, so you get the key and can activate it in Steam.

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Thx Smurf , i bought Deluxe version - only 30€ :)

Edited by RobertHammer

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I cant find the deluxe edition on there just the normal edition.

---------- Post added at 03:44 PM ---------- Previous post was at 03:43 PM ----------

Nevermind.

---------- Post added at 04:01 PM ---------- Previous post was at 03:44 PM ----------

Just bought it :)

---------- Post added at 04:11 PM ---------- Previous post was at 04:01 PM ----------

Now how do I get access to this beta now?

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Now how do I get access to this beta now?

You have to wait for TWI to announce when it is.

At most it'll be a week or two wait for the announcement.

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You have to wait for TWI to announce when it is.

At most it'll be a week or two wait for the announcement.

I think they'll release it this week:cool:

€dit: Actually, it will be the 23rd

Edited by Mr. Charles

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I built a website dedicated to RO2, a fan site if you will, I got everything I can find On RO2 on it, screenshots,trailers,

walk throughs, interviews, news, links, ect,.

Site took me a week to build finished working on it last Saturday/sun early morning. Couldn't make up my mind on a

template for the site, and how to do something video wise, but its where its at, I think i can do more with it but im out of ideas atm.

Red Orchestra 2 Heroes of Stalingrad Fan Site

http://redorchestra2heroesofstalingradfansite.webs.com/

Any thoughts, idea,s feedback, things, i can add, do, adjust, change, let me know. :)

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