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Red Orchestra: Heroes of Stalingrad

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The reason for making it only one language (with sometimes funny accents) is just simple - players are too lazy to learn those few words/sentence/commands. Guess developers/publishers like this laziness and maybe even support it because they don't have to bother with proper voice acting + native speakers + proper talking/shouting.

Another example are names on signs or shops etc. Will it be more believable if devs write all in english or will it be better if they use the proper word+letters in native/"countrymen" language?

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Will it be more believable if devs write all in english or will it be better if they use the proper word+letters in native/"countrymen" language?

Technically yes, it would. You have to remember that you're assuming the mind-set of a German or Soviet soldier. There might be a signpost for СталинграÌд, but unless you can read Russian you're not going to be aware it says Stalingrad. That's sort of a big deal, if we assume for a moment that all Soviets were literate.

So it can be argued either way, there's nothing "lazy" about it. I don't think i'd have enjoyed Resistance quite as much if it had all been subtitled and the signs were purely in cyrillic. But I guess it boils down to taste. Personally I despised the English accents in Enemy at the Gates, although I still enjoyed the film.

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Isn't it called lazy if you don't like to learn even a few new things?

You don't have to learn another language and it's not rocket science just to guess/combine whats written on a sign or what was said in games...

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http://www.gametrailers.com/video/soviet-gameplay-red-orchestra/717226

Watch @ 0:58.

Turbo running stairs up & down still in there.. Guys please fix that before release. Really as it is in that video, is too fast. Wilsonam wouldn't you say?

Ramm explained some time ago how you guys (devs) timed people running a certain distance in real life and implemented the correct running speed in-game. Alright, now get the ascending and descending speeds correct too please.

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http://www.gametrailers.com/video/soviet-gameplay-red-orchestra/717226

Watch @ 0:58.

Turbo running stairs up & down still in there.. Guys please fix that before release. Really as it is in that video, is too fast. Wilsonam wouldn't you say?

Ramm explained some time ago how you guys (devs) timed people running a certain distance in real life and implemented the correct running speed in-game. Alright, now get the ascending and descending speeds correct too please.

That's not nitpicking at all.

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http://www.gametrailers.com/video/soviet-gameplay-red-orchestra/717226

Watch @ 0:58.

Turbo running stairs up & down still in there.. Guys please fix that before release. Really as it is in that video, is too fast. Wilsonam wouldn't you say?

Ramm explained some time ago how you guys (devs) timed people running a certain distance in real life and implemented the correct running speed in-game. Alright, now get the ascending and descending speeds correct too please.

You're saying it's unrealistic to sprint up stairs in real life? It isn't hard as long as you know how use those strange sticks attached to you called legs.

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You're saying it's unrealistic to sprint up stairs in real life? It isn't hard as long as you know how use those strange sticks attached to you called legs.

So I guess you're trying to say that every soldier in full battle gear can sprint up a set of stairs and not be totally exhausted or fall flat on their face?

I guess they are insanely fit...

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So I guess you're trying to say that every soldier in full battle gear can sprint up a set of stairs and not be totally exhausted or fall flat on their face?

I guess they are insanely fit...

I'd imagine most were pretty fit. Regardless, I'm in reasonable shape and can sprint up and down bleachers for 10-15 minutes straight when I'm working out. I'd say a soldier with adrenaline pumping through him would have little problem sprinting up stairs a few times during an hour if it requires it.

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^ This, I'm pretty sure a soldier could sprint up a flight of stairs easily in combat, being slightly tired from a short sprint up some stairs beats getting shot.

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Also soldiers in WW2 didnt really carry much. A rifle, ammo, a couple of grenades and some didnt even wear helmets.

Soldiers of today..... have trouble just going on patrols with all their damn gear.

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Definitely doable but that looked more like giant bounding leap speed rather then individual steps. Notice how the second flight seemed slower -was that sprint energy used up or just a walk key?

Small staircases with weight is definitely realistic but if that speed is maintained 2-3 stories I'd say he's be rather winded. I guess they're taking liberties with the animation as actual hitting every one of those little steps would take longer.

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I'd imagine most were pretty fit. Regardless, I'm in reasonable shape and can sprint up and down bleachers for 10-15 minutes straight when I'm working out. I'd say a soldier with adrenaline pumping through him would have little problem sprinting up stairs a few times during an hour if it requires it.

I guess I'm just in bad shape then... :bored:

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I guess I'm just in bad shape then... :bored:

Well your name is Big Dawg :D

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I hope this isnt like RO where it crashes constantly from virtual memory errors or create texture failed errors.

Edited by solidsnake2384

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Never had a single CTD or error in RO. Well, at least none that wasn´t my fault.

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I have to use LAA to run this game to keep it from crashing. And what I also hate is that sometimes the loadouts dont show and when I Continue i spawn as spectator even when I pick my team.

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Random problem with You, never had any problems with RO.

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Yay more problems! Absolutly no servers pop up in the server browser and that link did not help at all.

Ive had more problems with this game than with Arma 2.

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I'm a little worried by TWI's focus on attracting the COD kid market.

They say they are just trying to attract new customers to the realistic RO...

but in reality, if they do attract the COD kid market and it becomes profitable, they will easily make the decision to put the realism aspects on the backburner.

They've already proved that they are out to make a buck, so why is it hard to believe they would abandon a smaller less profitable market for a better one?

It's also unlikely that you are somehow going to change "cod kiddies" into realism vets (which is TWI's contention). These people want a fast paced fun shoot em up, they know what they want from a game. Sure some will adopt the realism, but most won't.

So the situation is TWI is marketing to an over saturated highly competitive target market. They are taking a HUGE risk putting their loyal customers on the back burner trying to attract a new crowd with a hybrid product. To think you are going to change Shoot em up players into realism players is in some ways preposterous.

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I don't really feel that the "realism" in RO is a barrier to entry.

It's not the kind of game that has a learning curve deeper than COD.

It's an Unreal based shooter.

It has more in common with COD than it has in difference. I think it will be an easy and intuative leap to any such gamer and most definitiely one that many of them will enjoy.

I don't for example feel that they will have to consult an instruction manual to get the greater complexities of RO.

I do feel on the otherhand, that in MP they will be in for a very similar experience as they get in COD. Learn the maps, learn the weapons, compete.

TWI isn't taking a big risk putting their core audince on the line. Firstly, I very much doubt that they putting their core audience on the line at all. I fully expect them to be pandering to theri every whimsy wherever possible.

However, RO was a mod, and then half a game. With no single player or Co-op but MP only, it wasn't ever fated to get AAA sales. It simply didn't have the budget to bring in the rest of the elements that best selling tac shooters provide as standard.

So they aren't going to abandon any of the principles which has got them a highly accoladed PvP game, but clearly they are also intending to make progress with their title. To reach out to a wider audience.

A wider audience for RO, while upsetting the status quo and overturning the established order of cliques in the forum, with all the associated tantrums that will ensue...

Is good for everyone. New blood = good.

It means more players, more servers, more mods. It means hopefully more sales, which means more expansions.

COD kiddies and RO kiddies are typically of the same age group, have the same intrests and the same attitudes. They are well matched.

Edited by Baff1

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Its working now! YAAAYYYY!!! But seriously this game has alot of problems for some people.

No, only you.

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It's not out of the realm of possibilities that a company shift it's markets.

As I've said if there is money to be made, they will go to it.

Maybe not in RO2, but RO3 perhaps.

We've seen it with COD, we've seen it with MOH (those are just 2 examples from the pc FPS gaming industry)

Just read the post by Ramm on the TWI forums trying to calm everyone down. They've admitted they needed to make bayonets almost "immediate" unlocks which was one of the biggest gripes in the community.

However, when talking about the PPSH drum magazine being an unlock, they said they did that for "balance" purposes.

Since when is realism about balance? He said the PPSH drum dominated too much in Ostfront, but I've played a ton of that game and I've never seen where the PPSH cleaned house. It has it's +'s and -'s, no need to "balance" it.

I'm still going to buy it, and still think it'll be a good game, but there are a few red flags that have went up to the community and they have been justified by the developers trying to squash those views.

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