THEBLITZ6794 10 Posted April 19, 2009 im making some missions that include ww1 style charges and i want to force soldiers to stand behind sandbags to shoot and other units to keep running at them and randomly stopping and shooting. Share this post Link to post Share on other sites
ProfTournesol 956 Posted April 19, 2009 WW1 style means WW1 mod ? :o: Anyway, to have soldiers standing up, put this in their init line this setunitpos "UP" If you wanna a whole group to stand up, write this in the init line of one unit of the group {_x setunitpos "UP"} foreach units group this or a whole area of units, put a trigger covering your units, (activable by East for East units, West for West, anybody for anybody etc.), and write this in the "on activation" line : {_x setunitpos "UP"} foreach thislist Regards, ProfT Share this post Link to post Share on other sites
THEBLITZ6794 10 Posted April 19, 2009 basically after losing the airport in everon the russians have setup a defense line infront of entre duex (SP?) and with large hills shilkas are having a field day (they hide behind the hill with their radar poking up then pullup when they see something) so a combined armor/inf assault is the only way 2 go! Share this post Link to post Share on other sites
AgentJonathan 0 Posted May 7, 2009 Wow, freaking awesome! I forgot, totally about that init code and was about to ask about it. Does the following exist?: this setunitpos "DOWN" I wanted to force snipers to go prone, so..... I think you can tell... Share this post Link to post Share on other sites
celery 8 Posted May 7, 2009 Wow, freaking awesome! I forgot, totally about that init code and was about to ask about it.Does the following exist?: this setunitpos "DOWN" I wanted to force snipers to go prone, so..... I think you can tell... It exists. You might want to use http://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA as a command reference. Share this post Link to post Share on other sites