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KAASKOP

Camouflage and draw distance

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The grass layer should rather be a restless pattern of appearing/disappearing pixels which could simulate grass with flowers in the wind

How would you go about that? Creating a pattern of appearing/disappearing pixels would require either animated textures or some kind of weird animated shader.

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I had in mind random placed pixels within the boarders of each cluster of "green" which should utilize very small resources. It is just to confuse the brain.

I have seen a similar method when simulating the stars during the night (not position, but the strenght of the light) with the fact that the air modulates the light strength and makes stars "flickering".

Or all pixels in that area coming and going steered by a formula were colour and lumen are modulated by the help of a random function.

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