floosy 0 Posted April 16, 2009 Hi all, i just need to know witch type of rvmat i must do for clutter (rocks and plants)?? Share this post Link to post Share on other sites
Linker Split 0 Posted April 20, 2009 ambient[] = {0.4,0.4,0.4,1};diffuse[] = {0.4,0.4,0.4,1}; forcedDiffuse[] = {0,0,0,1}; emmisive[] = {0,0,0,1}; specular[] = {0,0,0,1}; specularPower = 1; PixelShaderID = "Grass"; VertexShaderID = "Basic"; mainLight = "Sun"; renderFlags[] = {"AlphaInstancing","AlphaTest64"}; fogMode = "Fog"; try this one.... I use this one ;) Share this post Link to post Share on other sites
bravo 6 0 Posted May 3, 2009 just to inform: 'AlphaInstancing' is not a valid flag. edit: typo. Share this post Link to post Share on other sites
.kju 3240 Posted May 3, 2009 Not valid, yet still working - right?! From what I recall the OFP elite grass in the arma files use it, and the game complains about it in the rpt, still it does work/effect the grass clutter. Share this post Link to post Share on other sites
bravo 6 0 Posted May 3, 2009 (edited) Q, if your making a terrain and if you use such flag, it will work with no problem, though if you binarize it with that invalid flag, you will receive errors or warnings in the log. Why not avoid them? If the flag is useless, why use it? Edit: I don't know how it is in OFP, never tried it. But i in fact tried in ArmA and using that particular flag or not is exactly the same in visual terms. Edited May 3, 2009 by bravo 6 Share this post Link to post Share on other sites
.kju 3240 Posted May 3, 2009 Well i don't know the details. You have to talk to Acè about it. I just know that OFP elite grass in arma files has the flag and causes the rpt warning. OFP elite grass is very transparent and good looking. If its related to this setting is beyond my knowledge. Share this post Link to post Share on other sites
bravo 6 0 Posted May 3, 2009 OFP elite grass is very transparent and good looking. If its related to this setting is beyondmy knowledge. If it shows warnings in OFP too its because something is not fully correct. By the way, in OFP grass you so like, does the shadows affect or can be seen in those transparent and good looking grass? i doubt :cool: If so, can you post a picture of it? Share this post Link to post Share on other sites
.kju 3240 Posted May 3, 2009 Check these two: * PROPER C Clutter SgtAce * PROPER R Clutter SAP Everon Or check 3DE dreide and SAP Everon. I prefer these WAY WAY WAY more than ArmA standard grass. Best ones out there! That said I hardly know any other people having modded/made grass clutter so far. mikebart has a nice one too, yet not officially released. :bounce3: Share this post Link to post Share on other sites
bravo 6 0 Posted May 3, 2009 hum.. those grass remind me the ones i had for Safwan: Though i think its not the best way to have it in correct terms. - Have you tried to add clutter rocks or other flowers to mix among that specific grass? - Have you tried to see if the shadow of the soldier works on that grass? ;) Share this post Link to post Share on other sites
.kju 3240 Posted May 3, 2009 Well shadows are not that important to me. I hardly notice them while playing and their drawing distance is very limited. I dont tweak clutter myself sorry. Too many other projects going. :) Just made Acè excellent work more available. Of course as addon for any islands, it does not very every perfectly well, yet for me its standard arma (ugly) vs Acè (very nice). Share this post Link to post Share on other sites
bravo 6 0 Posted May 4, 2009 what if you set the time to night? Share this post Link to post Share on other sites