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MehMan

Hands are still static

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I'm a bit disapointed to see that older games like H&D2 and BF2 still beat ArmA2 when it comes to vehicles. What I'm talking about is things like mounted weapons and how the character holds them. For example, I posted this ages ago, a vehicle mounted weapon in H&D2:

http://www.youtube.com/watch?v=UkLceGMeCGs

Next is vehicle steering:

http://www.youtube.com/watch?v=Or1r1bixn7Y

See how an older game like H&D2 handles this? Like, tons better than ArmA and probably ArmA2?

I think it kinda sucks that nothing is being done in this department.

BF2 also handles this pretty well, much in a similar manner:

You can see the gunner actually ducking.

So I'm hoping this might be improved. I think I'd be great to see it improved. But, eh, what the hell do I know, right.

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I kinda agree, but Arma 1 DOES HAVE vehicle steering, and the way it applies to ground. it's just not very visible until you test it.

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I'm talking about the driver turning his hands while turning the wheel.

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Hidden & Dangerous 2 is built with the driving model of Mafia, which makes it an excellent drive next to being a great tactical shooter.

Armed Assault 2 needs something like ragdoll physics for operators and passengers of vehicles and animated arms for steering.

But it also needs a good driving model incl. proper oversteer, understeer, suspensions and tyre dynamics.

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yea i hope it is possible to improve the vehicle handling compared to OFP and ArmA 1.

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Watch at 1:10...

This is the way to go BIS..... whistle.gifpistols.gif

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Oh please god let it be incorporated. Please. Seriously. Actually, while you're there, kindly stick in the rest of the features Sakura has thrown in.

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Arma and even Ofp at his time had outdated animation, hope this will be fixed in Arma2 .. thumbs-up.gif

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i'd also like to see LOTS of improved stuff like animations,

damage model, transitions, effects, etc, etc,...

but i think the problem is that BIS has a relatively small team

of developers compared to many of the "bigshot" companies

and therefore it's simply impossible for them to produce all

those superficial details that these uber-budget games get.

we'll probably see many of them in flashpoint 2 but then that's

likely going to be a dumbed down experience for the

mainstream console-crowd.

real simulations are a niche-market even on pc and we can all

be glad that there even is a company like BIS that keeps

making games like these. but with lower budget come lower

standards and priorites have to be set.

personally i hope they concentrate on the most important

things first, like smooth performance and good/working ai.

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ArmA 2 need better hand animations while driving or flying a vehicle...

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