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bennie1983nl

error in config file

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I don't get it everything looks fine :crazy_o:

errorjwh.jpg

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define true 1
#define false 0

#define private 0
#define protected 1
#define public 2

class CfgPatches
{
class FJ
{
* *units[]={"FJ1","FJ2","FJMED","FJOFF"};
* * weapons[]={};
* * requiredVersion=1.96;
* * requiredAddons[]={};
*};
};

class CfgModels
{
*class default {};
*class Man:default {};
*class fallschirmjaeger_1:man {};
{
* *sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"};
* *sectionsInherit=Head;
*};
};

class CfgVehicles
{
*class All {};
*class AllVehicles:All {};
*class Land:AllVehicles {};
*class Man:Land {};
*class Soldier:Man {};
*class SoldierEB:Soldier {};
*class SoldierEMG:SoldierEB {};
*class SoldierEMedic:SoldierEB {};
*class OfficerE:SoldierEB {};
*class FJ1:SoldierEB
*{
* *displayName="Fallschirmjager K98";
* *model="\fall\fallschirmjaeger_1.p3d";
* *vehicleClass="IOH Fallies";
* *side=0;
* *wounds[]={};
* *armor=3;
* *armorLegs=1.500000;
* *cost=400000;
* *nightVision=0;
* *camouflage=0.8;
* *audible=0.04;
* *accuracy=2.500000;
* *sensitivity=1.0;
* *sensitivityEar=0.15;
* *hitSounds[]={hitSound1,0.12,hitSound2,0.1,hitSound3,0.1,hitSound4,0.1};
* *weapons[]={"UP_K98K","Throw","Put"};
* *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"};
*};
*class FJ2:SoldierEMG
*{
* *displayName="Machine Gunner";
* *model="\fall\fallschirmjaeger_1.p3d";
* *vehicleClass="IOH Fallies";
* *side=0;
* *weapons[]={"UP_K98K","Throw","Put"};
* *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"};
*};
*class FJMED:SoldierEMedic
*{
* *displayName="Medic";
* *model="\fall\fallschirmjaeger_1.p3d";
* *vehicleClass="IOH Fallies";
* *side=0;
* *weapons[]={"UP_K98K","Throw","Put"};
* *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"};
*};
*class FJOFF:OfficerE
*{
* *displayName="Officer";
* *model="\fall\fallschirmjaeger_1.p3d";
* *vehicleClass="IOH Fallies";
* *side=0;
* *weapons[]={"UP_K98K","Binocular","Throw","Put"};
* *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"};
*};
};

class CfgGroups
{
*class EAST
*{
* *name="EAST";
* *class FJ_GROUPS1
* *{
* * *name="Fallies groups";
* * *class FJ_g1
* * *{
* * * *name="Group 1";
* * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};};
* * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-8,-3,0};};
* * * *class Unit2{name="3";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};};
* * * *class Unit3{name="4";side=0;vehicle="FJMED";rank="Corporal";position[]={-4,-3,0};};
* * * *class Unit4{name="5";side=0;vehicle="FJ2";rank="Corporal";position[]={-2,-3,0};};
* * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Corporal";position[]={0,-3,0};};
* * * *class Unit6{name="7";side=0;vehicle="FJ1";rank="Private";position[]={2,-3,0};};
* * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};};
* * * *class Unit8{name="9";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};};
* * * *class Unit9{name="10";side=0;vehicle="FJMED";rank="Private";position[]={8,-3,0};};
* * *};
* * *class FJ_g2
* * *{
* * * *name="Group 2";
* * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};};
* * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};};
* * * *class Unit2{name="3";side=0;vehicle="FJ2";rank="Corporal";position[]={-4,-3,0};};
* * * *class Unit3{name="4";side=0;vehicle="FJ1";rank="Corporal";position[]={-2,-3,0};};
* * * *class Unit4{name="5";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};};
* * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};};
* * * *class Unit6{name="7";side=0;vehicle="FJMED";rank="Private";position[]={6,-3,0};};
* * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={8,-3,0};};
* * *};
* *};
*};
};

Edited by W0lle

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In the CfgModels section (i have not looked elsewhere for now) :

class fallschirmjaeger_1:man {};
{
 sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"};
 sectionsInherit=Head;
};

See the error ?

It is the {}; after class fallschirmjaeger_1:man

Edited by W0lle

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