bennie1983nl 0 Posted March 16, 2009 (edited) I don't get it everything looks fine :crazy_o: #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class FJ { * *units[]={"FJ1","FJ2","FJMED","FJOFF"}; * * weapons[]={}; * * requiredVersion=1.96; * * requiredAddons[]={}; *}; }; class CfgModels { *class default {}; *class Man:default {}; *class fallschirmjaeger_1:man {}; { * *sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"}; * *sectionsInherit=Head; *}; }; class CfgVehicles { *class All {}; *class AllVehicles:All {}; *class Land:AllVehicles {}; *class Man:Land {}; *class Soldier:Man {}; *class SoldierEB:Soldier {}; *class SoldierEMG:SoldierEB {}; *class SoldierEMedic:SoldierEB {}; *class OfficerE:SoldierEB {}; *class FJ1:SoldierEB *{ * *displayName="Fallschirmjager K98"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *wounds[]={}; * *armor=3; * *armorLegs=1.500000; * *cost=400000; * *nightVision=0; * *camouflage=0.8; * *audible=0.04; * *accuracy=2.500000; * *sensitivity=1.0; * *sensitivityEar=0.15; * *hitSounds[]={hitSound1,0.12,hitSound2,0.1,hitSound3,0.1,hitSound4,0.1}; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJ2:SoldierEMG *{ * *displayName="Machine Gunner"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJMED:SoldierEMedic *{ * *displayName="Medic"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; *class FJOFF:OfficerE *{ * *displayName="Officer"; * *model="\fall\fallschirmjaeger_1.p3d"; * *vehicleClass="IOH Fallies"; * *side=0; * *weapons[]={"UP_K98K","Binocular","Throw","Put"}; * *magazines[]={"UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","UP_K98Kmag","HandGrenade","HandGrenade","HandGrenade"}; *}; }; class CfgGroups { *class EAST *{ * *name="EAST"; * *class FJ_GROUPS1 * *{ * * *name="Fallies groups"; * * *class FJ_g1 * * *{ * * * *name="Group 1"; * * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};}; * * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-8,-3,0};}; * * * *class Unit2{name="3";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};}; * * * *class Unit3{name="4";side=0;vehicle="FJMED";rank="Corporal";position[]={-4,-3,0};}; * * * *class Unit4{name="5";side=0;vehicle="FJ2";rank="Corporal";position[]={-2,-3,0};}; * * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Corporal";position[]={0,-3,0};}; * * * *class Unit6{name="7";side=0;vehicle="FJ1";rank="Private";position[]={2,-3,0};}; * * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};}; * * * *class Unit8{name="9";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};}; * * * *class Unit9{name="10";side=0;vehicle="FJMED";rank="Private";position[]={8,-3,0};}; * * *}; * * *class FJ_g2 * * *{ * * * *name="Group 2"; * * * *class Unit0{name="1";side=0;vehicle="FJOFF";rank="Lieutnant";position[]={0,0,0};}; * * * *class Unit1{name="2";side=0;vehicle="FJ1";rank="Sergeant";position[]={-6,-3,0};}; * * * *class Unit2{name="3";side=0;vehicle="FJ2";rank="Corporal";position[]={-4,-3,0};}; * * * *class Unit3{name="4";side=0;vehicle="FJ1";rank="Corporal";position[]={-2,-3,0};}; * * * *class Unit4{name="5";side=0;vehicle="FJ1";rank="Private";position[]={4,-3,0};}; * * * *class Unit5{name="6";side=0;vehicle="FJ1";rank="Private";position[]={6,-3,0};}; * * * *class Unit6{name="7";side=0;vehicle="FJMED";rank="Private";position[]={6,-3,0};}; * * * *class Unit7{name="8";side=0;vehicle="FJ1";rank="Private";position[]={8,-3,0};}; * * *}; * *}; *}; }; Edited April 16, 2009 by W0lle Share this post Link to post Share on other sites
sanctuary 19 Posted March 16, 2009 (edited) In the CfgModels section (i have not looked elsewhere for now) : class fallschirmjaeger_1:man {}; { sections[]={"head injury","body injury","l arm injury","p arm injury","l leg injury","p leg injury","hlava","krk","osobnost"}; sectionsInherit=Head; }; See the error ? It is the {}; after class fallschirmjaeger_1:man Edited April 16, 2009 by W0lle Share this post Link to post Share on other sites