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Nicholas Bell

Errors listed in BinPBO Log

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Is there a reference for the various errors that appear listed in the log when one uses BinPBO to binarize an addon?   Some are self-explanatory.  Others are over my head, like:

Error while trying to generate ST for points

Error in statement: ar.SerializeEnum(RSB(pixelShaderID),_lod[0]._pixelShaderID,0,PSNormal)

....CfgConvertFileChng.exe returned error 1

very small normal

Unknown flag AlphaInstancing

What's really interesting is that everything works despite the errors, which says a lot for how forgiving the program is.  But I would sure appreciate any help in determining how to eliminate these bugs.

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> Error while trying to generate ST for points

Use forum search. wink_o.gif

> Error in statement: ar.SerializeEnum(RSB(pixelShaderID),_lod[0]._pixelShaderID,0,PSNormal)

Probably some faulty shader definition in an rvmat. Rvmat

can be added to ignore file types in binpbo if you deliver them

with the file anyway.

> ....CfgConvertFileChng.exe returned error 1

Probably include, define or syntax error in your config.

> very small normal

Use forum search. wink_o.gif

> Unknown flag AlphaInstancing

Use forum search. wink_o.gif

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You can check for those errors in O2 (menu->structure->check faces):

- Cannot generate ST-coordinates

- Non-linear mapping

- Non-planar faces

Some of them belong to quadrized areas, which should be triangulated, others show errors in the texture mapping.

Well, those errors usually do not interfere with the game engine, but may have an effect on the in game graphics, because the graphic hardware tries to calulate the normals for correct display  crazy_o.gif

I usually try to minimize those errors... when I do not forget to check for them  whistle.gif

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