Nicholas Bell 0 Posted March 10, 2009 Is there a reference for the various errors that appear listed in the log when one uses BinPBO to binarize an addon? Â Some are self-explanatory. Â Others are over my head, like: Error while trying to generate ST for points Error in statement: ar.SerializeEnum(RSB(pixelShaderID),_lod[0]._pixelShaderID,0,PSNormal) ....CfgConvertFileChng.exe returned error 1 very small normal Unknown flag AlphaInstancing What's really interesting is that everything works despite the errors, which says a lot for how forgiving the program is. Â But I would sure appreciate any help in determining how to eliminate these bugs. Share this post Link to post Share on other sites
.kju 3245 Posted March 10, 2009 > Error while trying to generate ST for points Use forum search. > Error in statement: ar.SerializeEnum(RSB(pixelShaderID),_lod[0]._pixelShaderID,0,PSNormal) Probably some faulty shader definition in an rvmat. Rvmat can be added to ignore file types in binpbo if you deliver them with the file anyway. > ....CfgConvertFileChng.exe returned error 1 Probably include, define or syntax error in your config. > very small normal Use forum search. > Unknown flag AlphaInstancing Use forum search. Share this post Link to post Share on other sites
modemmaik 53 Posted March 10, 2009 You can check for those errors in O2 (menu->structure->check faces): - Cannot generate ST-coordinates - Non-linear mapping - Non-planar faces Some of them belong to quadrized areas, which should be triangulated, others show errors in the texture mapping. Well, those errors usually do not interfere with the game engine, but may have an effect on the in game graphics, because the graphic hardware tries to calulate the normals for correct display  I usually try to minimize those errors... when I do not forget to check for them  Share this post Link to post Share on other sites