Bloodhound 0 Posted March 5, 2002 how do you make the mission failed when a specific unit (downed pilot) dies? Share this post Link to post Share on other sites
RED 0 Posted March 5, 2002 In the triggers condition feild, put (instead of "this"): not(alive unitname) (unitname is the name of the unit you want to die) then give the trigger type "end1" RED Share this post Link to post Share on other sites
Bart.Jan 0 Posted March 5, 2002 Crete trigger type failure with condition not(alive nameofpilot) . Share this post Link to post Share on other sites
Bloodhound 0 Posted March 6, 2002 when i do that and try to create the trigger it says: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">type bool, expect nothing<span id='postcolor'> or something like that Share this post Link to post Share on other sites
Deus Ex 0 Posted March 6, 2002 hmm not sure i tried getting into making co-op maps but failed many many times. i stuck with MP maps Share this post Link to post Share on other sites
Deus Ex 0 Posted March 6, 2002 actually have you check out the comref? Its a scripting guide full of commands. get it HERE Or use my friends site: CLICKHERE Share this post Link to post Share on other sites
DarkTerritory3 0 Posted March 6, 2002 You don`t really need to type this not alive... You can just drag a line from the trigger to the thing you want to die. Than choose not present. but use like 9999 axis a and 9999 axis b etc etc Share this post Link to post Share on other sites