sanctuary 19 Posted October 5, 2009 The scar is finished and ingame, not as great looking or as good proportions as the Blackblood beta scar but it is more than enough for the WW4 project. Anyways, for those of you addon makers, here is an update to the previously released weapon MLOD pack, so you can rework, retexture, improve in any ways you want the upgraded weapons models for your own needs : http://www.zshare.net/download/6652437961725cf5/ http://depositfiles.com/files/qvleugzvi http://www.badongo.com/file/17631407 http://rapidshare.com/files/289010111/MLODupdateww4.rar.html http://www.megaupload.com/?d=S24KP4G8 http://www.mediafire.com/download.php?omtcyfjmn4g Inside the rar archive, you will have the MLOD (so editable in O2) for every variations i currently have of the an94-like rifle and its texture, every variation of the scar-like rifle used up there and its texture and every variation of the groza-like (that i reworked a lot since its released state), and its texture. Share this post Link to post Share on other sites
rellikki 7 Posted October 5, 2009 Personally I think it turned out really great. :) May I ask what tools were used to model it? Did you refer to any modeling tutorials and if so, which? Share this post Link to post Share on other sites
sanctuary 19 Posted October 5, 2009 Just took lot of time in O2 using the old Brsseb technique "place vertice following the weapon shape" mixed with some "let's try to create a rough rifle-like shape around some various boxes and cylinder then let's just background mapping the faces by pressing B and hope it will be ok" :D The previous screenshots were made on Fab P3dUnwrap viewer (that render things so much better than the OFP engine unfortunately) , that helped too when moving some of the mapping to a better location. Share this post Link to post Share on other sites
Drongo69 117 Posted October 5, 2009 I'm interested to see how the firefights work out with the new sensitivity values. AI snipers should be absolute nightmares now. Share this post Link to post Share on other sites
sanctuary 19 Posted October 5, 2009 Hopefully this should get rid of the shy snipers from before :) Share this post Link to post Share on other sites
Drongo69 117 Posted October 6, 2009 Getting this error when I start WW4 with the new troop pbos from the previous page. It plays fine though. Share this post Link to post Share on other sites
sanctuary 19 Posted October 6, 2009 (edited) I knew i should have included the latest ww4_magazines, as i gave a pistol to some squad leader/officers. Here it is : http://www.megaupload.com/?d=WXB73S87 http://www.badongo.com/file/17650092 http://rapidshare.com/files/289423004/updateww4mags.rar.html http://depositfiles.com/files/rakt7ihxc http://www.mediafire.com/download.php?4dzmn2mzym1 Get the WW4_Magazines.pbo from the rar archive, it is up to date with every changes in AI range/probability and should have all the current weapon classes definitions, so the error should get away. Edited October 6, 2009 by Sanctuary Share this post Link to post Share on other sites
Rahul 10 Posted October 10, 2009 I download some mission,which need gunslinger edition,keygets type of things.not working with mode. Share this post Link to post Share on other sites
sanctuary 19 Posted October 10, 2009 What mission ? I can't help if you give no precise information. Share this post Link to post Share on other sites
riffleman 20 Posted October 12, 2009 I found one mission name is operation firelord.in which there is a cutescene,in that player passes through a car accident.but due to damage script.mission did't run and hang theqe. Share this post Link to post Share on other sites
sanctuary 19 Posted October 12, 2009 Operation Firelord and the Gunslinger addons were made for 1.46. Such missions and addons will always have problems with Resistance 1.96 It is not related to WW4 in any ways. Share this post Link to post Share on other sites
caleb12 10 Posted October 13, 2009 Sanctuary will u be using stuff from Operation Gulf War Crisis. Share this post Link to post Share on other sites
sanctuary 19 Posted October 13, 2009 After the AAVP that model basis came from the OGWC beta as i said previously, it is possible another vehicle will come from it too. Share this post Link to post Share on other sites
Fricet 0 Posted October 15, 2009 I've played around with this, and i love it! Very nice additions Sanctuary! Snipers are very effective, as they should. The mod works fine on my slow (900 mhz)computer, no lag whatsoever. I though that was really amazing since the models and textures look very good. The custom anims are very smooth aswell, nice to see that "jump/climb" animation. Very handy. Thanks for all your hardwork, you keep ofp alive hehehe :-P Share this post Link to post Share on other sites
Sennacherib 0 Posted October 15, 2009 yeah, Sanct is the OFP Pope :D Share this post Link to post Share on other sites
sanctuary 19 Posted October 15, 2009 Thanks guys, i hope you will appreciate what's to come for the mod, once it is done ;) Share this post Link to post Share on other sites
BronzeEagle 2 Posted October 15, 2009 sanctuary in the readme will you include a how to on making ai soldiers climb fences? Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 15, 2009 yeah, Sanct is the OFP Pope :D Amen.:don 13: Share this post Link to post Share on other sites
sanctuary 19 Posted October 15, 2009 (edited) sanctuary in the readme will you include a how to on making ai soldiers climb fences? The "move over" for the AI can be done by a NameofAI playmove "moveover" The "climb over" can be done by a NameofAI playmove "moveover2" See this mission editor example to see how it is done : http://www.filefront.com/14727655/climbmove.rar Extract the folder named climbmovetest.eden from the .rar archive and place in into ......\Operation Flashpoint\Users\YourUserName\missions\ load climbmovetest in Everon, and just preview. (Obviously require the WW4 modpack, either the released version, or one of the various beta of the anims you can find, or even the mini mod with WW4 anims only from few pages ago) The max height a soldier should be able to climb are those walls you can find around military bases on the various islands. edit : oops added a "r" letter too much in to playmove quotes up there, fixed now Edited October 15, 2009 by Sanctuary Share this post Link to post Share on other sites
sanctuary 19 Posted October 17, 2009 The west recon troops : Share this post Link to post Share on other sites
stgn 39 Posted October 17, 2009 Like the aimpoint version. STGN Share this post Link to post Share on other sites
BronzeEagle 2 Posted October 17, 2009 sanc. are you going to do a hearts and minds intel gatherer? maybe a shemagh around his neck, a beard, something like that? Share this post Link to post Share on other sites
sanctuary 19 Posted October 17, 2009 No, that's not in the plan. Share this post Link to post Share on other sites
riffleman 20 Posted October 17, 2009 Sanc i try to played some campaign with your made addon,in some mission soldier hide in houses that solder are not visible in your made houses.i usually through gernade at houses.than passed the mission. Share this post Link to post Share on other sites
sanctuary 19 Posted October 17, 2009 (edited) There are no specific ww4 houses, that's the same ones as BIS houses. Edited October 17, 2009 by Sanctuary Share this post Link to post Share on other sites