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sanctuary

WW4 Modpack 1

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The scar is finished and ingame, not as great looking or as good proportions as the Blackblood beta scar but it is more than enough for the WW4 project.

00zz.jpg

Anyways, for those of you addon makers, here is an update to the previously released weapon MLOD pack, so you can rework, retexture, improve in any ways you want the upgraded weapons models for your own needs :

http://www.zshare.net/download/6652437961725cf5/

http://depositfiles.com/files/qvleugzvi

http://www.badongo.com/file/17631407

http://rapidshare.com/files/289010111/MLODupdateww4.rar.html

http://www.megaupload.com/?d=S24KP4G8

http://www.mediafire.com/download.php?omtcyfjmn4g

Inside the rar archive, you will have the MLOD (so editable in O2) for every variations i currently have of the an94-like rifle and its texture, every variation of the scar-like rifle used up there and its texture and every variation of the groza-like (that i reworked a lot since its released state), and its texture.

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Personally I think it turned out really great. :) May I ask what tools were used to model it? Did you refer to any modeling tutorials and if so, which?

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Just took lot of time in O2 using the old Brsseb technique "place vertice following the weapon shape" mixed with some "let's try to create a rough rifle-like shape around some various boxes and cylinder then let's just background mapping the faces by pressing B and hope it will be ok" :D

The previous screenshots were made on Fab P3dUnwrap viewer (that render things so much better than the OFP engine unfortunately) , that helped too when moving some of the mapping to a better location.

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I'm interested to see how the firefights work out with the new sensitivity values. AI snipers should be absolute nightmares now.

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Hopefully this should get rid of the shy snipers from before :)

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ww4error.jpg

Getting this error when I start WW4 with the new troop pbos from the previous page. It plays fine though.

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I knew i should have included the latest ww4_magazines, as i gave a pistol to some squad leader/officers.

Here it is :

http://www.megaupload.com/?d=WXB73S87

http://www.badongo.com/file/17650092

http://rapidshare.com/files/289423004/updateww4mags.rar.html

http://depositfiles.com/files/rakt7ihxc

http://www.mediafire.com/download.php?4dzmn2mzym1

Get the WW4_Magazines.pbo from the rar archive, it is up to date with every changes in AI range/probability and should have all the current weapon classes definitions, so the error should get away.

Edited by Sanctuary

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I download some mission,which need gunslinger edition,keygets type of things.not working with mode.

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What mission ?

I can't help if you give no precise information.

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I found one mission name is operation firelord.in which there is a cutescene,in that player passes through a car accident.but due to damage script.mission did't run and hang theqe.

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Operation Firelord and the Gunslinger addons were made for 1.46. Such missions and addons will always have problems with Resistance 1.96

It is not related to WW4 in any ways.

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After the AAVP that model basis came from the OGWC beta as i said previously, it is possible another vehicle will come from it too.

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I've played around with this, and i love it!

Very nice additions Sanctuary! Snipers are very effective, as they should.

The mod works fine on my slow (900 mhz)computer, no lag whatsoever. I though that was really amazing since the models and textures look very good. The custom anims are very smooth aswell, nice to see that "jump/climb" animation. Very handy.

Thanks for all your hardwork, you keep ofp alive hehehe :-P

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Thanks guys, i hope you will appreciate what's to come for the mod, once it is done ;)

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sanctuary in the readme will you include a how to on making ai soldiers climb fences?

The "move over" for the AI can be done by a

NameofAI playmove "moveover"

The "climb over" can be done by a

NameofAI playmove "moveover2"

See this mission editor example to see how it is done :

http://www.filefront.com/14727655/climbmove.rar

Extract the folder named climbmovetest.eden from the .rar archive and place in into

......\Operation Flashpoint\Users\YourUserName\missions\

load climbmovetest in Everon, and just preview.

(Obviously require the WW4 modpack, either the released version, or one of the various beta of the anims you can find, or even the mini mod with WW4 anims only from few pages ago)

The max height a soldier should be able to climb are those walls you can find around military bases on the various islands.

edit : oops added a "r" letter too much in to playmove quotes up there, fixed now

Edited by Sanctuary

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sanc. are you going to do a hearts and minds intel gatherer? maybe a shemagh around his neck, a beard, something like that?

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Sanc i try to played some campaign with your made addon,in some mission soldier hide in houses that solder are not visible in your made houses.i usually through gernade at houses.than passed the mission.

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There are no specific ww4 houses, that's the same ones as BIS houses.

Edited by Sanctuary

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