Commando84 0 Posted March 6, 2009 also playing vanilla arma on Gaia island ( one of the old Wgl islands ) the fuel depot structures are impossible to blow up, I tried with hellfires and ffar's and every ammo on my cobra but It didn't blow up And i was hoping for some playing around with satchel charges Share this post Link to post Share on other sites
.kju 3240 Posted March 6, 2009 Thanks Commando84 - here is the bug ticket. If you had some coords, that would help locate that bastard more easily. Share this post Link to post Share on other sites
Commando84 0 Posted March 6, 2009 Ohh I'll do some recon tonight Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted March 6, 2009 @Fk AnderssonQuote[/b] ]Cannot reproduce.Detailed info on repro needed. Reopen if issue still applies. In other words in our editor tests Everon, Nogova and OFP World all worked fine for AI to lift off all by themselves. As said you need to add a detailed repro and ensure that no addons messed it up. Will doo sooo.... PS: The only "Map" i tested was OFP World.. Places was Nogova, Everon and the other one with Airport. Not the single maps "Everon", "Nogova" and the other (allways forget the name) Is it Malden?.. Only AirP on OFP WORLD.. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted March 7, 2009 There, i think i found the problem.. Test scenario 1: Place you as a player at the South AirPort on Nogova. Place 1 AI! ACE A10CAS on the "!TAXIWAY!" In front of the hangars. NOT IN YOUR GROUP. Place WAYPOINTS for the A10 around the Island. Press preview... Scenario 2: Place you as a player at the South AirPort on Nogova. Place 1 AI! ACE A10CAS to the START of the RUNWAY. Place waypoints.. Press Preview. Scenario 1: AI wont take off..Taxi and Runway isnt synced or something.. Scenario 2: The AI WILL take off. BUT only if he is at the VERRY start of the runway... Soloution...Remake the airport. Fix the TaxiW and runway so the T.W goes ALL the way to the start of the runway.. Share this post Link to post Share on other sites
an_enlarged_stomach 1 Posted March 8, 2009 I love the map with the really long name. It starts with N. My only two requests for that island are 1. Make all buildings enterable. 2. Create a large city about the size of the city in Tatawin by floosy, with custom buildings. Then, I'll get my dream island.. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted March 9, 2009 @Q: Any updates on the OFP World and AirP problem...?? Share this post Link to post Share on other sites
the-f 0 Posted March 10, 2009 @Fk Andersson: i have no problems.... Test 1 Test 2 a test mission would help. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted March 10, 2009 No, i can see that... But i said A.C.E A10CAS, not harriers... And i hope the map was OFP World.. EDIT: Jesus....I hade to wait like a minute before the pilot had turned all the way and took of... But yes your right i stand corrected... Share this post Link to post Share on other sites
mr.g-c 6 Posted March 16, 2009 Heya Q, we have signature checking enabled and we would like to know how to Force the SAT-Textures for everyone aswell as on the Server? Share this post Link to post Share on other sites
.kju 3240 Posted March 16, 2009 Sorry to say but you failed the reading test again. HowTo_enforce_the_same_texture_in_MP_play Share this post Link to post Share on other sites
mr.g-c 6 Posted March 16, 2009 Sorry to say but you failed the reading test again. Â HowTo_enforce_the_same_texture_in_MP_play No, i have it running like that of course already since 1.10... But how does that fit with the HQ SAT-Textures? Share this post Link to post Share on other sites
.kju 3240 Posted March 16, 2009 What are HQ SAT textures? There are HQ textures (close) and SAT textures (distant). Share this post Link to post Share on other sites
mr.g-c 6 Posted March 16, 2009 The Versions with the new Sat textures (they are HQ - High Quality IMO).... Share this post Link to post Share on other sites
.kju 3240 Posted March 16, 2009 There is the new single SAT texture from Rg and two optional real SAT by Rg and the-f. Next try. Share this post Link to post Share on other sites
Hadrian_21VB 0 Posted March 19, 2009 Hey Q, Lookie lookie PM in your inbox Share this post Link to post Share on other sites
.kju 3240 Posted March 19, 2009 gday Kn. Hadrian-[21VB] Â I took a brief look. It is not hard at all. I recommend you to have a look at Roller and give it a go converting it yourself. Feel free to ask questions along the line over at the roller project space after reading the docu and spending some time yourself trying to convert it. The schedule here is too filled with other projects. Hope you give it a go. Â http://dev-heaven.net/wiki/roller Share this post Link to post Share on other sites
Hadrian_21VB 0 Posted March 23, 2009 Hey Q ! Thanks a lot for your input. I will give it a go, as soon as I can find the time to spare Share this post Link to post Share on other sites
.kju 3240 Posted April 23, 2009 Just a small maintenance release. Gratitude to Rg! Improved: coloring of trees to be more brownish and different for each tree type. BIG THANKS to Rg once again! Added: forest environment sound for wood ground textures (wood sounded weird for open areas). Fixed: Possible rpt annoyance with PK_veh class. Added: cfgSurfaces classes for MikeBart's ground textures. Change log on the roadmap Both full and patch available. Possible to update via .\@aceip\tools\sixarma-updater.exe Take note that the modfolder must be in .\arma\@aceip! Possible to update via YAS 2009 server. More details how to update Mirrors very much appreciated. :bounce3: Share this post Link to post Share on other sites
oldbear 390 Posted April 23, 2009 It looks like the "full" file is not available : The requested URL /pub/ACEIP_v1.113full.exe was not found on this server. Share this post Link to post Share on other sites
.kju 3240 Posted April 23, 2009 It is now. Thanks for the info. :bounce3: PS: Feel free to add in a mirror in the BIKI page directly yourself! Share this post Link to post Share on other sites
cross 1 Posted April 23, 2009 KH Mirror added to the wikipage. Share this post Link to post Share on other sites
-DSV-BitBull 0 Posted January 3, 2010 Hi... I got a simple question: will ACEIP 1.13 run under ARMAII too? Thx for info Bit Share this post Link to post Share on other sites
Gunter Severloh 3949 Posted January 4, 2010 probably not, the islands would have to be ported over. Share this post Link to post Share on other sites
Jester617 0 Posted January 11, 2010 How do i launch ACEIP and ACE at the same time ? ive done some reading before i posted but i still couldn't find the answer to my question Share this post Link to post Share on other sites