Nicholas Bell 0 Posted February 10, 2009 Examining the Paths LOD in BIS models I notice that vertices are named either IN# or POS#, which reflect the initial point(s) of a path and positions along the path. How does one create these names/properties when creating a Path LODs? Thanks. Share this post Link to post Share on other sites
beton 2 Posted February 10, 2009 ... i think you just have to create a plane, select a vertice and name it. Just as it is done in the sample object. To me it seems these paths are always hovering quite a bit over the geoLOD... dont know if that matters... At least i did it this way but dont know if it works... Share this post Link to post Share on other sites
[aps]gnat 28 Posted February 11, 2009 Couple other threads already discussing this subject. Share this post Link to post Share on other sites
Nicholas Bell 0 Posted February 11, 2009 Could you give me a clue as to where? Searching for "path" "LOD" etc brings up a lot without helping. Thanks. Share this post Link to post Share on other sites
BadBenson 0 Posted February 12, 2009 just select the vertices u want to define as a certain selection. then go to the named selections window (if not there, just activate it in the windows options on top) and right-click and select new. now u can give it a name (In#, #pos...whatever)....voila! BB Share this post Link to post Share on other sites
Nicholas Bell 0 Posted February 12, 2009 Thanks, BB. The O2 Biki does it's normal crap job of explaining the purpose/need for naming the vertices. Share this post Link to post Share on other sites
beton 2 Posted February 19, 2009 I did it the same way but AI doesnt seem to like my paths... is there anything else one has to do, to make the paths work? As i remember in the original game you could say AI to take position in houses... any ideas? Share this post Link to post Share on other sites