Jump to content
Sign in to follow this  
datakill

GAZ 2330 "Tigr" Series public beta release 0.7b

Recommended Posts

Hi, this are the things that i think that you should think in improve:

tigr_07_bug.jpg

The back doors edges, as you can see... it's hard to notice where

the doors outer edges start or end. Also there's nothing that holds

the backup wheel hanged on the rear side.

tigr_07_bug_01.jpg

There from other angle, you can see the back doors edges, that's

not something that you can see from a direct angle if you look at

'em directly.

tigr_07_bug_02.jpg

There you can see the difference in the wheels print, that it's easy

to spot where the draw don't matches at all.

tigr_07_bug_03.jpg

And finnally, the destroyed model, if i were you... i will remove

most of the small details like the snorkel, those bars in the roof,

the sides mirrors and even the glasses.

That's all what i've found until now so far; i will think in do a

damaged/destroyed Tigr model with enabled cargo seats as an

empty object for the editor; it may add alot of mission possibilities.

Let's C ya

Share this post


Link to post
Share on other sites

When I was talking about armor and windows - I was talking about mesh (model). If you look at the photo you can see that Gaz-2975 is quite diffirent from 2330 civilian/MVD version - armored hull looks more massive in visual aspect all windows are armored too (look at the side windows of cargo section and compare them with yours).

+ 2975 model has 3rd class of protection, according to State Standarts it's only protection from 5.45/7.62 mm assault rifle round (or similar ones). Other rounds are able to penetrate (at least in theory) Tiger armor.

2330 lacks even this protection.

Share this post


Link to post
Share on other sites

@ wipman

Thanks a bunch mate, I took note of these.

Just PM me if you need something from the sources wink_o.gif

(btw, I need to answer your first one)

I feel nappy now  biggrin_o.gif

Let's cya...soon

Share this post


Link to post
Share on other sites

tigrmgags0df.jpg

Tigr mounted with 12.7mm and AGS dunno if gunner can rotate weapon platform or if they "tied" with weapons to the front/rear position.

Share this post


Link to post
Share on other sites
The back doors edges, as you can see... it's hard to notice where the doors outer edges start or end.

I think a simple Ambient Occlusion would solve it. If not, just make the texture darker around the door manually (thou, AO is the preffered method).

Share this post


Link to post
Share on other sites

Yep in fact I already made it this morning

BD.jpg

@Griffon and Norailgunner: thanks for the pics

Share this post


Link to post
Share on other sites

wtf?? in my group 5 units, but i see in cargo only one, and gunner is fly

fffgi7.jpg

Share this post


Link to post
Share on other sites

Thanks for getting the missing cargo pic up there DLEM! I reported this on pg. 2 but I was afraid I didn't make sense and unfortunately I can never seem to get a screen shot to work.

Much appreciated.  thumbs-up.gif

Share this post


Link to post
Share on other sites
Known bugs :

-No damage textures on the glasses

-AGS30 doesn't show ammo informations

-Gunner need a kind of platform

That was clearly described as the known bug N#3

Not really a bug though but more something we are working on.

Share this post


Link to post
Share on other sites

The improvements look much nicer. Keep up the great work guys! It's a fantastic addon!

Chris G.

aka-Miles Teg<GD>

Share this post


Link to post
Share on other sites

Thanks Miles teg wink_o.gif

@Manzilla and DLEM : I just fixed the problem of the invisible passengers.....it's almost real time bug fixing biggrin_o.gif

Share this post


Link to post
Share on other sites

Nice photos NoRailgunner and Griffon79. Some very good details of the tires and spot light. Also just want to mention the headlights look kinda funny. Maybe update those too.

Share this post


Link to post
Share on other sites

Excellent, this thing is just so fast, driving is realistic!

Love to see Vehicles rarely modeled in other games!

Share this post


Link to post
Share on other sites

Hi, i've just noticed another pair of things in the Tigr AGS-30, aswell

as in the camo trasport version.

tigr_07_bug_04.jpg

The AGS-30 don't casts any shadow on the ground, and... in the

most distant LOD, the camo pattern on the rear side, it's inversed

from right to left, the green/black side it's now on the left side

instead on the right; as in the less distant LODs.

Also the inside of the doors and a few more internal details don't

have any texture but i guess that that's because it wasn't added

for the Beta yet, same for the roof hatch on the transport version,

the internal face of the hatch on the ceiling don't have a texture.

Let's C ya

Share this post


Link to post
Share on other sites

Thanks for the report, I just fixed the AGS shadow. I'll see tomorrow for the other textures stuff, need to get some sleep.

Share this post


Link to post
Share on other sites

Hi, this is another thing that you may also want to consider, but it's

a really minor thing; that i think that's related somehow to the .rvmat

files so i couldn't help there even if i want, but here it's:

tigr_07_bug_05.jpg

That's not something of my weapons pack (that M4A1 CQB-ACOG)

because seems that also happens with the BIS RACS units and the

BIS G36C too, but few people gonna use the tact-view at that

distance to take a screenshot, that don't happens at +2m; so think

about it if you want, i wouldn't do it. Tomorrow i may begin to test

the pimp Winter Camo version, this one:

ArmA_92.jpg

And then i'll report what i find on it if there's something to report.

Let's C ya

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×