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miles teg

TALIBAN! TALIBAN! TALIBAN!!!

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Super duper work Chris!

Now my Afghan Village missions will make sense. smile_o.gif

Regards

Alex

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Rather than make a new post i'll edit this one.

Is there a complete classname list for the current release?

Thanks in advance...

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Shadow - i thaught i saw that in the download? Full of classnames in the readme.

Might be wrong.

Alex.

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Rather than make a new post i'll edit this one.

Is there a complete classname list for the current release?

Thanks in advance...

For weapons yes, but not yet for the actual units as I was in a hurry to get the pack out the door.

Do you need the unit classnames?  If you need the unit class names, I can see about typing up the list.   If you just need the weapon/ammo classnames those are in the readme file that came with the pack.

Chris G.

aka-Miles Teg<GD>

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Yeah Miles i do indeed mean each unit classname, so i can edit scripts etc. If you have the time do a list m8, it would save me a lot of copy n pasting from the mission.sqm smile_o.gif

Cheers.

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Taliban pack class names

Class name

Unit name in mission editor

<u>

Al-Qaeda Lashkar Al-Zil (Shadow Army) Brigade 055:

</u>

LoBo_Shadow1

Shadow Army Squad Leader

LoBo_Shadow2

Shadow Army Rifleman (AK47)

LoBo_Shadow3

Shadow Army Explosives Expert

LoBo_Shadow4

Shadow Army (AK-FS/RPG7)

LoBo_Shadow5

Shadow Army (AK-FS/B-10)

LoBo_Shadow6

Shadow Army (AK47/SA7)

LoBo_Shadow7

Shadow Army (PKM)

LoBo_Shadow8

Shadow Army Medic)

LoBo_Shadow9

Shadow Army Sniper (SVD)

LoBo_Shadow10

Shadow Army Sniper (KSVK)

<u>

Afghan National Army:

</u>

LoBo_ANA1

ANA Squad Leader (M16A2)

LoBo_ANA1_AKM

ANA Squad Leader (AKM)

LoBo_ANA2

ANA soldier (Russian Helmet/AK47)

LoBo_ANA3

ANA soldier (AK47/beret)

LoBo_ANA4

ANA soldier (M16A2/beret)

LoBo_ANA5

ANA Soldier (M16A2)

LoBo_ANA5_AK47

ANA Soldier (AK47)

LoBo_ANA6

ANA Medic (M16A2)

LoBo_ANA6_AK47

ANA Medic (AK47)

LoBo_ANA7

ANA Soldier (PKM)

LoBo_ANA7_RPK            

ANA Soldier (RPK-47)

LoBo_ANA8

ANA sniper (SVD)

LoBo_ANA9

ANA Engineer (M16A2)

LoBo_ANA9_AKM

ANA Engineer (AKM folding)

LoBo_ANA10

ANA RPG (M16A2)

LoBo_ANA11

ANA RPG (AK47)

LoBo_ANA12

ANA B-10 (M16A2)

LoBo_ANA13

ANA Grenadier (AK47/GP25)

<u>

American Covert Operations Units:

</u>

LoBo_CIA1

Covert Ops Team Leader(M4A1SD)

LoBo_CIA1_AK

Covert Ops Team Leader (AK47-SD)

LoBo_CIA2

Covert Operator (M4/M203)

LoBo_CIA2_AK

Covert Operator (AK47/M203)

LoBo_CIA3

Covert Operations Medic (M4A1-SD)

LoBo_CIA3_AK

Covert Ops Medic (AK47)

LoBo_CIA4

Covert Operations Sniper (M24)

LoBo_CIA4_SVD

Covert Ops Sniper (SVD)

LoBo_CIA4_AK                

Covert Ops Marksman (AK47/ACOG)

LoBo_CIA5

Covert Ops Engineer(M4A1-SD)

LoBo_CIA5_AK

Covert Ops Engineer (AK47-SD)

LoBo_CIA6

Covert Operations Operator (M4A1SD)

LoBo_CIA6_AK

Covert Operations Operator (RPK-47)

<u>

TALIBAN:

</u>

LoBo_TalibanImam

Taliban Shaykh

LoBo_Taliban1

Taliban Insurgent (AKM)

LoBo_TalibanFS1    

Taliban Insurgent(AKM Folding Stock)

LoBo_TalibanFS2      

Taliban Insurgent (AK Folded Stock)

LoBo_TalibanRPG7

Taliban Insurgent (RPG7)

LoBo_TalibanB10

Taliban Insurgent (AK47/B-10)

LoBo_TalibanB10_2

Taliban Insurgent (B-10 only)

LoBo_TalibanStrela

Taliban Insurgent (SA-7)

LoBo_TalibanMG

Taliban Insurgent (PKM)

LoBo_TalibanRPK

Taliban Insurgent (RPK-47)

LoBo_TalibanSniper

Taliban Sniper (SVD)

LoBo_TalibanSniper2

Taliban Sniper (.303 Enfield)

LoBo_TalibanAK47

Taliban Insurgent (AK47)

LoBo_TalibanMedic

Taliban Medic

LoBo_TalibanShahid

Taliban explosives specialist

<u>

1980's Mujahadin:

</u>

LoBo_TalibanImam_I

Mujahadin Shaykh

LoBo_Taliban1_I

Mujahadin Insurgent (AKM)

LoBo_TalibanRPG7_I

Mujahadin Insurgent (RPG7)

LoBo_TalibanB10_I

Mujahadin Insurgent (B-10)

LoBo_TalibanStrela_I

Mujahadin Insurgent (SA-7)

LoBo_TalibanStinger_I    

Mujahadin Insurgent (Stinger SAM)

LoBo_TalibanMG_I

Mujahadin Insurgent (PKM)

LoBo_TalibanRPK_I

Mujahadin Insurgent (RPK-47)

LoBo_TalibanSniper_I

Mujahadin Sniper (SVD)

LoBo_TalibanSniper2_I

Mujahadin Sniper (.303 Enfield)

LoBo_TalibanAK47_I

Mujahadin Insurgent (AK47)

LoBo_TalibanAK74_I

Mujahadin Insurgent (AK74)

LoBo_TalibanAK74GP25_I

Mujahadin Insurgent (AK74/GP25)

LoBo_TalibanMedic_I

Mujahadin Medic

LoBo_TalibanShahid_I

Mujahadin explosives specialist

<u>

Taliban Civilians

</u>

LoBo_TalibanCiv1

Afghan Civilian 1

LoBo_TalibanCiv2

Afghan Civilian 2

LoBo_TalibanCiv3

Afghan Civilian 3

LoBo_TalibanCiv4

Afghan Civilian 4

Chris G.

aka-Miles Teg<GD>

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Fantastic guys, thankyou. Dare i ask for anything more but, would there be anychance of getting more afghan civi's?

Thanks alot.

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Miles,

I have successfully replaced the AI OPFOR units in Evolution Blue with the Taliban units (having great fun blowing them away in Evo btw) except for LoBo_TalibanSniper2. It won't spawn via the scripts, even though every other class of unit will and if I add the unit directly on the mission map, it won't use the Lee-Enfield .303, only its pistol.

I am using v1.4 of your mod and the latest version of Extended Eventhandler. I have rechecked my scripting and it looks fine. I am wondering if this has something to do with the .303 and the fact it was borrowed from another mod.

Can you have a look at it?

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Wow...that is wierd... there is nothing different about the Enfield rifle as far as the config goes. Maybe there is some wierd texture issue or something wacked like that, but as far as the config goes its identical to everything else and works fine with ACE or without. So no idea what's going on there.

Chris G.

aka-Miles Teg<GD>

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Miles Teg: please check ArmA.rpt file because you units (v1.4) have bunch of errors, for ex. katjusha rocket vehicles, etc.

Examples:

Warning: lobo_taliban_pickup\datsun1.p3d:VIEW_CARGO Error while trying to generate ST for points: 1092, 1090, 1091

Warning: lobo_taliban_pickup\datsun1.p3d: Selection pravy predni needs a section. The shadow volume may not work well.

Warning: lobo_taliban_pickup\datsun1.p3d:3 Error while trying to generate ST for points: 516, 515, 517

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You should see the massive .rpt list for the stuff on our regular LoBo mod (this is just a side project).

Honestly I don't think anyone in our mod knows how to fix those things or even where to start as far as identifying those points and figuring out what the game is fussing about regarding those points.

So I'd love to fix them but have no idea how. The datsun shouldn't have any problems so that's really wierd since that's totally a BIS object aside from the proxies that were added.

Chris G.

aka-Miles Teg<GD>

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I tried the addon and liked it , nice work :-)

But on a dedicated server 1.14 linux it generates about 1Meg per

second of error messages in the log file when the server is running a map with the addons.

I ended up having to remove it sadly.

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shadowze: same thing on our server, we loved it but due to massive error log we had to remove it. 1.14+linux too.

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Honestly I don't think anyone in our mod knows how to fix those things or even where to start as far as identifying those points and figuring out what the game is fussing about regarding those points.  

So I'd love to fix them but have no idea how.

I can try to help you with those, as I said before huh.gif

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Hi all

Concerning The RPT messages for the Vehicules "nissan, toyo, and katusha, in fact the probleme is just they need to be binarized.

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These are some wonderful addons and are relatively new, so they are bound to have some teething trouble. I hope that Snakeman, JFK15 and Chris (Miles Teg) can help each other and get the bugs out of it. I so don't have the skill, and I wouldn't even try without Chris' Blessing to do so.

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Is it possible to have it so I can replace the regular OPFOR soldiers with these Terrorists ones? I'd love to play Evo. with terrorists XD

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Like JFK said, its just an isue of binarizing them. The reason why I didn't binarize them was because it created a bug on the window.   There's a way to fix it (transfering all the TGA files and converting them to .paa) but I was in a hurry to get them released and knew that if I didn't release them when I did I probably wouldn't get around to them for a few more weeks.  I also wanted to release them around the same time as the Razani N. Waziristan map.  

What I'm hoping for is that the ACE mod will want to incorporate these guys as part of the ACE pack so that peopele will be more inclined to make MP missions on the Razani map using the Taliban.

So far the only Afghanistan map missions I've seen are using the ACE mod, but with the built in Iraqi insurgents or using some other Middle Eastern insurgent addons.

So that's a bit depressing.

I'm trying to make some really amazing missions on the Razani map, but it takes me like a month to make a solid mission (with movie cutscenes, recorded voices, wave to lip sync, custom music, etc...) plus I have tons of very urgent real life business to take care of not to mention pressure to get LoBo Addon Pack #4 finished and released (along with our updated Syrian pack and our historic pack).

But back to the original issue of the .rpt errors.  Honestly, I don't care much about such errors if they don't cause any noticable slow-down in gameplay or errors.  

Snakeman, I'll send you the pack in MLOD form if you want to see if you can fix them up to perfection.  One of the bigger bugs is that for some reason the blood textures stopped working on the Taliban.  I have no clue why and honestly I've never been able to figure out exactly how the blood textures work.  If you think you can fix those, that would be good.

Chris G.

aka-Miles Teg<GD>

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Snakeman, I'll send you the pack in MLOD form if you want to see if you can fix them up to perfection.  One of the bigger bugs is that for some reason the blood textures stopped working on the Taliban.  If you think you can fix those, that would be good.

I'll do my best. You'll have my contact info, or just PM me here for the details.

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Great Miles,

I have been working on a mission in Razani using your units. I have been able to master the cut scene stuff. When it sort of closer on being done, maybe I can ask you some things about multi-player cutscenes and such.

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I don't know if this issue has been raised before but this addon changes the recoil settings for ALL weapons. I imagine it's something to do with the ACE compatability, however, I'm sure not everyone wants all their recoil values changed to these settings when using this addon.

Am I missing something? Perhaps an installation problem?

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Are you using it with the LoBo pack #3?   I got a report of the recoill disappearing when used with the LoBo Addon Pack #3.  I think this is due to the fact that I forgot to change some of the ammo/magazine class names and a conflict is occuring.  (It wasn't meant to be used with our other LoBo stuff as its very unlikely the IDF would ever end up fighting the Taliban).  

However, if you are not using our Addon Pack #3 in the same folder, then that is indeed a bug that I have not noticed as I use the Taliban pack alot with the ACE mod and haven't noticed anything unusual.  

If this can be verified, I will definitely try and see if I can figure out why that's happening.  Snake Man and others hopefully can help me with that as there was also that Enfield bug reported as well when they were trying to get that particular unit to respawn (and the rifle apparently didn't reappear with the unit which is bizarre).  

Oh..to Snake Man... I've been super busy with real life stuff but am packing up all the different parts of the mod as I type.   So I'll have them for you within the hour.

Chris G.

aka-Miles Teg<GD>

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Hi Miles,

No I'm using this addon on its own, no other LoBo addons installed. Hope it's fixable without too much trouble.

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there was also that Enfield bug reported as well when they were trying to get that particular unit to respawn (and the rifle apparently didn't reappear with the unit which is bizarre).

Miles,

If that was my report you were referring to, it wasn't just the .303, it was the unit (LoBo_TalibanSniper2) AND the .303 that were not spawning.  I have explored this further and found that in some circumstances the unit spawns, in others, it appears not to, but I am going to test it further to narrow down the instance of it not spawning.

I have also now seen the unit use the .303 but it is not very aggressive and seems too prone to switch to its side arm.

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