Commando84 0 Posted January 30, 2009 Hi im trying to make a coop mission where a small squad of blufor players will get to location and evacuate some Vip's. I have copy pasted all the warefare files into my mission folder and added the stuff from the mission in the editor and when I play And die I get to respawn at opfor base  its crazy  mods running was only Group Link 3 Some error messages about gl 3 pops up with code in the top left corner sometimes but other than that everything seems to run fine and i don't get the warefare menu when I press T. Yeah warefare version used as "background" is Quote[/b] ]Warfare32V11-RBT-00082 Share this post Link to post Share on other sites
colligpip 0 Posted January 31, 2009 Is it the markers for respawn in the editor that you have missed? I tried to do a similar thing and I think i missed out the respawn markers which made warfare act oddly. Share this post Link to post Share on other sites
Commando84 0 Posted February 1, 2009 No i actually merged the mission editor parts from warefare to my mission, used the southsara version. Share this post Link to post Share on other sites
awotter 0 Posted February 8, 2009 Hi im trying to make a coop mission where a small squad of blufor players will get to location and evacuate some Vip's.I have copy pasted all the warefare files into my mission folder and added the stuff from the mission in the editor and when I play And die I get to respawn at opfor base  its crazy From the BIS wiki: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#  \   * Description.ext – Contains the definitions for respawn type and respawn timeout (respawn = 3; and respawndelay = 1;)   * Mission.sqm – Contains the WestTempRespawnMarker / EastTempRespawnMarker markers used to designate the “storage space†where respawning units are placed for the duration of the respawn countdown. # \Server\Init\   * Init_Server.sqs – ArmA's respawn behaviour requires default East and West respawn markers, which are created in the #CreateEastRespawn / #CreateWestRespawn section of the script. Respawning units will only appear at this marker for a split second, before being moved to the WestTempRespawnMarker / EastTempRespawnMarker locations. Share this post Link to post Share on other sites