wld427 1705 Posted January 29, 2009 I know the smoke and flame on the clas smissiles is hard coded in the game engine. On our SU24 we have Kh-31 Moskit missiles. Well these bad boys put ut alot fo smoke and flame. Is there any was thru the configs to add more smoke and flame to the missile proxy? Share this post Link to post Share on other sites
Maddmatt 1 Posted January 29, 2009 You will have to script it using the fired event handler. Can't do it with configs, I've tried. Share this post Link to post Share on other sites
[aps]gnat 28 Posted January 30, 2009 Yep, tried and failed. ArmA2 ........ please guys !! Share this post Link to post Share on other sites
MehMan 0 Posted January 30, 2009 I suggest checking out mando missiles, I think he has it custom made. Share this post Link to post Share on other sites
General Barron 0 Posted February 5, 2009 You can only modify the smoke used by ALL missiles. They all share the same particle effect. Look at classes: MissileEffects MissileManualEffects The engine is hardcoded to use these effect classes for all missiles (second one is used on manually controlled missiles like the TOW). So, you could modify these effects. If you were really clever, you might find a way to make these effects different depending on what missile was fired. I'm not good enough with particle effect configs to know if and how that is possible, though. Share this post Link to post Share on other sites