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Rebel Man

Texview2 and normal maps

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Hi everyone.

I just have problem on Textview2, when i convert the normal map texture from ".tga" to ".paa\.pac", I got a horrible result:

before converting to .tga:

th_nohq.jpg

Bigger version

the result after converting to textview2:

th_nrmlmp.jpg

Bigger version

the result in O2:

th_problem.jpg

Bigger Version

Any help guys how to fix this?

Thanks.

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When i use your texture (the jpeg->tga->paa) i get this result with the last textview 2 version.

nohq_tg_copy.jpg

PS: Be sure you dont use Kegetys paa plugin to export stuff from photoshop in a arma format.

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hmmm.

Quote[/b] ]PS: Be sure you dont use Kegetys paa plugin to export stuff from photoshop in a arma format.

well, I don't use Kegetys's plugin in the photoshop, but what i did is duplicate the texture to 30 layes and set the blend mod as "Overlay".

and if you don't mind, can you try this one please:

http://www.armaholic.eu/rebelman/tra_nohq.tga

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Its the incorrect size that seems to be killing it in TexView2.

When I resized your file to 512x1024 and use TexView2 it comes out just fine as a PAA file.

ALL pics should have the width-height relationship of ^2

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oh, its works fine now, thank you Gnat, and sgt ace smile_o.gif.

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