gL33k 0 Posted February 20, 2009 simple question. Is GL3 usefull with MP missions like Evo or Domination ? in these mission , group respawn. all isn't there at begin. i don't know if GL3 manage respawned group as it does with startup entity... Share this post Link to post Share on other sites
snkman 351 Posted February 21, 2009 Sorry im not a Evo and/or Domination player. But one question may i can make GL3 able to work with respawned units/groups too. Right now i do not know exactly the behaviour of respawned units/groups. Do they run through all initializing processes or not? I have to find out some things and see, what i can do. Now about my question: Are the units/groups spawned or respawned in thouse kind of missions? Share this post Link to post Share on other sites
warpuppy 0 Posted February 22, 2009 @SNKMAN First of all thanks for GL3 it really does the job, i have been experimenting with your group respawn as shown in your example and what i have found is the following 1 The groups dont always respawn particulary when u use a trigger set to be activiated by blufor when the enter the trigger area 2. The group that is created doesnt come out fighting even after given them a chance to spawn etc Would it be possible to see some more examples of MP groups spawn etc? many thanks in advance Share this post Link to post Share on other sites
snkman 351 Posted February 22, 2009 Hi warpuppy, well i'm sure you did something wrong in your tests. I tryed every possible setting to spawn groups and it always worked very well. May if you like to upload your mission, then i will have a look into it. Of course i can create some more examples about how to use the spawn feature. Share this post Link to post Share on other sites
Kryptonite 0 Posted March 3, 2009 hey snkman, while in a mission there is a message that appears upper left corner of screen,does not go away. "debug:dead body remove respawn marker found" any ideas thanks Kryptonite! Share this post Link to post Share on other sites
manzilla 1 Posted March 3, 2009 Check the GL3settings.sqf you probably just need to disable the debugging Share this post Link to post Share on other sites
Kryptonite 0 Posted March 4, 2009 ok, we change false to true in the debug in the GL3 settings.sqf,right. thanks Kryptonite! Share this post Link to post Share on other sites
rheydrich 0 Posted March 16, 2009 Hello Lads, I have a question on GL3 Settings..I want to create my own SP missions ACE + GL3 Compatible. I'm having issues with AI disembarking vehicles to pop smoke. I want to disabled this feature from GL3 Can I disabled this features from GL3 Settings? and how it is done. I have tried removing // and does not work. Please help:( Share this post Link to post Share on other sites
snkman 351 Posted March 16, 2009 Sorry haven't seen, there there are already new posts in this thread. @Kryptonite Look's like i have forget to disable this debug message... You have to disable the debug manuelly in the script or wait for the next release, where it will be disabled. I can tell you which script you have to edit. It's up to you. @rheydrich Which feature do you want to disable? The disembark of a vehicle or the pop smoke? Or bouth? Share this post Link to post Share on other sites
rheydrich 0 Posted March 16, 2009 // GL3 A.I. Suppressive Fire Settings // How fast ( In which rate of time ) the bullets must be fired to suppress the enemy A.I. // GL3_Public set [15, 0.20]; // Bullets Requied // How many bullets must be fired to suppress the enemy A.I. // GL3_Public set [16, 6]; // GL3 A.I. Take Cover // Enemy A.I. will try to find cover, if under fire. // True / False, default is True // GL3_Public set [17, False]; How do you disabled some features b removing //?? Share this post Link to post Share on other sites
rheydrich 0 Posted March 16, 2009 Both the vehicle smoke and take cover features Share this post Link to post Share on other sites
snkman 351 Posted March 16, 2009 Disable "Vehicle Smoke" feature. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">  // GL3 A.I. Vehicle Smoke  // If a target/player was spotted by units with vehicle then they may use smoke  // at daytime for cover while unmounting the vehicle.  // True / False, default is True   GL3_Public set [8, False]; Disable "Take Cover" feature: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">  // GL3 A.I. Take Cover  // Enemy A.I. will try to find cover, if under fire.  // True / False, default is True   GL3_Public set [17, False]; Look for thouse two parts in the "GL3_Settings.sqf" and disable the features by removing the "//" in front of the variable. Note: In this case the variable is <span style='color:red'>"GL3_Public"</span>. Share this post Link to post Share on other sites
Kryptonite 0 Posted March 17, 2009 snkman, rgr that will wait for next version to come out ,hope gl3 carries over to ArmA2 Kryptonite! Share this post Link to post Share on other sites
snkman 351 Posted March 18, 2009 Okay then it's ok. For sure!! Group Link do join ArmA 2 as sure as i do. Share this post Link to post Share on other sites
Kryptonite 0 Posted March 18, 2009 snkman, hope you are well when is the next update,still have a problem with the dsai in multiplayer ai gets stuck in loop chatter in multiplayer coop missions,in order for the loop to stop you must find the enemy ai that is shouting and kill him.then another ai starts the loop again. also happy to that gl3 will go on to ArmA2. Kryptonite! Share this post Link to post Share on other sites
snkman 351 Posted March 19, 2009 Sorry, but i can't tell exactly, when i'm ready to release the next version. Right now i'm too far in progress with many new features, bug fixes and enhancements. Also the database of my latest GL3 version is a bit messed up through all the new stuff i added.. I first have to clean up everything again. Share this post Link to post Share on other sites
styxx42 0 Posted March 21, 2009 Can Any of your guru's help me out with this error? ACE 1.06 Beta 1.15 Arma Norrins Revive for ACE RSKL FFN and GL3, a smattering of vehicles, Jackle, MoGuns littlebird but that is about it.  Doesn't happen all the time, and I am baffed if I can figure it out. Is it related to me setting position in a tower? "this [getpos this select 0, getpos this select 1,3]"?? Any help  would be great. Thanks Share this post Link to post Share on other sites
kremator 1065 Posted March 21, 2009 You have quite a mix of addons there. There will be conflicts in there unless you have commented out some features of GL3 and FFN. Not surprised you are getting errors - don't have a solution for you however. We need to get SNKMAN, TonyRanger and Sickboy all working together Perhaps a dream for ARMA2. [TAO] Kremator Share this post Link to post Share on other sites
snkman 351 Posted March 21, 2009 @Styxx42 Thanks for the info Styxx42 this error already is known. I have to take a look at it. This error nothing have to do something with other AddOns/Mods it's a GL3 error. Share this post Link to post Share on other sites
styxx42 0 Posted March 21, 2009 @Styxx42Thanks for the info Styxx42 this error already is known. I have to take a look at it. This error nothing have to do something with other AddOns/Mods it's a GL3 error. Thanks for answer Kremator and SnkMan. I have been careful to read all three threads and in play for my small squad that only does co-op they ROCK. SnkMan, thanks for letting me know. Â I never really found an issue in play but it has been bothering me so I thought I would ask the experts. I will stop worrying about it now. Love the work you do SnkMan. Â Thanks from Canada. Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted March 22, 2009 @Styxx42Thanks for the info Styxx42 this error already is known. I have to take a look at it. This error nothing have to do something with other AddOns/Mods it's a GL3 error. Is it somehow connected to this error message? click me As far as I see we're both using norrins revive script. Share this post Link to post Share on other sites
snkman 351 Posted March 22, 2009 @Styxx42 Yes it this error didn't make anything bad in the GL3 Mod. It's just a little part in the Human A.I. Feature, where i still have to enhance and optimize some stuff. Thank you very much Styxx42 glad to hear you like it. @Legislator Well this also has to do something with the Human A.I. Feature of GL3. I will have a look at it, as soon as possible. Thank's for letting me know. Share this post Link to post Share on other sites
Kryptonite 0 Posted March 23, 2009 snkman, we have to shutdown the DSAI core and DSAI distance,because of the loop chatter issues, how do we disable these features,in the sqf file.otherwise all else works great. thanks Kryptonite! Share this post Link to post Share on other sites
teilx 4 Posted March 23, 2009 GL3_Settings.sqf Quote[/b] ]// GL3 Dynamic Speaking A.I. Core //  // This feature gives units the abillity to talk and scream.  // The voices are choosen to fit the given situation and behaviour .  // Choose True or False to enable/disable this feature completly  // True / False, default is True   GL3_Public set [31, False]; Share this post Link to post Share on other sites
Kryptonite 0 Posted March 23, 2009 TeilX, thanks for the info,hope this can be fixed in the next update. Kryptonite! Share this post Link to post Share on other sites